STAR WARS™: The Old Republic™

STAR WARS™: The Old Republic™

View Stats:
Tinman Jun 4, 2024 @ 7:13pm
player count
holy crap has this game fallen so far that the player count is down to 5000 players?
< >
Showing 16-23 of 23 comments
Dr. Atrocious Jun 5, 2024 @ 12:41pm 
Originally posted by Tinman:
i didnt mean to cause a fight for posting this i was just surprised by the number. i boughtthis game at launch
Then you're well aware this game didn't even launch on Steam and is over a decade old. The entire MMO genre is seeing less players these days and SWTOR is among the handful to survive this long with a decently sized audience. :RuneScapeguy:
pendragon Jun 6, 2024 @ 6:07am 
Downloading it atm, I failed to play this last year due of hectic school schedule. Just a newbie here...
SwedishMeatBalls Jun 6, 2024 @ 7:50am 
troll is troll, crappy end game content? x to doubt
Veg Jun 6, 2024 @ 12:29pm 
Originally posted by Anyway Bye:
99% of the playerbase isn't playing through steam.
This is a cope
Thander Jun 6, 2024 @ 10:52pm 
Here's my estimate for player count for Thursday, June 6 (UTC):
24 hour player count: 102,686 (area under the curve for 24 hours)
Average duration of play session per player: 4 hours
Play session chunks per day: 24 hours / 4 hours = 6 chunks
24 hour unique player count on Steam: 102,686 players / 6 chunks = 17,114
Percentage of SWTOR players on Steam: 60% (this comes from a poll someone did on Reddit last year)
24 hour non-Steam players: 11,467
Total SWTOR daily players: 28,581

That's my estimate for a single day total. I don't how many days most players play. If players play every day, then that would be the total for the month as well, but probably there is a different combination of players each day. Some players only play one day a week (finish weeklies and log off until next week). Other players play 4 days a week to get the weekly login reward. Other players play every day. So it's hard to convert that to the overall monthly number. My guess would be double that (around 57,162) for a monthly player count.

For the number of subscribers I think it's even higher than that because I've heard of quite a few players that report paying for the game for months without playing. Because of inflation the price ($15) is considered low enough for a lot of players to not mind being charged even when they aren't playing. My guess would be 50-100k subscribers total. Even with a number that small, it's still a lot of money.

50,000 subscribers X $15 = $750,000 per month. That's $9 million a year. If they have 40 employees with average salary $150,000, they spend $6 million a year on payroll. Maybe a $1 million for maintenance/server costs and $1 million for their office space and development computers/tools. They have a profit of $1 million, split between Lucasfilm for the Star Wars license, EA for being publisher, and Broadsword for whatever support they provide. This doesn't even count people buying cartel coins, which is probably few million more (could be $2-3 million profit).
Last edited by Thander; Jun 6, 2024 @ 10:53pm
$2 Hero Jun 7, 2024 @ 4:29am 
Game is definitely dead.

Originally posted by Thander:
Here's my estimate for player count for Thursday, June 6 (UTC):
24 hour player count: 102,686 (area under the curve for 24 hours)
Average duration of play session per player: 4 hours
Play session chunks per day: 24 hours / 4 hours = 6 chunks
24 hour unique player count on Steam: 102,686 players / 6 chunks = 17,114
Percentage of SWTOR players on Steam: 60% (this comes from a poll someone did on Reddit last year)
24 hour non-Steam players: 11,467
Total SWTOR daily players: 28,581

That's my estimate for a single day total. I don't how many days most players play. If players play every day, then that would be the total for the month as well, but probably there is a different combination of players each day. Some players only play one day a week (finish weeklies and log off until next week). Other players play 4 days a week to get the weekly login reward. Other players play every day. So it's hard to convert that to the overall monthly number. My guess would be double that (around 57,162) for a monthly player count.

For the number of subscribers I think it's even higher than that because I've heard of quite a few players that report paying for the game for months without playing. Because of inflation the price ($15) is considered low enough for a lot of players to not mind being charged even when they aren't playing. My guess would be 50-100k subscribers total. Even with a number that small, it's still a lot of money.

50,000 subscribers X $15 = $750,000 per month. That's $9 million a year. If they have 40 employees with average salary $150,000, they spend $6 million a year on payroll. Maybe a $1 million for maintenance/server costs and $1 million for their office space and development computers/tools. They have a profit of $1 million, split between Lucasfilm for the Star Wars license, EA for being publisher, and Broadsword for whatever support they provide. This doesn't even count people buying cartel coins, which is probably few million more (could be $2-3 million profit).
That's nice but welcome to the real world.

“Believe it or not, we are close to $1 billion on Star Wars: The Old Republic revenue from the start of its history,” EA CFO Blake Jorgensen said on the call.” 11/1/19
Eminem Jun 7, 2024 @ 5:09am 
Long as war zone queues keep happening, all that matters.

Back in the WOW days I'd level all my alts like 90pct battleground queues.

some of the team fights are fun like Hutt Ball. It's almost like warsong gulch capture the flag (wow fav).
$2 Hero Jun 7, 2024 @ 5:38am 
PVP is great imo and very tactical as you have stun, root, push etc etc. You can really destroy people and feel like you're actually going it via tactics not just spamming the hardest hitting abilities. Ranged vs melee tactics also very good. The skill of player decides if gear equal. Huttball fun too scoring goals and passing etc etc. Wish they would make more modes though, lazy and cheap though I guess.

The skills and rotations are satisfying, easy to learn but easy/hard to master which makes it satisfying. I love the flashpoints and raids too.

I have at least 5 max level toons sitting at the spacedock who've never left. Grind them up on flashpoints and pvp. :jawagrin:
< >
Showing 16-23 of 23 comments
Per page: 1530 50

Date Posted: Jun 4, 2024 @ 7:13pm
Posts: 23