STAR WARS™: The Old Republic™

STAR WARS™: The Old Republic™

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Riukensei Nov 25, 2024 @ 1:26pm
PvP in SWTOR is Bad
I have never in my life seen such a bad design of PvP, after all my googling and research and testing I have found that You can not have fun in PvP till you hit max gear AND group with premades who are also Sweaty.

340 does not scale down, and if you arent at 340 u can't 1v1 or 1vX anyone. You also become a massive hindrance to your team.

I started wondering about this when I saw people complaining no one Ques up for PvP. Which come to find out, its because 95% of the playerbase are not max gearscore.

So instead of them making PvP inclusive to gather more people, they punish you, which results in most people having an average of 10 matches in their records and 9 losses averaging. That is HORRENDOUS.

It saddens me this game fails on so many aspects that could bring people back to the game, not only increasing sales in shop, but also activities becoming more popular.

This is a warning for all the new players ive seen in here the last week. Do not do PvP unless you are capped in gear in your brackets. So 42, 74, 80. If you do it anytime before and are not geared, you will get stomped. It won't be fun and has caused a LOT of players to quit.
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Showing 1-15 of 18 comments
Zero McDol Nov 25, 2024 @ 10:39pm 
The moment where PvP gear with PvP bonuses were removed, was the moment where PvP died in this game.
Privateer Nov 26, 2024 @ 3:37am 
I don't know what you researchin there, but as a player who has 7 elite warlord characters, I can definitely say - if you don't know how to play and your hands are growing out of your ass, then you shouldn't post anything passing it off as your "valuable" opinion.

PS. And you can easy 1v1 almost everyone even naked or in white startin gear from Hutta-Korriban becasue bolster (only augments count with very minor boost). Problem is in the gasket between the monitor and the chair
Last edited by Privateer; Nov 26, 2024 @ 3:41am
FlatoutEarth Nov 26, 2024 @ 5:05am 
in the upcoming 7.6 patch (which supposed to land in 2-3 weeks) the player number in a premade will be reduced to 4 in case of PvP (instead of the current 8)

AFAIK the max gear score is 336 in PvP, any gear piece above it would be scaled down to 336. since all augments are below the item rating of 336, they will keep their orginal attribute points
FlatoutEarth Nov 26, 2024 @ 5:11am 
also: you by all means want to buy a proper tactical + 2 proper legendary implants to your character
Riukensei Nov 26, 2024 @ 8:44am 
Originally posted by Privateer:
I don't know what you researchin there, but as a player who has 7 elite warlord characters, I can definitely say - if you don't know how to play and your hands are growing out of your ass, then you shouldn't post anything passing it off as your "valuable" opinion.

PS. And you can easy 1v1 almost everyone even naked or in white startin gear from Hutta-Korriban becasue bolster (only augments count with very minor boost). Problem is in the gasket between the monitor and the chair

I know you are lying. Its ironic all the vomit you spit just to call yourself a liar in the end.
Riukensei Nov 26, 2024 @ 8:50am 
Originally posted by FlatoutEarth:
in the upcoming 7.6 patch (which supposed to land in 2-3 weeks) the player number in a premade will be reduced to 4 in case of PvP (instead of the current 8)

AFAIK the max gear score is 336 in PvP, any gear piece above it would be scaled down to 336. since all augments are below the item rating of 336, they will keep their orginal attribute points

This does not help any new player hitting 80 who is interested in PvP. As 320 (324? for $ users who boost) is still far below the 336. Now it is an improvement and the 4 cap for premade is actually huge, its still a problem for Solo Que (which is not unique to this game, all PvP games have this same problem.)

When I hit 340 PvP got much better and I had a MUCH MUCH better time. So really all that needs to be done is to Scale 340 down to like 320, or scale everyone up to 340. PvP should never be about who is better at PvE it should always be about who is better at their Class Rotation and micro/macro abilities.
Eminem Nov 26, 2024 @ 11:44am 
Originally posted by Riukensei:
I have never in my life seen such a bad design of PvP, after all my googling and research and testing I have found that You can not have fun in PvP till you hit max gear AND group with premades who are also Sweaty.

340 does not scale down, and if you arent at 340 u can't 1v1 or 1vX anyone. You also become a massive hindrance to your team.

I started wondering about this when I saw people complaining no one Ques up for PvP. Which come to find out, its because 95% of the playerbase are not max gearscore.

So instead of them making PvP inclusive to gather more people, they punish you, which results in most people having an average of 10 matches in their records and 9 losses averaging. That is HORRENDOUS.

It saddens me this game fails on so many aspects that could bring people back to the game, not only increasing sales in shop, but also activities becoming more popular.

This is a warning for all the new players ive seen in here the last week. Do not do PvP unless you are capped in gear in your brackets. So 42, 74, 80. If you do it anytime before and are not geared, you will get stomped. It won't be fun and has caused a LOT of players to quit.

it's all about augments in your gear. it will literally triple your stats over the casuals who doesn't grind crafting to upgrade augment bonus in their gear slots. The crafting UI in this game is real bad for one.
Fastspectre Nov 26, 2024 @ 6:32pm 
Originally posted by Zero McDol:
The moment where PvP gear with PvP bonuses were removed, was the moment where PvP died in this game.
wrong

the moment they split the comunity with sub or free to play is where all grp content except low lvl flashpoints died

and it stays this way until they remove all restrictions from free to play players including access to new expansions and max character and item lvl gear, operations, all the fn unlocks you need to be subed for

btw the new devs seem to be going in the wrong direction, they already shadow patched that you get less credits for items sold to vendors and less xp for missions (not necesarry the worst since you overlevel anyway) into the game
but it shows you the direction, sneakiely patch the game down till you need a sub or buy stuff from the store for money to be able play it at all, which is gona be the games DEATH (comunity is to small and doesn't grow that way)
Last edited by Fastspectre; Nov 26, 2024 @ 6:38pm
Veles Nov 27, 2024 @ 3:09am 
i really dont feel like that man,for someone who just started mmos and had 0 experience with this kind of pvp i find it veeeeery cool,engaging and balance. The first 60 levels ur kinna screw but after u hit that level ull see a change in the dynamic of your encounters finding yourself making a lot of damage and being able to dent even the strongest players. Its all about grinding good gear while u do your PVE stuff to go use it in the PVP. But u HAVE to grind,u HAVE to do PVE content,otherwise is very tuff to get cool stuff.Not to mention that it aint pay to win like DCUO or other mmos. And the best of all is that the combat is good,with cool animations and not just a braindead smash keyboard gameplay. U actually need to be aware of whats going on to be able to respond fast. Its not bad,at all.
Riukensei Nov 27, 2024 @ 9:35am 
Originally posted by Veles:
i really dont feel like that man,for someone who just started mmos and had 0 experience with this kind of pvp i find it veeeeery cool,engaging and balance. The first 60 levels ur kinna screw but after u hit that level ull see a change in the dynamic of your encounters finding yourself making a lot of damage and being able to dent even the strongest players. Its all about grinding good gear while u do your PVE stuff to go use it in the PVP. But u HAVE to grind,u HAVE to do PVE content,otherwise is very tuff to get cool stuff.Not to mention that it aint pay to win like DCUO or other mmos. And the best of all is that the combat is good,with cool animations and not just a braindead smash keyboard gameplay. U actually need to be aware of whats going on to be able to respond fast. Its not bad,at all.

I have played all the MMOs that are out. (I still play a couple, and quit others)
I am glad you do not feel that, however the more MMOs you play, the more this will become noticeable. I think this will have no impact on you now, but will later. The only reason this is noticeable to veteran players is because of how small SWTOR Community actually is.

Once you test PvP in all areas, you would assume you got better, but you didn't, your gear got better. You will still lose to the sweats that were beating you before, just slower. The gap between 320 and 340 is crazy, it feels like the gap between lvl 1 and 70 to me, mathematically its more like the gap between 1 and 40.

This doesn't even cover the Premade Vs Non Premade issue. Which they are kinda fixing soon.
Avalanche Nov 27, 2024 @ 12:36pm 
Well, i guess, while i am not a pvp'er in the slightest, i think most pvp'ers just care about having the supreme advantage over someone before attacking, so they know they will win 100% of the time, kinda lame, where is the fun in competitive combat when you know you will always win?

Anyway, when they took out the pvp stat, in my opinion made pvp available to everyone and it also took away the advantage the veteran pvp'ers had and therefore they couldn't get a 100% win and therefore quit.

Kinda sad really.

I mean i found pvp boring and predictable because of the pvp stat, once they get removed, the pvp is more....better, but i prefer co-op, competitive gameplay is not fun for me.
BotZero Nov 28, 2024 @ 9:06am 
yeah ive tried and I always hate pvp in swtor and hate the gearing system. This kills any desire to be max level, all I do when i play wow at max level is pvp. The gearing is pretty easy to understand and streamlined. You just play and buy gear with pts.
kingts Nov 28, 2024 @ 2:34pm 
What guys, you didn't get tired of jump down, gang attack...dead....jump down, gang attack...dead...no?
What....ahhh get him off me....mommy!....oh the humanity!....what the hell was that?, who brings a bazooka!...for the love of.....

No...no memories there. HA :steamlaughcry:

Darkside had some nice advantages for sure, but look, I think PVP was all coordinated because you really didn't have two players on the same level. What I mean by that is you can have two say sentinels and they were not equal in gear or skill, so it was a grind for that gear. Plus if you played the game for a long time. They kind of lost their flavor.
The 4 vs 4 could also get toxic with players who had no patience to teach either.

First, even after all this time. Its a very good game whose hard worked showed at times, but also had some bad implementations. I mean they failed at space battles twice.

Its strength was truly the first time flash pve story line content. People forget how much detail was to starting, and like all mmos they streamline things and sometimes you lose something.

Maybe one day, Lucas Arts will make another MMO learning from what they did wrong, which was a lot, and what they did right.
I am sure many of you would have great PVP ideas.

The account was for our son, who enjoyed the game for several years with his friends.

However, I do remember some great PVP clashes. When you had two very good teams, it led to some classic encounters.

Be well gang.
Cool Adam Nov 28, 2024 @ 8:21pm 
Originally posted by FlatoutEarth:
in the upcoming 7.6 patch (which supposed to land in 2-3 weeks) the player number in a premade will be reduced to 4 in case of PvP (instead of the current 8)

AFAIK the max gear score is 336 in PvP, any gear piece above it would be scaled down to 336. since all augments are below the item rating of 336, they will keep their orginal attribute points
Solo versus a 4-stack will still be a big issue. That's still too much of an advantage.
Eminem Nov 29, 2024 @ 12:45am 
Originally posted by Riukensei:
Originally posted by Veles:
i really dont feel like that man,for someone who just started mmos and had 0 experience with this kind of pvp i find it veeeeery cool,engaging and balance. The first 60 levels ur kinna screw but after u hit that level ull see a change in the dynamic of your encounters finding yourself making a lot of damage and being able to dent even the strongest players. Its all about grinding good gear while u do your PVE stuff to go use it in the PVP. But u HAVE to grind,u HAVE to do PVE content,otherwise is very tuff to get cool stuff.Not to mention that it aint pay to win like DCUO or other mmos. And the best of all is that the combat is good,with cool animations and not just a braindead smash keyboard gameplay. U actually need to be aware of whats going on to be able to respond fast. Its not bad,at all.

I have played all the MMOs that are out. (I still play a couple, and quit others)
I am glad you do not feel that, however the more MMOs you play, the more this will become noticeable. I think this will have no impact on you now, but will later. The only reason this is noticeable to veteran players is because of how small SWTOR Community actually is.

Once you test PvP in all areas, you would assume you got better, but you didn't, your gear got better. You will still lose to the sweats that were beating you before, just slower. The gap between 320 and 340 is crazy, it feels like the gap between lvl 1 and 70 to me, mathematically its more like the gap between 1 and 40.

This doesn't even cover the Premade Vs Non Premade issue. Which they are kinda fixing soon.

yah it's like World of Warcraft. Remember when you joined a warsong gulch match, your pug mass wipes at mid and get graveyard camped the whole game? lol

Early days of WOW vanilla servers, warsong gulch matches were Horde vs Alliance on your server only. On my server Horde destroyed Alliance.
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Date Posted: Nov 25, 2024 @ 1:26pm
Posts: 18