STAR WARS™: The Old Republic™

STAR WARS™: The Old Republic™

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Where can I find companion approval?
So I'm sith juggernaut and went to that one criminal world. The options were "Go on the offensive: Dark" or "Protect the city: Light". So naturally I go dark and my guy says "Let them slaughter the civilians etc etc".
I mean... dialogue not being nearly specific enough for me to know that "go offense" = "let ppl kill civilians" aside.... It then said vette greatly disapproves. I'm trying to keep the ppl I get in my group happy and i'd like to know
A. where can i find a number representing her approval lvl
B. How much "approves, dissaproves, greatly dissaproves" actually gives in terms of said number
and C: What can I do to bring companions approval back up after I just got greatly dissaproves?

also if theres any way I can reload BEFORE i said that it would be cool too... seriously... who in their right mind decided to put "go offense" as the option for letting the enemy slaughter innocent people? It's a roleplaying game. I shouldn't be punished because somebody made THAT intelligent decision. -_-
Naposledy upravil SpiffyGonzales; 10. bře. 2021 v 22.23
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Zobrazeno 112 z 12 komentářů
Companion window can be opened with N, where you can see all the companions, select the roles they'll be auto set to when summoned (can still ofc swap when they're out), see their affection/influence level, etc.

Only way to boost companion approval/influence is through dialogue choices, and gifts. One side note, is that even when they disapprove/greatly disapprove, they still gain influence level, just not nearly as much if they approved/greatly approved.

You'll also find companions will lean either towards dark or light. If you open quest log with L, and go to the codex section, you can read their codex entry. Under likes/dislikes is the type of behavior/dialogue choices that will gain approval/disapproval with them.

If you haven't ended that dialogue yet, you can hit the ESC key to exit it out of it and redo it.
They also gain influence when you send them on Crew Skill tasks, the gathering ones.

They never lose influence that they have already gained so you shouldn't really worry about it. You can max them all eventually through Crew Skills and Gifts no matter what happens during conversations. Their influence level does not affect your conversations with them. Your conversations, that aren't with them directly in a rest area or on your ship, do not affect your conversations with them (unless it's one of the rare companion missions that you are doing).

Role-play your character the way you want to, not the way your companions want you to. You aren't really punished for it. Influence only affects how good they are at crew skills and how good they are in combat, nothing like happiness or anything like that, but you can still max them all anyway, like I said.

They deliberately give every class companions that have opposite morals and motives from each other and you won't be able to make them all agree with you unless you act like some crazy bipolar character that changes how they act with every conversation.

Seriously, stop worrying about it and just have fun doing your own thing. It's the better way to play the game.
Naposledy upravil Darkrayne; 10. bře. 2021 v 23.43
Yeah, approval / disapproval really doesn't mean much because you just give them gifts to raise their influence. That's what it's all about, just raise their influence
Naposledy upravil CrackeR; 11. bře. 2021 v 6.43
You guys have helped a lot actually. Thanks. I was worried I had just lost vettes approval. And considering the other option would have upset the imperial loyalist guy I was wondering how it would go.
Kinda weird how dissaproval doesn't make you actually LOSE approval, but I like it. : )
You can also cancel the conversation by pressing ESC key to choose a different option for approval. Some say it doesn't matter, but I like to gain as much approval from every conversation. Approval level increases their ability to complete crew skill tasks faster.
SpiffyGonzales původně napsal:
You guys have helped a lot actually. Thanks. I was worried I had just lost vettes approval. And considering the other option would have upset the imperial loyalist guy I was wondering how it would go.
Kinda weird how dissaproval doesn't make you actually LOSE approval, but I like it. : )

It used to back in the day, back when companions were also role specific and needed to be geared
Dresden původně napsal:
SpiffyGonzales původně napsal:
You guys have helped a lot actually. Thanks. I was worried I had just lost vettes approval. And considering the other option would have upset the imperial loyalist guy I was wondering how it would go.
Kinda weird how dissaproval doesn't make you actually LOSE approval, but I like it. : )

It used to back in the day, back when companions were also role specific and needed to be geared
That sounds like a lot of work just to keep my companion :/
SpiffyGonzales původně napsal:
Dresden původně napsal:

It used to back in the day, back when companions were also role specific and needed to be geared
That sounds like a lot of work just to keep my companion :/

It meant there was an optimal way to play each class' story for min/maxing. There were guides on which companion to have out during each conversation and which options to pick. All that nonsense. Statically, there was a right way to do the conversations for your class/role and a wrong way which would set you back weeks/months and cost a fortune.

I'm glad they changed it. Having them agree with you does have a benefit but with a couple million credits, which is stupidly easy to get these days, you can max out a companion with gifts almost instantly or just keep sending them on crew skill tasks to get influence and sell the materials on the GTN to buy gifts for more influence. It's super easy to max them out. A few million might sound like a lot to a new player but as soon as you have a level 50+ character it's not a lot.
Vette is a great companion. Jaesa Willsaam, romanced to the dark side, is also really cool. I have found getting influence levels of companions to at least lvl 20 is beneficial. Higher then 20 cool also, but can be quite expensive. I have noted that buying a masters datacron form the GTN has not been mentioned. That will raise the companions level to 50, the top level
A "Masters Datacron" raises the Character Level to 70.

To raise your Influence with a Companion to 50 instantly you need a "Commanders Compendium", either from the Cartel Market/GTN or from the Conquest Vendor Vic-0ry (Costs 3 Dark Projects and 4.250.000 Credits only available if you completed Personal Conquest goals at least once).
Flashpoints
MJ7791 původně napsal:
You can also cancel the conversation by pressing ESC key to choose a different option for approval.

This is a fantastic tool that isn't getting enough attention. Hitting the Escape key during a convo will cancel it as if it never happened, so you can speak to the npc again and choose a different option. If you wait too long and let the convo end naturally, and then you're SOL.
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Datum zveřejnění: 10. bře. 2021 v 22.19
Počet příspěvků: 12