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There's another thread about transferring and apparently if you transfer a character your whole legacy level will copy as well so that might be an option for ya
it's honestly not as difficult as it sounds, they can accomplish most of it in a short time frame, and submit a PS5 binary, but i doubt they have anyone familiar with the console pipeline on their dev team, and so they're SCARED to take the few hours to figure that ♥♥♥♥ out..... i worked with a middle manager who worked on the SWTOR launch team and they had told me one of their favorite ideas that got shot down while they worked there was to add a basketball minigame, like what the hell? that's what you're focused on, instead of giving the game controller support and console launches? insane to think that they had ever hired someone with this kind of focus to begin with, but if the dev team needs proper focus these are the words they need to read.
well you have a great game here, that's falling to death, what are you going to do about it? sit there and be scared? or take some meaningful action? wake the ♥♥♥♥ up
Games like this, live service games, are able to go along, maybe indefinitely on the backs of the whales. They have reached maintenance mode. Sure there might, or will be some updates or new content. It really is doing much better in terms of gameplay and qol, etc.
But it is still the same game it was 10 or so years ago. The characters still make that funny stiff running move when you dismount, lol. The mobs still just sit there till you are right on top of them. The pvp is still about roflstomping the newbs, or freeps, free to plays.
You still have to sub to do the meaningful content. (not that it's a bad thing, but it's a divide).
This is a "pcmasterrace" kind of game, not for consoles. But I guess it could be done.
I would simply make having a console keyboard a requirement. If they are going to pay to play then they can pay for a keyboard, lol. But having a controller for the starfighter battles would be good, and I might even not suk at it, lol.
At this time, always seeing the funny space dollar sign everywhere and notifications about subscribing being a great idea are annoying and tacky. It's a turn-off.
But some like it enough to overlook that and just 'support' the game.
It's nice to have it, as is, like a classic car. But it would be nicer if it could modernize.
Star Forge and Satele Shan - Virgina, USA
Darth Malgus, Tulak Hord, and The Leviathan - Dublin, Ireland
Shae Vizla - Sydney, Australia
I did genuinely find your comment endearing, if not for the little quips about the state of the game and it's kind of demographic, which we can agree about on some perspectives.. but we cannot agree that there's "no money in it" -- the PC MMO market is saturated and dismembered, scarred and unforgiving, there's little new-blood in this demographic... MMOs need to stop trying to compete for the diehard WoW PC player demographic, or the PC MMO whale demographic. They cannot and will not keep this game alive, in your words "there's no money in it", they've already settled on their games of choice and it's not SWTOR, there is no new blood players coming into the market to replace them. This should have been a stark lesson of the last decade, it should've been learned-from by now given the LACK OF MONEY that this strategy has gotten SWTOR, the losses, the changing of hands, the struggle to stay afloat ----- Take a hint from every successful non-wow MMO that has managed to maintain a DAU count of 1million+ players for years: Final Fantasy, Elder Scrolls Online, Black Desert... These MMOs knew they couldn't feasibly compete and rely on sharing the demographic that WoW targets, so they did the next smartest thing, they MADE their MMOs accessible to other platforms. Some of the most successful and content-rich MMOs with a long life before and ahead of them are ones that allow you to play from your console, pc, or even your phone. I'd be silly not to mention the success of OSRS maintaining it's long legs through the hail-mary that was the mobile client... You know it's a SAD day and time for SWTOR when f*cking NEVERWINTER of all MMOs is more successful and earning more money daily than SWTOR has in years~NEVERWINTER is f%cking booming on consoles still, it's easy to pick up on most consoles, it's very accessible, and that MMO is childs play compared to the level of content and gameplay that SWTOR has to offer. Choosing NOT to make SWTOR more accessible is blocking off an entire market, it's leaving free money and player count on the table that CANNOT be substituted by catering to the fickle and few PC whales, of which is NOT a growing number, it's not practical and inhibits popularity as well as growth, there's a reason why New World failed so horribly, because it never got it's console release like it should have and got rushed due to short-form greed. We cannot be so naive.
The first people to suffer for choosing not to develop native controller support - and start checking the boxes for console binary submission - will be the developers, content creators, middle managers at Broadsword. The suffering that happens to the community in the form of lost players is just a side-effect, we can choose to stop playing, but some of this staff relies on keeping their job, keeping SWTOR alive, in order to pay their bills and survive. The irony is that they could, in a matter of weeks, become perfectly in control of this coming fate, but are deliberately choosing not to stay above-water; it's self-sabotage of a beloved game and community. They're not a one person dev team, and they're not a stranger to the potential success that it could bring, so it's perfectly feasible and within their abilities for them to take this dying game which they've been handed the keys and source code to, and just roll up their f*cking sleeves.
There's a few major components to having acceptable native controller support, but essentially you can boil it down to three things: UI navigation, gameworld navigation, and character control.
The cute thing is that they already have native access to easily retrofit the existing systems of the SWTOR client & UI, which host most of the functionality that's already needed for these components, such as the ability to interact with game objects (currently done via clicking), looking throughout the scene (camera rotation via mouse currently), attacking a target (ability keypress / mouse click), all of which are tied to game-time events with conditionals, and so these can be leveraged and expanded upon in order to accept controller keys as an input choice in conjunction with an automatically-assisted camera option. Aside from these basics of game-control via input, additional functionality can be tacked on in a matter of hours such as soft-targeting/action-targeting for enemies, npcs, and game objects; all of these objects and actors exist in the source code and are not as tailored to kb&m input as much as you think, since they can all be iterated for on demand based on proximity, direction of camera facing, and basic contextual game events.
Their access to the source code of the client leaves no excuse for not taking the small amount of time it would take to develop this.
The most time consuming component is the UI navigation aspects, since the UI elements will need to be exposed to a degree that allows directional (joystick/dpad) keys to cohesively navigate the different buttons, clickables, windows, and popups, that we must be able to comfortably control the UI as a whole whenever we're not in combat or interacting with the game world.
A singular WoW addon developer with only a limited access to a secured UI-based scripting framework was able to accomplish much more than this dev team has ever accomplished since taking over SWTOR, and was able to come up with a near-complete addon solution that sparked WoW controller support in only a matter of days...that's without him having access to the client source code or the ability to reverse engineer the client - something that Broadsword has unlimited access to.
I think anyone that still looks fondly on this game, not even just those who still play it today, but anyone that ever had an inkling of desire to play a star wars MMO, they should all STOP playing devils advocate, stop making excuses for, and stop blindly defending these 'developers' who are SO privileged with such a special popular IP like Star Wars with it's massive potential demographic... It's time to call Broadsword out on what this situation truly is: Willful neglect, malicious laziness, and short-form greed!
they are the key to making money in video games, not desktop pc's
and now it's also mobile, unfortunately, bc it's just too small; it's dum
and the interface is too gimped, more than consoles
PC needs a way to move better than wasd though, but i don't think anybody has invented it yet. But controllers are too limited to be a real PC interface.
People do not want soft-targeting, especially die hard PC players and also not even the option to toggle on soft targeting, for the newbs. There's a reason console Fortnite players eventually move to PC, bc the mouse/keyboard is more competitive, though less 'fun', less natural, I suppose.
The divide remains for now,
You can't really blame the developer studio, they got a relic and are happy to be able to maintain it. The blame is with the Star Wars IP holders, who didn't take an interest in continuing to make it a great game, but let it go. It's a good game that should have received more attention. It's kind of like LOTRO, a 'great game' that never was great, just a great idea that kind of happened sort of. SWTOR has more money behind it, at least to start, so it got more attention to detail and effort at being a modern game, till that effort dried up.
SWTOR does play better than it did a few years ago and looks better. LOTRO kind of improved, but hardly. The lack of money really shows.
But that is from the lack of interest by the top level decision makers in their organizations. Look at the 'rings of power' tv show, dreck. They even butchered "The Hobbit", sad. The dragon WAS cool though. And we can say the same for the Star Wars IP, kind of sad; but Grogu is really cool. I like how tough Ahsoka is, as portrayed by the actress. They have cool parts that don't add up to a cool whole.
Something wrong with them, the people running the show at the top of the food chain. What is the problem?
Well, crazy is crazy. It's clear they follow the money and it just isn't AS profitable to invest ANY money in MMOs on desktop PCs, especially in older games like SWTOR and LOTRO.
The money is in the mobile, unfortunately. I don't curse Steve Jobs, he was just doing the smart thing, inventing the smart phone, but it has destroyed the world, effectively. Kids actually are messed up bc of it. They don't use computers. They can't, really.
Anybody with any sense knows to put the dam phone down and not pick it up again. But they still pick it up again.
So while enabling use of controller is a good idea, for the fun functionality of it, SWTOR should also require the use of a Keyboard and mouse for consoles. Then the PC community can benefit from the addition of controller functionality and the console community can enjoy SWTOR, and be empowered by the addition of kb/mouse to the console. It's a stupid wall between them.
The answer is to have BOTH controller AND kb/mouse, for PC and Console.
But try telling that to EA or ... ? Broadsword? They just don't have the money to spend on it, even though it is the best idea and inevitable anyway. It really is too bad.
Someone will have to break away from the mainstream and innovate by themselves, and then others will follow. But you can be sure it won't be LOTRO or SWTOR. (i just use lotro bc it is a good example of a good game that went downhill, something like neverwinter was made for consoles from the start, only 5 or so buttons to press).
What is wrong with them that they can't think of it and do it? Something rotten in Denmark, as the saying goes. I suppose we will find out in the end, like how WoW was exposed. What do you suppose is the problem? Political agenda? are they hopelessly political?
The idealist in me would say that the only way to effectively combat these corporate enemies is to quickly and aggressively enforce anti-trust, consumer-protection, and worker-rights laws across the video game industry. Singular dev indie development should not be made to be the ONLY way to have a healthy career and effective passion in this industry.
The spineless design leads and studio directors that continue to sheepishly relinquish design control, employee rights, and consumer rights in order for a short-form payout from these enemies of the state should be punished JUST as equally for aiding and abetting these criminals.
Also, I couldn’t agree more on your accessibility suggestion, allow forms of both input on both platforms, there’s no real excuse. It’s bad actors working under pretenses that are opposite and destructive of consumer rights and worker rights.
or maybe just find a different game to enjoy; basically sw ip is compromised now, like star trek (though i did enjoy "Picard")
maybe it SEEMS like some kind of weirdo conspiracy because it IS .... but why? just the end of the world? or the decline of civilization