STAR WARS™: The Old Republic™

STAR WARS™: The Old Republic™

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Slugthrowers
Apart from the scatter-guns that Scoundrels use, are there any other firearm type weapons that we can use in TOR?
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Showing 1-9 of 9 comments
lordtictac101 Mar 11, 2023 @ 6:00pm 
for some reason when i read "slugthrowers" the first thing that came to mine was a catapult that launches hutts! pretty trippy mental image let me tell ya! XD
Last edited by lordtictac101; Mar 11, 2023 @ 6:01pm
phazonfreak Mar 11, 2023 @ 9:12pm 
Next to scatterguns there are blasters, blaster rifles, sniper rifles and assault cannons. The crucial thing to know is that the weapon system is completely tied to your Combat Style, so your Combat class dictates the weapon you have to use to trigger your abilities and not the other way around.
Silenzeio Mar 11, 2023 @ 9:40pm 
TL;DR of Phazon's response:
No other 'firearms' exist within SWtOR aside from the Scoundrel's scatterguns. The rest are all pew-pew blasters. However some of the devs have designed blasters that look like actual real-world firearms with some sci-fi additions. The Rascal's Way blaster closely resembles an M1911 or similar .45ACP pistols.
Doctor Errant Mar 12, 2023 @ 11:12am 
Awww nuts! Thanks for the replies. I just really love the idea of the Old Republic having more archaic elements in it like firearms. Quite the interesting backdrop and an idea that they failed to capitalize on......
anz.wushu Mar 18, 2023 @ 8:55am 
Having weapons that shoots bullets would be cool. Though, honestly I just want more blasters that somewhat resembles a revolver. Much as I like some, if not most, of the designs, seeing bulky and elongated designs can me go 'Why?'. IMO, SWTOR can sometimes feel like old/wild west, mixed with the weirder elements of sci-fi.
فاطمة Mar 19, 2023 @ 7:46pm 
The space wizards won't allow us to have slug throwers. They lack the skills to parry such things.
anz.wushu Mar 20, 2023 @ 12:58am 
Originally posted by فاطمة:
The space wizards won't allow us to have slug throwers. They lack the skills to parry such things.
Pretty much XD
Silenzeio Mar 20, 2023 @ 5:27am 
Originally posted by فاطمة:
The space wizards won't allow us to have slug throwers. They lack the skills to parry such things.
Space wizards can't parry flamethrowers either.
Necros_Mancer Mar 27, 2023 @ 1:12pm 
Provenance pistol and Causality rifle both eject a shell when fired.
Paired with an Advanced White-Black crystal, there is no glowing on the magazine and no center to the bolt fired, with only a slight white aura that can be thought of as a bullet and the air disruption caused by the bullet. Think Matrix bullet trails.

The Causality can also be used (through the outfitter) as a skin for sniper rifles, so Pistol, Rifle, and Sniper users can all be given slug throwers.

Most tunings destroy the old fashioned slug thrower aesthetic.

Strap Attached Tuning looks really good and continues the old fashioned feel, as well as being visible when holstered.

Festive Snowfall adds a smoking barrel effect which can also look good on a slug thrower.

Repair Droid, Geonosiah Egg, Dread Seed, and Creep are the only other tunings that do not immediately turn the weapons back into energy weapons, but would be very character theme dependent.

Advanced White-Black crystals can also be used with the various gatling cannons, but without the bullet shell ejections.

Strap Attached no longer works as it attaches the strap to a fixed position in space while the barrel clips through while spinning.

Festive Snowfall looks even better as a gatling's barrel should be smoking. Also, the intermittence of this particular tuning's smoke makes it fit with the spinning barrels where the constancy of the barrel effects of other tunings does not.

Edit:

Revolver like pistols could also be used with any of the Advanced White-Black crystals as Revolvers do not eject shells when fired.

You can always imagine that your character is pocketing the shells when reloading. Possibly to reuse them.
Last edited by Necros_Mancer; Mar 27, 2023 @ 1:16pm
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Date Posted: Mar 11, 2023 @ 1:34pm
Posts: 9