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24 hour player count: 102,686 (area under the curve for 24 hours)
Average duration of play session per player: 4 hours
Play session chunks per day: 24 hours / 4 hours = 6 chunks
24 hour unique player count on Steam: 102,686 players / 6 chunks = 17,114
Percentage of SWTOR players on Steam: 60% (this comes from a poll someone did on Reddit last year)
24 hour non-Steam players: 11,467
Total SWTOR daily players: 28,581
That's my estimate for a single day total. I don't how many days most players play. If players play every day, then that would be the total for the month as well, but probably there is a different combination of players each day. Some players only play one day a week (finish weeklies and log off until next week). Other players play 4 days a week to get the weekly login reward. Other players play every day. So it's hard to convert that to the overall monthly number. My guess would be double that (around 57,162) for a monthly player count.
For the number of subscribers I think it's even higher than that because I've heard of quite a few players that report paying for the game for months without playing. Because of inflation the price ($15) is considered low enough for a lot of players to not mind being charged even when they aren't playing. My guess would be 50-100k subscribers total. Even with a number that small, it's still a lot of money.
50,000 subscribers X $15 = $750,000 per month. That's $9 million a year. If they have 40 employees with average salary $150,000, they spend $6 million a year on payroll. Maybe a $1 million for maintenance/server costs and $1 million for their office space and development computers/tools. They have a profit of $1 million, split between Lucasfilm for the Star Wars license, EA for being publisher, and Broadsword for whatever support they provide. This doesn't even count people buying cartel coins, which is probably few million more (could be $2-3 million profit).
That's nice but welcome to the real world.
“Believe it or not, we are close to $1 billion on Star Wars: The Old Republic revenue from the start of its history,” EA CFO Blake Jorgensen said on the call.” 11/1/19
Back in the WOW days I'd level all my alts like 90pct battleground queues.
some of the team fights are fun like Hutt Ball. It's almost like warsong gulch capture the flag (wow fav).
The skills and rotations are satisfying, easy to learn but easy/hard to master which makes it satisfying. I love the flashpoints and raids too.
I have at least 5 max level toons sitting at the spacedock who've never left. Grind them up on flashpoints and pvp.