STAR WARS™: The Old Republic™

STAR WARS™: The Old Republic™

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Leafone May 4, 2023 @ 11:41pm
SWTOR Classic
My first days in SWTOR were the best. Right after the launch and year after it was brilliant. I've anticipated the game for years and expected it to be my World of Warcraft 2. I've learned every promo-materials available, I was hungered for old-republic adventures. Apart from being bias and nostalgic, as it was my dream come true (as it was once with WoW), I find few elements in the game that "clicked", and made this little journey for me and people I mat so amazing.

1. Leveling was slow & hard.
We had to cooperate, we had to do every quest, we had to learn the game from very beginning. First group quest on Tython was something were everyone got stack. Killing these mobs after Twi'lek camp was challenge in itself. Companions that could heal were considered as OP blessing, yet they couldn't help - you needed to be in party.
2. Dungeons were meaningful during leveling.
Not just because they were hard & expected you to know basics of MMO trio. They were essential part of leveling, part of planet and questing design.
3. Rewards and cosmetics.
Specific quests, specific dungeons had own rewards. As far as I remember playing SWTOR lastly, now there are bunch of MK1-2-3 etc gear that you get regardless of what you're doing.

The game has changed a lot and I feel like it was stolen from me. In attempt to introduce SWTOR to my GF, who has never touched this MMO before, I understood that this game is completely different. It brings no joy to someone, who starts it now, as the game tends to break immersion in every step (plot-wise, some enemies have to be strong, but they're getting one-shot).

WoW Classic have returned the magic and made a newbie to love WoW as much as I do. I've understood that it wasn't about the quantity of content, graphics, events or any other aspect of modern emphasizes of development. It was simple magic of thinkfull game-design behind it. Game-design that made people cooperate, create their own adventures. That created environment for the spontaneous and sincere RolePlay. A little miracle that was utterly destroyed in attempt to make the content soloable and newbie-friendly. Ironically, something that turned so many players against. LMAO, I recently even saw a TwitchStreamer, previously WoW-player, who tried SWTOR for the first time. He had no idea about the changes, but mentioned it all together as disadvantages.

I WISH, there was SWTOR classic. SWTOR I want to be in.

P.S.
Also, there were animations of swordfighting that looked like KOTOR 1 and 2.
Why did they even remove them? Was so cool, lol.
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Showing 1-15 of 45 comments
Jadedragon May 5, 2023 @ 2:27am 
i played it back 2016 and i still highly enjoy it now when i came back to the game. Im glad its not grindy and a challenge, im glad you can completely play it solo if you want to, you can choose to do flashpoints on veteran mode with a group, you can choose to play pvp. Nothing is forced. Thats definitly better to adress a wider variety of people.

if the game kept like in its origin state, it wouldve never became such a big name, nor would it have survived as long. I like not having to sweat, i can experience the story the game as a whole at my own pace.
suejak May 5, 2023 @ 4:18am 
I just started playing in 2021 or so and I really like it.

I did miss when WOW started moving towards Raid Finder and other types of streamlining around Cataclysm release. I really liked the slow grind of the process, finding groups organically, doing dungeons directly from the world as a part of a group of people recruited from general chat or nearby.

However, I don't think it's realistic for this game at this point. I just want to do my class's story and check out some interesting quests. I want the progression mechanics and stuff. I do wish dungeons were a bit more organic but I understand why Raid Finder needs to exist and why PvP is not faction vs. faction anymore.

I have 4 characters around level 30-51, and it would have been such a slog to do alts if you had to do every planet quest all over again, etc.
Last edited by suejak; May 5, 2023 @ 4:18am
Qrazy May 5, 2023 @ 4:40am 
I was super hyped for WoW classic. Then the nostalgia wore off a few days later and I remembered why it sucked. Everything was just a slog. A boring, tedious grind.

Making something tedious doesn't make it hard.
Korana Noth May 5, 2023 @ 4:56am 
I really enjoyed WoW classic. I was worried that the nostalgia goggles would come off but that didn't happen for me. I stopped playing WoW for all kinds of reasons, none of which pertain to Classic.

I would also play and enjoy SWTOR Classic. I like a lot of the new stuff that has come out, but I miss some of the same things OP misses. There have also been some changes that I'm honsetly not wild about although I understand why they were made, like companion normalization.

I miss the advanced class mission conversations when you first step onto fleet. I miss picking heroic missions up from NPCs and turning them in to NPCs and the conversations that went with some of them. I don't like that I can't opt out of automatic turn-in or that they've deleted some of the questgivers. I do like the slower paced leveling but I also like level scaling.

I think, for me, the biggest draws to "classic" experiences is seeing stuff that was removed, not necessarily the game mechanics. I definitely don't miss my juggernaut's massive ability bloat, for example.
Korana Noth May 5, 2023 @ 5:03am 
Originally posted by suejak:
II have 4 characters around level 30-51, and it would have been such a slog to do alts if you had to do every planet quest all over again, etc.
So, the legacy panel has character perks you can unlock with credits or CC (used to be credits only, there was no CM). You'd have to level a character and fart around at level 50 for a minute doing dailies, but since literally everyone was doing it, it was fun and you could always find groups for the heroic 4s. Then when you started an alt you could, if you wanted, sink some credits into those XP perks and do just what are now the purple story missions--class and planetary arc--with the occasional flashpoint thrown in if you fell behind.
Leafone May 5, 2023 @ 10:59am 
Originally posted by Korana Noth:
IlI have 4 characters around level 30-51, and it would have been such a slog to do alts if you had to do every planet quest all over again, etc.

The boring activity, as an abstraction and solo-content.
Something fun to do, if you meet people who would do it with you or experience it for the first time. Again, its not really about the Content, but your own personal interactions.

I believe, that there would be SWTOR classic private servers & quite a lot of them, if SWTOR had source-code leaks, like WoW.

Originally posted by Korana Noth:
I think, for me, the biggest draws to "classic" experiences is seeing stuff that was removed, not necessarily the game mechanics. I definitely don't miss my juggernaut's massive ability bloat, for example.

I share it in a sense. Because these were my initial thoughts about classic.
However, I was wrong, since QoL, Graphics, Mechanics mattered less, than center point of the whole experience.
Last edited by Leafone; May 5, 2023 @ 11:00am
Leafone May 5, 2023 @ 11:07am 
Originally posted by Qrazy:
I was super hyped for WoW classic. Then the nostalgia wore off a few days later and I remembered why it sucked. Everything was just a slog. A boring, tedious grind.

Depends on how you play it, I guess.
Because its not about reaching lvl 60.



Originally posted by Qrazy:
Making something tedious doesn't make it hard.

Right now it is impossible to die in SWTOR in your road to 60.
I mean, literally impossible.
How more tedious it can be?
Leafone May 5, 2023 @ 11:15am 
Originally posted by Jadedragon:
i played it back 2016 and i still highly enjoy it now when i came back to the game.

If you had your experience and stayed to enjoy it - such changes might be "handy". Especially, if you're not that concerned about leveling. Even as heritage.
However, that is what kept WoW and this MMO so hyped back then. It was about leveling. There was no end-game content on release... xD

Originally posted by Jadedragon:
Im glad its not grindy and a challenge,

It is very grindy. It would be more sense to watch everything on youtube, rather than completing game by yourself. That what new players I brought tell me.
Unless... you have a stealth class and you can run through mobs, just not to bother yourself.
That is what people are advice here. What a fun game to play, if you have to skip it?

Originally posted by Jadedragon:
veteran mode with a group, you can choose to play pvp. Nothing is forced.

Veteran mode is after level cap, if I am not mistaken?
I believe, casual experience is forced. When you can 1 hit everything and get help from droids.

Originally posted by Jadedragon:
if the game kept like in its origin state,

The game received it's big name on release, when millions played it.
And everyone concern was
1. Engine issues. Still remained, the game doesn't ''feel'' flawless even now. Like, there is a latency in your actions.
2. There was no end-game content.

That were only two points people criticized, besides optimization. Everyone liked the leveling and it had millions of people because of it.

Originally posted by Jadedragon:
nor would it have survived as long.

True.
But it doesn't deny the opportunity to release SWTOR classic.
People would return to feel it again.
Leafone May 5, 2023 @ 11:21am 
Thinking about word 'casual' I don't think it is appropriate. In the end, it was 'casual' in the beginning. Right now it is designed to be brainless ):
Qrazy May 5, 2023 @ 11:29am 
Originally posted by Venetily:

Depends on how you play it, I guess.
Because its not about reaching lvl 60.
But it is. For me anyway.

I've already had the original leveling experience wayyyyyy back in 2005 when I started. On multiple characters. That feeling of something being new and all the things you don't know is already gone.

As for your second point, spend some time here. Plenty of people still manage to struggle with leveling in this game. Somehow.
shademoooon May 5, 2023 @ 12:27pm 
Originally posted by Venetily:
My first days in SWTOR were the best. Right after the launch and year after it was brilliant. I've anticipated the game for years and expected it to be my World of Warcraft 2. I've learned every promo-materials available, I was hungered for old-republic adventures. Apart from being bias and nostalgic, as it was my dream come true (as it was once with WoW), I find few elements in the game that "clicked", and made this little journey for me and people I mat so amazing.

1. Leveling was slow & hard.
We had to cooperate, we had to do every quest, we had to learn the game from very beginning. First group quest on Tython was something were everyone got stack. Killing these mobs after Twi'lek camp was challenge in itself. Companions that could heal were considered as OP blessing, yet they couldn't help - you needed to be in party.
2. Dungeons were meaningful during leveling.
Not just because they were hard & expected you to know basics of MMO trio. They were essential part of leveling, part of planet and questing design.
3. Rewards and cosmetics.
Specific quests, specific dungeons had own rewards. As far as I remember playing SWTOR lastly, now there are bunch of MK1-2-3 etc gear that you get regardless of what you're doing.

The game has changed a lot and I feel like it was stolen from me. In attempt to introduce SWTOR to my GF, who has never touched this MMO before, I understood that this game is completely different. It brings no joy to someone, who starts it now, as the game tends to break immersion in every step (plot-wise, some enemies have to be strong, but they're getting one-shot).

WoW Classic have returned the magic and made a newbie to love WoW as much as I do. I've understood that it wasn't about the quantity of content, graphics, events or any other aspect of modern emphasizes of development. It was simple magic of thinkfull game-design behind it. Game-design that made people cooperate, create their own adventures. That created environment for the spontaneous and sincere RolePlay. A little miracle that was utterly destroyed in attempt to make the content soloable and newbie-friendly. Ironically, something that turned so many players against. LMAO, I recently even saw a TwitchStreamer, previously WoW-player, who tried SWTOR for the first time. He had no idea about the changes, but mentioned it all together as disadvantages.

I WISH, there was SWTOR classic. SWTOR I want to be in.

P.S.
Also, there were animations of swordfighting that looked like KOTOR 1 and 2.
Why did they even remove them? Was so cool, lol.

It's the same with ESO, they messed that game up the day they released One Tamriel.
TheWarden May 5, 2023 @ 12:29pm 
I mean ESO was dead when they released One Tamriel, its largely why they did it.
Korana Noth May 9, 2023 @ 5:18am 
Originally posted by Venetily:
I believe, that there would be SWTOR classic private servers & quite a lot of them, if SWTOR had source-code leaks, like WoW.
I'm pretty sure wow private servers were reverse-engineered from the player client, not leaked source code. I remember them being pretty open about not having damage formulas and such and having to guess based on old youtube videos and their own memories of how the game played.

SWTOR doesn't have enough interest for this to happen, or it would have happened.
Avalanche May 9, 2023 @ 9:45am 
Well, from experience, challenge or slowly levelling is not always a good thing, when it comes to challenge, the rewards rarely ever match the challenge.

When it comes to grouping i tend to avoid it mostly, since i love the stories, its why i play video games and all i got when i grouped up was 'SPACE BAR NAW!' or 'I have seen it, skip it, i don't give a F*** if you haven't seen it, skip it!' they just put me off of grouping with randoms, too entitled, selfish, moronic and childish., not to mention, unreliable.
Zero McDol May 9, 2023 @ 11:15am 
I'd gladly download a 3.0 version of this game, if Bioware were to ever offer it.
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Date Posted: May 4, 2023 @ 11:41pm
Posts: 45