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it's a wonder it can run 64 bit processors from something created in 2004 in a half built state and brought by EA for Bioware in 2007, patched up to run in 2011 on the games launch. multi-core processors didn't exist until 2006 and widespread support didn't appear until 2010. At this point EA could have easily tasked Bioware to get support in place back then but didn't, so the game was left in a technically backward state throughout.
This game could have been future proofed for RTX and R series cards, but EA clearly didn't care, they just wanted a cash cow and got it.
I had a 64 bit processor in my SGI workstation in 1991. They have been around for quite awhile.
I have a 3080ti with a Ryzen 9 3900x ,32 gigs ram, nvme drives and I run a super ultra 49" widescreen
at 5120x1440 in game with everything maxed even shadows at over 100 fps sustained. I love AMD CPU's, there GPU's not so much.