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Starfighter is not an fun at all becase its part of PvP too and lots of toxicty players too is there and them playing PvP. It's just waste of time if playing and boring. I'm glad never even played it and won't never start playing because is PvE is funnier. Starfighter would be lot better different game than swtor. its just sucks there swtor.
As is, it's already fill with plenty of single player activities, so I'm not sure exactly what removing the last renaming multiplayer elements would do. In short, I disagree with the OP's suggestion.
Could be done, but costs MONEI.. and that MONEI is not gonna be used to make this game offline.
Sorry to have to break it to you, but the reality of the situation stands, the game will shutdown someday and it will NEVER be running again...
But hopefully a BETTER starwars MMO will take its place otherwise, this will be a lost GEM
SWTOR is rather unique in that the vast majority of it is fully voiced and story driven. If anything, it has always been a missed opportunity that it wasn't single player in the first place. While it wouldn't be unexpected of them to waste the potential again, it's not entirely accurate to say "they have nothing to gain". Many players would be willing to purchase a single player SWTOR experience.
P.S The only reason SWTOR was a MMO is because daddy EA wanted a WoW killer and at first it worked, for about a month, then the game died and eventually overtime went F2P because it lost a lot of money for EA. Bioware originally wanted to do a KOTOR 3 but were explicitly forced to make a MMO instead to replace Star Wars Galaxies.
EA would never allow any of the developers or management to turn a dead money maker into a singleplayer experience, sure some people would buy into a singleplayer conversion but it would cost more to convert than to make in sales. That is 100% objectively fact from a business standpoint. It just ain't worth it.
However on launch SWTOR had A LOT more players than it does currently and it died within a month of release and steadily continued to decline up until they dropped it as F2P, which revived it. Then LOTS released and the steady decline happened again, even now the game ain't dead but if the right moves aren't made it will inevitably die in the future.
The game desperately needs to fulfill to different playerbases. The solo crowd that enjoys the storyline and quests and the mmo crowd that enjoy all of the mmo factors of the game.
SWTOR nearly falls under the same umbrella that FF14 has. Where it has a very deep and enriched story but where FF14 wins is that the mmo side is very heavy and has a lot of content for both. Perfect synergy between the two.
But SWTOR is focused heavily on the story and not so much the MMO.
Point I'm getting at before I ramble anymore is that SWTOR will eventually see a huge decline if content isn't added to balance out the story with the mmo aspects. Vets will get bored of the mmo, new players will play the story and quit soon after.
The fact that Star Wars on the Disney channel is at peak popularity and the game is not flourishing because of is a huge red flag. New players are coming but they are not staying. The only people that are staying are people who are invested via the items they have purchased or that small percentage of people that stick with a franchise no matter what. I am not a PVP guy but the masses have spoken and the devs have f***ed up yet again. I would bet most people complete the current story content and then go play other games for months until new story and the accompanying patch arrive. That is not a sustainable business model. Relying on the cartel market as a games major source of income will only go so far.
At least on Star Forge, I'm still seeing hundreds of players on the fleet and on the starter planets at peak times. Impostors aside, actual vets know the player base has been far unhealthier than it is now.