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In MMO life cycles the misuse of the term "maintenance mode" is only surpassed by the misuse of the term "dead", because they can be easily adapted to a logic of personal feelings. The problem is that you can demonstrate that the term doesn't apply here with concrete examples, but it doesn't matter to them if it doesn't fit their personal feelings.
A game with 40 developers making a living adding new features to a game regardless of the slowness of the drip is not in maintenance mode.
You can be in denial all you want. The games been in maintenance mode for years. The last time the game had any real development activity on it was during SoR.
Bro can't even count. First it was 1 year, then it was 5 years, and now he's saying SoR which was 10 years ago.
That's a pretty wild claim considering that you completely ignore the KOTFE/KOTET era that came afterwards, which boasted the biggest investment into the game's story arch and complete overhaul of fundamental game mechanics after the release of the game. It was such a big investment, that the utter failure to attract and keep new casual players led to the abandonment of that approach and the shuffling of major people in the background.
This gives credence to the fact that you are only arguing from your personal feelings of what constitutes maintenance mode and not any real evidence.
Why? You can go to youtube and see for yourself. KOTFE dropped the first 9 chapters that were about 30 minutes each to complete. The next few chapters were released monthly. They were around 25 minutes with roughly 5-10 minutes of cutscenes. And that is all they added, was short monthly chapters for a few months. We didn't see a new raid for years. They had completely given up on the MMO side during KOTFE and we actually got less content overall (both story and end game content) compared to the previous expansions despite getting monthly "updates."
KOTFE/KOTET is when I began to consider the game in maintenance mode. At one point there were no plans for another expansion and we were just going to get small story updates. Onlsaught only happened because of the new star wars movies and I'd barely call that dlc, let alone an "expansion."
This term is supposed to be used as reference to games that either may be close to shutting down or potentially have game breaking bugs that will never be fixed so players don't waste their time and/or money getting into it. If you were to tell a new player that SWTOR is in maintenance mode, you would be factually incorrect since it still receives updates and bug fixes. You are spreading misinformation.
Its story heavy game, of course I want story content, but its also an MMO. A game with an actual budget and not in maintenance mode would be able to deliver and expansion with dozens of hours of story as well as MMO content, not a 10 minute cutscene with an hours worth of gameplay.
Maintenance mode doesn't mean a game is shutting down. It just means its being maintained with minimal updates. A game that is being shut down or abandoned is a dead game / abandonedware. Seems to me you don't understand the word maintenance. The game is being maintained, but with minimal content, thus maintenance mode.
If the game wasn't in maintenance mode, it would be getting expansions on the scale of FFXIV. Fully fleshed out story that is nearly 40 hours with multiple dungeons AND end game raiding added in a few weeks after the expansion launches to give players time to run through the story. But swtor doesn't get that. It gets a dlc called an expansion with a handful of cutscenes and roughly an hour of gameplay and one or two new flashpoints and if we're lucky, a raid boss fight a few months later.
I'd happily give up the free "expansions" and give $40 for a proper expansion that has a fully fleshed out story with hours of cutscenes on top of having multiple new flashppoints/daily areas/new pvp content and new raids. This game could easily be revived and moved out of maintenance mode if EA just gave them a bigger team and a proper budget.
Games which officially announce "maintenance mode" (ceasing development) often have periods of 2-3 months before their eventual "end of service". This tells me you've never seen an instance of this.
This simply means it has a smaller budget. If it was in maintenance mode, it wouldn't get any "DLC", "expansion", "cutscenes", "gameplay", "flashpoints", "world boss", etc... You're contradicting yourself with this point that it gets content updates to begin with.
And here lies the root of your misuse of the term maintenance mode, because you have a very flawed definition of the term.
Maintenance mode is a fixed term referring to a software that is considered feature complete and does not get any new features to the programme. It is only maintained through bug fixes and updates to keep it running for the user with all the existing features. A current example of this is Heroes of the Storm, which does not get any new Heroes or maps or game modes to its existing mechanics except balance updates and bug fixes.
SWTOR is still getting new features like voiced story, planets, assets, missions, events, strongholds etc. that have to be designed and programmed by developers albeit on a much smaller and slower scale due to the heavily reduced investment in order to cut costs. You might be totally right in calling it too little too slow to feel like a proper MMORPG compared to its competition, but it is still not in maintenance mode according to the definition compared to games that only get balance updates and bug fixes.