STAR WARS™: The Old Republic™

STAR WARS™: The Old Republic™

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Why is this game even online?
I usually find myself asking this question about any MMORPG in general.

Not only do shared servers not add anything outside PVP instances, but they're actually annoying more often than not, and I imagine they cost a fair amount to run the servers for.

So why are they in the game?
Like genuinely, what purpose does being in a public server have?

You've gotta share quest enemies and destructible objects with other players for the sake of it, and once again, costs them money.
This shouldn't be a thing, or you should at least just have the option to just play offline.

Edit: I'll admit I was a little unclear here so I'll clarify. I'm not against the game being online or having online elements, I just don't think you should be forced to be in the main areas with so many other players you could not care less about at the same time.
Last edited by Bullet; Jan 16 @ 12:46pm
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Showing 1-15 of 28 comments
Because it is still an MMORPG with content that can only be done in groups with other players...?
Bullet Jan 15 @ 11:24pm 
Originally posted by phazonfreak:
Because it is still an MMORPG with content that can only be done in groups with other players...?
But why force everyone, including people not doing any multiplayer content whatsoever, to be in a public session?
Originally posted by Lunar:
Originally posted by phazonfreak:
Because it is still an MMORPG with content that can only be done in groups with other players...?
But why force everyone, including people not doing any multiplayer content whatsoever, to be in a public session?

Because as an MMORPG it is supposed to be a persistent world where you can meet other players and interact with them. Not all group content in this game is instanced and there are for example world bosses that can only be defeated in a public group.
Bullet Jan 16 @ 12:08am 
Originally posted by phazonfreak:
Originally posted by Lunar:
But why force everyone, including people not doing any multiplayer content whatsoever, to be in a public session?

Because as an MMORPG it is supposed to be a persistent world where you can meet other players and interact with them. Not all group content in this game is instanced and there are for example world bosses that can only be defeated in a public group.
I experience this problem with every MMORPG and its so annoying, because there are great games that don't do this. Torchlight uses private sessions, for example, but obviously that would drive up the price of hosting servers. Instead, they could just give players the option to play solo. If you have to actually choose to do this, you lose nothing by not doing it, and less people on their servers could mean spending less on said servers.
Originally posted by Lunar:
Originally posted by phazonfreak:

Because as an MMORPG it is supposed to be a persistent world where you can meet other players and interact with them. Not all group content in this game is instanced and there are for example world bosses that can only be defeated in a public group.
I experience this problem with every MMORPG and its so annoying, because there are great games that don't do this. Torchlight uses private sessions, for example, but obviously that would drive up the price of hosting servers. Instead, they could just give players the option to play solo. If you have to actually choose to do this, you lose nothing by not doing it, and less people on their servers could mean spending less on said servers.
MMOs in general are supposed to be a social experience, you are meant to bond with other players and not play the game solo.

that said i am a person who plays MMOs solo too and only group up when absolutely necceccary.
Because in 2005, when WoW was a huge success, which defined not only the MMO genre in general, it showed what online games can be extremely profitable with minimal long term game support expenses. Every big game developer and publisher monkeys (such as EA) was so envious of that, what they tried to take a slice of that pie.

EA looked at all franchises that it had and understood what KotOR was the best option for MMO... At least they think so, and they ordered in 2008-9 to Bioware start their own WoW clone. But, it was Good Old Biowares. Not a shameful shadow what we have today, and those beautiful guys could have done amazing stories and RPG itself in general, but not MMO, which require a totally different approach to create.

Because of folks who can do awesome stories, we have not bad origin stories and KofET and KofFE... Which is great... But poorly placed for MMO universe. Because of lack of perspective thinking of EA, we have very good RPGMMO, not MMORPG (in other words, Roleplay games that have the ability to play massively online, not otherwise)... And at fleet, you can see hundreds of Eternal Throne Emperors or Alliance Commanders at the same time, who got power of 1/3 of the galaxy, who personally remove snivels from every private on their troops and do a dirty job.

Resume - This is game MMO because Bioware could and wanted to do singleplayer KotOR 3, but the greed of EA forced them to do MMO.
I have no idea. Played all origins from start to finish and didn't bother go get in group even once. On my late playthroughs started accepting guilds just for little boosts. For all my hours i can't even answer what MMO content looks like :)
Eminem Jan 16 @ 2:45am 
Originally posted by Lunar:
Originally posted by phazonfreak:
Because it is still an MMORPG with content that can only be done in groups with other players...?
But why force everyone, including people not doing any multiplayer content whatsoever, to be in a public session?

there are 100x moar singleplayer games tho. You just complaining to complain bruh
Sirius Jan 16 @ 3:49am 
Originally posted by Lunar:
Originally posted by phazonfreak:
Because it is still an MMORPG with content that can only be done in groups with other players...?
But why force everyone, including people not doing any multiplayer content whatsoever, to be in a public session?
Because you still play an MMORPG.

And to prevent cheating and keep track of server-side stuff etc, you'd have to get your personal server instance for alone time, which would cost more money still.

You don't seem to get how these games work, which is why you don't get why it's "forced" online.
NavFamG Jan 16 @ 6:14am 
Originally posted by Lunar:
You've gotta share quest enemies and destructible objects with other players for the sake of it, and once again, costs them money.

Just where are you questing at you're competing with other players?

About the only places I've seen what you've described is on the starter planets and I saw it once on Hutta the 1st time you go there as a low level.

And in none of those cases was the fact others were there a problem due to the fast respawn rate.

After getting past Hutta everythings wild open and I've done all 8 class stories and have my main sitting at max right now.

Maybe if the servers were more crowded your complaint would ring true, but not now.

I'll give you with the start of these new Dynamic Encounters your problem exists with the Tat 'hunt down the thugs' one, but I expect them to tweak it soon as it's not a 'share targets' problem, but a respawn problem. I just skipped that one and did the others and didn't have any problems sharing with others for those.

Honestly sounds like you need to just stick to single player games since that's what you're asking for.
Valrod Jan 16 @ 6:26am 
Because of the money. This game could have been kotor 3 by the way. I think that in time they could have made more money thanks to dlc and thanks to the community that would have made mods. If the game was offline, they could have made a version of it on playstation and xbox as well. And for me mmo rpg attract only certain types of players. I still have friends who don't want to launch the game because they have a bad image of mmo rpg
Last edited by Valrod; Jan 16 @ 6:48am
Raansu Jan 16 @ 9:59am 
Originally posted by Lunar:
Originally posted by phazonfreak:
Because it is still an MMORPG with content that can only be done in groups with other players...?
But why force everyone, including people not doing any multiplayer content whatsoever, to be in a public session?

Because its an MMO. Go play something else.
Bullet Jan 16 @ 10:41am 
Originally posted by Raansu:
Originally posted by Lunar:
But why force everyone, including people not doing any multiplayer content whatsoever, to be in a public session?

Because its an MMO. Go play something else.

People who say this frustrate me because there isn't something else specifically to this criteria. Not every single idea for a game game has been 'done.'

Nor am I saying that the game is entirely just garbage and 100% worthless to me because it has something I don't like.

I just see absolutely zero point to having the online aspect be forced when half of the player-base still plays it solo and it actively costs money to do it this way.

People can criticize something without saying they hate it and don't wanna be involved with it ever again.
Raansu Jan 16 @ 10:49am 
Originally posted by Lunar:
Originally posted by Raansu:

Because its an MMO. Go play something else.

People who say this frustrate me because there isn't something else specifically to this criteria. Not every single idea for a game game has been 'done.'

Nor am I saying that the game is entirely just garbage and 100% worthless to me because it has something I don't like.

I just see absolutely zero point to having the online aspect be forced when half of the player-base still plays it solo and it actively costs money to do it this way.

People can criticize something without saying they hate it and don't wanna be involved with it ever again.

You have thousands of singleplayer games to choose from. You don't need to be coming over to a genre with only a handful of games that we enjoy and trying to change it because you're anti-social.

MMO fans play MMO's because they like the open/persistent online world that is populated by other players running around. That is literally one of the core appeals of the genre. You don't like that, which is fine, but go play something else.

Even if the devs somehow wanted to do what you want, it wouldn't be possible. MMO's are design in a way that they literally can't function offline. There's just too much goin on, and even if they attempted it, your install file would be 3 times the size it is right now because most of the games functions run server side, not client side.
Valrod Jan 16 @ 11:26am 
Originally posted by Raansu:
Originally posted by Lunar:

People who say this frustrate me because there isn't something else specifically to this criteria. Not every single idea for a game game has been 'done.'

Nor am I saying that the game is entirely just garbage and 100% worthless to me because it has something I don't like.

I just see absolutely zero point to having the online aspect be forced when half of the player-base still plays it solo and it actively costs money to do it this way.

People can criticize something without saying they hate it and don't wanna be involved with it ever again.

You have thousands of singleplayer games to choose from. You don't need to be coming over to a genre with only a handful of games that we enjoy and trying to change it because you're anti-social.

MMO fans play MMO's because they like the open/persistent online world that is populated by other players running around. That is literally one of the core appeals of the genre. You don't like that, which is fine, but go play something else.

Even if the devs somehow wanted to do what you want, it wouldn't be possible. MMO's are design in a way that they literally can't function offline. There's just too much goin on, and even if they attempted it, your install file would be 3 times the size it is right now because most of the games functions run server side, not client side.

Some solo games also use launchers to compress game files and allow the game to take less storage on the hard drive. this is not reserved only for mmo rpg
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Date Posted: Jan 15 @ 10:35pm
Posts: 28