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There is some exploration in swtor, side quests to do, but the general playtime is spent following a main questline for your character which takes you from one planet to the next. The maps themselves being fairly static other than the odd patrolling units or repeated sequences, and no real incentive to revisit areas.
GW2 on the other hand, the early game is entirely exploration and completing renown hearts, which are like side quests localised to an area. There is also much more of an emphasis on world events and big event chains that play out across entire zones. One such example being an entire frontline of human forces fighting against centaurs, with multiple camps that can be captured or lost across the zone. There are also some maps with entire day/night cycles that affect the event chains, and multiple simultaneous activites that encourage you to replay event chains in order to experience other aspects of it.
Ultimately it depends what you really want from the game,
If you want a game with some deep choice-based storytelling, then swtor is great, but the vast majority of things, missions, side missions, flashpoints, they are all a specific storyline. And are generally repetitive without any real changes if playing them more than once.
If you want a game with a somewhat interesting story alongside tonnes of side content, rewarding exploration, and a plethora of different events that have multiple different roles and outcomes, then GW2 might be more up your alley.
Personally I frequent both, but I do tend to play swtor more as a solo experience to be engaged with the story, whereas GW2 I enjoy the exploration, but the story never fully clicked with me, felt like too many different conflicting factions and ideas.
SWTOR knows they're scummy and openly admits no new content is coming etc etc, at least they are honest scammers.
Personally, I subscribe because I like this game and want to help support it. Do I have to sub? No, but I certainly do choose to.
They really don't step too much on each other toes - very different experiences. Sometimes I'm more in the mood for the type of game that GW2 is, other times it's for SWTOR.
The other MMORPG that I play that I think scratches a similar itch to SWTOR in that sense is FFXIV - both being very pseudo-single-player story-centric games. The difference, in that case, becomes one of tone and type of story; FFXIV being a SqEx style JRPG while SWTOR being a Bioware CRPG. Once again, sometimes I'll be in the mood for one or the other.
That's first thing I noticed with GW2 in the first few hours, so much clutter loot to fill up your inventory bags and you can't open up extra bag slots with in-game currency either.
i hold same. Despite GW2 game engine being newer? I find the character graphics to be meh compared to SWTOR. The random side quests in swtor blows away gw2. Like in the gw2 there are some random quest like picking up apples and tossing them in a basket, bleh.
Go here, do hearts. Go there, do vistas. Go here, do challenge. It got old quick. Then there's the not so interesting to me main story, and the completely group forced dungeons. The world events were fun for awhile, but even that went only so far with me. I'd probably like Guild Wars 2 if it offered something more along the lines of animated sitting, drinking, eating, minigames that aren't locked behind a expansion, a interactive house, and just more side activity in the world, but it doesn't.
Sure, technically Guild Wars 2 is the better game on paper, but quite boring to me in practice. SWTOR simply offers more imo and it visually more appealing to me than Guild Wars 2. Interactive strongholds, animated eating, drinking and the ability to sit anywhere via the emote, plus tons of emotes, companions, romance, a engaging story, and just more. The experience is just completely different, despite both games offering a few similar things.
In any case, not to pick on Guild Wars 2 or anything, but I gave it a shot for years and never really felt fully interested in that MMO.
I agree.