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Having said its worth playing both at some point. Eso is better than wow and all the rest.
Also if you're they type of player who cares more about features than immersion, willing to pass narrative just because its there, definitely eso wins.
1. Eso is too easy, you can switch off your brain and never die.
2. It has difficult content too but it's 5 or 10% of the game. (Vet dlc dungeons and trials)
3. PvP in ESO is most unbalanced pvp you have ever seen in a videogame. It's a game where 20 players chase one player around 30mins because this one player just doesn't die. "Benny Hill music on background"
4. ESO has nothing cool to give you by completing quests or dungeons etc... Everything that might interest you is in crownstore.
5. ESO's story is most dull and boring and generic I have ever seen. Problem with ESO's story is that it's all over the place and most quests feel same.
Here is accurate review of ESO: https://www.youtube.com/watch?v=Oo7a-X05BD8&t=1897s
SWTOR
1. Good story, actually love it and I like if I play with friend he/she can join with quest conversations.
2. Star Wars
3. It's old mmo, like wow or something, no fancy action combat.
4. I don't know man, it's just good but old.
ignore the dumbass here.
SWTOR has more content, and is SW lore. Second to none story telling.
ESO has its lore set in elder scroll lore. Both are great mmorpgs.
Question you need to ask yourself.
DO you want a mmorpg space theme or fantasy themed? Personally I like SWTOR, I find ESO boring-despite loving skyrim
Did not know some people think ESO story was "better than average", Storywise its just bland and borring as world of warcraft or gw2
The only MMORPG that a good story like SWTOR is FF14 but you should enjoy JRPG and Manga/kawaii/japanese visual, thats not for everyone.
i would say swtor, even tho i played more of eso. the big issue with eso is, and this is going to offend someone id wager, the ever so slightly more inserted "modern ideology" of white man bad/stupid/incompetent.
the basegame is mostly just standard tropey badguy with no additional politics added.
but the later chapters/dlc tend to add at least one or two per zone of "incompetent male" (and i am not speaking of some poor farmer whole crops are beeing destroyed by bandits).
for example, the very first sidequest you can take upon entering the high isle (chapter) harbour is a passedout drunken male and his stro.. wife. outside the city gates theres immediately one farmer that lose his "beloved" sheep.
its not much, and theres not overwhelmingly many, but you notice that everytime once you see it. and it does not fit in a fantasy setting thats not known for this.
the other issue with eso is the "comically bad badguy of the week". starting with the greymoor chapter. there is basically nothing compelling about any of the villians, and it does not help that the fights agains said villians is just a matter of waiting for invulnerability phases to finish, because otherwise you can practically oneshot anything. (i am overdramatazing a bit). the storybeats itself are for the most part also totally predictable. and it goes exactly as you imagine, because the writers for eso do the bare minimum and call it a day.
then to make a direct comparrison to swtor, the decisions you get for certain quests are usually of no greater consequence. theres one for the magesguild that has direct impact on your playerpower, but thats basically it. sidequests with an decision usually end with the mobs in the area remaining hostile, or becoming neutral for this character, which is completely of no substance.
in swtor they may also be mostly on the cosmetic side, but due to the cinematography of the game, they at least are entertaining and have implications down the way.
ESO has 10x the content SWTOR does that is why you have to pay a little bit.
Both are really good story MMOs, ESO does have A LOT more content larger world to explore and be a part of. SWTOR vanilla stories are better.