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Is the story itself still normal? I was worried it would be all tough females now like that annoying bald chick on the title screen. I have no idea who any of the characters are on that screen but they look cringe.
As far as I know, all of SWTOR's writers are women these days, so they are writing stories that feature women. I don't think there is any bad intent though. Most times when women are writing a story, the main characters will be women. Just like how most times when men write a story, the main characters will be men. It's just how people are.
They probably should have got male writers as Star Wars is for boys. All those new female produced shows are apparently garbage and nobody watches them.
I instantly hated Satele Shan when she opened up with the "living force" retcons
And when it comes to Malgus, I'm 100% sure that he will escape from his prison. He's just waiting the right moment to do so.
He better.
KOTFE is the 'Lana and Theron show' all the way through. Your character is background ambiance. Content after that usually focuses on a few new characters in each chapter, none of them very memorable in their own right, most of them female. But it's better than what Disney has been doing. This still at least feels somewhat like classic Star Wars, not the wish.com version, "Space Wars", that Disney keeps crapping out.
But I would classify the game in general as 'something to pass the time' not something that's incredibly enjoyable. The hard truth is that every other big MMORPG (ESO, FFXIV, GW2, WoW) has much better support and continued content than SWTOR. But if you're like me and something from each of those makes them unappealing then this isn't too horrible.
Both KOFTE and KOTET were very slow paced (too many mandatory boss fights and you're not allowed to use speeder or stealth in most chapters), too long (one chapter typically lasts +1 hour and there's 24 chapters + bonus chapter) and in most cases boring story.
For the Fractured Alliances, Iokath was meh, the first two story flashpoints are ok-to-good, last story flashpoint I have bit mixed feelings (mainly due to my game got bugged, so I didn't got Theron as second companion to make boss fights easier at first)
Jedi Under Siege and Onslaught were in my opinion good (like 7.75/10 good).
Legacy of the Sith is on the other hand is very misleading title, as it's mostly Mando civil war, with Sith macguffin artifact every once in a while mentioned/shown.
I stopped playing after 1 year in 2012 after not touching a single game that whole year.
I returned in 2018 to get some more in me and.......
Account blocked, password blocked, new account -> can't chat in public without subscription, got to level 30 in about 5 hours. The game was just a mindless grind and had no difficulty or risk to it any more, it was like they made the game simple so that Fortnite kids with their 15 seconds attention span can get a dopamine hit every minute and not quit.
Game died for me and despite wanting to come back to the story, I never will
The difficulty of the encounters gave everywhere a sense of danger and immersed you in the adventure. Every level and new piece of gear took effort to earn and you felt a huge power boost. That ACTUALLY gave a dopamine hit. I'm on level 70 and only on Alderaan right now. Although there was double xp on which you can't disable, it's still a joke. I'll have to play the last half and the expansions with no progression.
I don't think you can do pvp in the normal game world now unless you swap instances but those instances are all empty. I have fond memories of having huge pvp battles on Ilum but that would be too scary for modern players.
They make it too easy to attract casuals but I doubt they'll want to keep playing with how boring it is. They're getting robbed of the experience we had and I think Bioware shot themselves in the foot. The people who designed the game did things for a reason.
I might make this a separate post.