STAR WARS™: The Old Republic™

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Reshade RTGI - Depth Buffer not working
Can anyone confirm if RTGI for Reshade still works? It was working fine at first, but then in the middle of a quest the depth buffer just stopped working and went blank. I didn't change any of the settings in reshade or swtor that have always worked.
I have never encountered something like this. I have used Reshade RTGI on swtor for years and it never had any issues until now.
If anyone knows what happened or can help fix I would really appreciate it.

UPDATE: Running Reshade with DXVK solved my problem and is back to normal!
Last edited by Bombad Jedi; Aug 9, 2022 @ 4:39am
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Showing 1-3 of 3 comments
Doom Sayer Aug 8, 2022 @ 8:49pm 
It never should have worked correctly in the first place. For me any AO effect had same issues as games vanilla ao. If I recall radiant GI shader can work but it doesnt do any ambient occlusion. Game engine has some sort of depth buffer related limitation that they either didnt or outright couldnt fix when they added ambient occlusion themselves. If you entirely lost all depth buffer i couldnt say why. Maybe dof issue?
Last edited by Doom Sayer; Aug 8, 2022 @ 9:02pm
Bombad Jedi Aug 9, 2022 @ 3:26am 
Originally posted by Doom Sayer:
It never should have worked correctly in the first place. For me any AO effect had same issues as games vanilla ao. If I recall radiant GI shader can work but it doesnt do any ambient occlusion. Game engine has some sort of depth buffer related limitation that they either didnt or outright couldnt fix when they added ambient occlusion themselves. If you entirely lost all depth buffer i couldnt say why. Maybe dof issue?
Depth buffer can work correctly in swtor. Both RTGI and RadiantGI worked fine when I reversed the depth buffer and disabled MSAA. Many others and I can confirm it works in Pascal Gilcher's Discord with multiple people posting compatibility options. I know from personal experience it worked for the past 2 years since I started using it.

Now when I use it with the same settings I have always used, RTGI just darkens the entire screen and RadiantGI is as you just described. The Lighting channel and Normal channel can register some stuff, but not everything like it use to.

I'm starting to suspect the recent update may have changed something and I am now trying to get confirmation from others if it still works with the recent update.
Last edited by Bombad Jedi; Aug 9, 2022 @ 3:45am
Bombad Jedi Aug 10, 2022 @ 4:47am 
Originally posted by forgot my name:
Originally posted by Bombad Jedi:
Can anyone confirm if RTGI for Reshade still works? It was working fine at first, but then in the middle of a quest the depth buffer just stopped working and went blank. I didn't change any of the settings in reshade or swtor that have always worked.
I have never encountered something like this. I have used Reshade RTGI on swtor for years and it never had any issues until now.
If anyone knows what happened or can help fix I would really appreciate it.

UPDATE: Running Reshade with DXVK solved my problem and is back to normal!
Disable anti aliasing in game preference to make depth buffer works. Fir lost option you have reshade plugin to compensate.
Yeah I already had MSAA disabled when it stopped working suddenly. I was following someone's instructions that enables depth buffers with MSAA on by using Reshade with DXVK and it gave me my depth buffers back. I don't know how I lost it in the first place, but at least everything works and I can use anti aliasing now.
Last edited by Bombad Jedi; Aug 10, 2022 @ 4:53am
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Date Posted: Aug 7, 2022 @ 5:46pm
Posts: 3