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Only way to boost companion approval/influence is through dialogue choices, and gifts. One side note, is that even when they disapprove/greatly disapprove, they still gain influence level, just not nearly as much if they approved/greatly approved.
You'll also find companions will lean either towards dark or light. If you open quest log with L, and go to the codex section, you can read their codex entry. Under likes/dislikes is the type of behavior/dialogue choices that will gain approval/disapproval with them.
If you haven't ended that dialogue yet, you can hit the ESC key to exit it out of it and redo it.
They never lose influence that they have already gained so you shouldn't really worry about it. You can max them all eventually through Crew Skills and Gifts no matter what happens during conversations. Their influence level does not affect your conversations with them. Your conversations, that aren't with them directly in a rest area or on your ship, do not affect your conversations with them (unless it's one of the rare companion missions that you are doing).
Role-play your character the way you want to, not the way your companions want you to. You aren't really punished for it. Influence only affects how good they are at crew skills and how good they are in combat, nothing like happiness or anything like that, but you can still max them all anyway, like I said.
They deliberately give every class companions that have opposite morals and motives from each other and you won't be able to make them all agree with you unless you act like some crazy bipolar character that changes how they act with every conversation.
Seriously, stop worrying about it and just have fun doing your own thing. It's the better way to play the game.
Kinda weird how dissaproval doesn't make you actually LOSE approval, but I like it. : )
It used to back in the day, back when companions were also role specific and needed to be geared
It meant there was an optimal way to play each class' story for min/maxing. There were guides on which companion to have out during each conversation and which options to pick. All that nonsense. Statically, there was a right way to do the conversations for your class/role and a wrong way which would set you back weeks/months and cost a fortune.
I'm glad they changed it. Having them agree with you does have a benefit but with a couple million credits, which is stupidly easy to get these days, you can max out a companion with gifts almost instantly or just keep sending them on crew skill tasks to get influence and sell the materials on the GTN to buy gifts for more influence. It's super easy to max them out. A few million might sound like a lot to a new player but as soon as you have a level 50+ character it's not a lot.
To raise your Influence with a Companion to 50 instantly you need a "Commanders Compendium", either from the Cartel Market/GTN or from the Conquest Vendor Vic-0ry (Costs 3 Dark Projects and 4.250.000 Credits only available if you completed Personal Conquest goals at least once).
This is a fantastic tool that isn't getting enough attention. Hitting the Escape key during a convo will cancel it as if it never happened, so you can speak to the npc again and choose a different option. If you wait too long and let the convo end naturally, and then you're SOL.