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But I wouldn't mind meeting a random NPC with an AI voice and with a randomly generated but also interactive dialogue.
You say that, but Ai voices have got really good at mimicking this.
1. By default, it's not so good, it needs lots of manual work for manual audio editing in production;
2. For legal reasons, companies may do not have rights to the voices of actors. And training for AI is itself may be a legally difficult task;
3. To make it really good, it still a very pricey stuff to do it right, and it requires hiring different kinds of new stuff to do so, which is can be dangerous for projects on life support;
4. AI is mediocre at best, it decent actor can outperform AI without trouble for less cost, if hire management is ready to work, to find actors who sound the same but are ready to have smaller wages.
In total, AI it's just a tool, it good for some tasks, but it's a very poor decision to plug it in every potential hole, you can use a jackhammer to make small holes, but still, a usual drill would be better.
And about the story, there are a problem is not "we need more it", the story itself is in the dead end after KotET (some say it was in the dead end long before, but we are here not to discuss that). Currently, its not make any sense, its lame and dull (one of the three most powerful persons in the galaxy, running and doing chores). It require making solid ending for story and ways to create content by players for themselves.
All longlived MMORPGs suffer from that trouble: at some point story became so epic, what there are nowhere to move on. Make it more epic - it became a joke, less - it's not fun to do errands, and all stories must have a proper end, and if this is MMO - transform into right adjusted gameplay with other players, which is absent in SWTOR.
A few years ago, I created a design-chart, how to make user-story driven gameplay, the fable where players select preferable chapter for different types of players from solo to raids, which have randomly generated tasks on worlds, with some common plot to unite players in the same story, but make it unique to the all players at the same time. It would bring life to old locations and allow clashing clans against each other, without infringing interest for solo / small group enjoyers, I and understood one thing at the end:
Big companies don't care about how fun it may be and never invested in this with such risks, small indie groups do not have resources to make it real and make fun basic game at the same time. And currently, when the game is on life support, it would be in miracle if the game will have any story / gameplay updates ever. If the story good as it is, it can be without the main hero's voice without any troubles, KotOR 1/2 did in that a awesome job, such as most Bioware old games.
But currently most players, just:
1. Enjoy the game a first time and probably never get to the endgame of the story , because it's extremely long and frustrating after KotET;
2. Just enjoys a Star Wars vibes and don't care about late story;
3. Or replays old content that they found the best for themselves.
I didn't say what nobody wants a new story, I prefer to see it too, but this is minority of players, most just come, finish some story and leaves never to return as with any other game and this is not a problem with voice acting or AI for it - it problem with the game it self, which restrict from expanding to everyone. Something radical must be done to fix it, like alteration of story, new gameplay mechanics to players do stories or simply SWTOR 2. There many different solutions, but non of them are cheap at the current stage of the game, and without them, with AI or without, it's just slow decay of the game.
Very much so, it's always a joy to hear Paul Darrow's (Blake's 7) voice when I run a Sith Through Korridan.
I'd have to experience it to decide, but was just talking to my wife last night about something like this, how it would be cool to be able to 'talk' to your companion and have AI there to respond, so instead of just the canned responses you could have a back and forth.
I mean progression happens for a reason. People always fight it in our history worker wise. Truth be told after hearing the new Hume ai, and some other ones. I am 100 percent ok with AI voices, and it will only get better.
I also clearly don't have any experience with audio editing at a professional level, but I won't let that stop me from making unfounded claims about how it works regarding legislation and pricing."
Fixed your typo for you.
Or Jawaese... everything Utinni :D
Good concept, but this team of devs are pretty useless.
The fact that most consumers really don't care about an artistic vision, what we care about is consuming things in a timely matter, and feeding us content faster and faster. If the quality of AI voices is good, and it gets the content out faster. Most people will happily give up that industry for AI.
Sorry, but that is the nature of things. Cars replace horses. I'm sure people got upset about that as well. Progression happens at the cost of jobs. Always has and will be.
What workers want, what business owners want, and what consumers want hardly ever line up.
If I was a VA i would be striking also, try to delay it as long as I can. It is a losing battle, and the strike harms me as a consumer cause what I want from them I am not getting, and it is delaying the business side as well.
More and More people using AI for art, and writing today than ever. And it is getting bigger and better. Heck, we have have AI doing Dungeons and Dragons stuff. Times are changing.