STAR WARS™: The Old Republic™

STAR WARS™: The Old Republic™

Is SWTOR worth returning to in 2022? - Swtorista
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115/21 megjegyzés mutatása
not since they screwed the player base over with the resource grind for upgrading gear, they should have left it how it ******* was
Drysyn eredeti hozzászólása:
not since they screwed the player base over with the resource grind for upgrading gear, they should have left it how it ******* was
thats why i left the game! I dont have all day to gear up my toon...
Lady Alcina Dimitrescu Fanboy eredeti hozzászólása:
Drysyn eredeti hozzászólása:
not since they screwed the player base over with the resource grind for upgrading gear, they should have left it how it ******* was
thats why i left the game! I dont have all day to gear up my toon...
The problem, as I see it, is that they keep changing the game with every major update. Obviously the game changes due to an addition, but gutting this, nerfing that, changing gearing over and over, nerfing classes here, changing skills there...., it's very hard to get into any sort of rhythm with this game. Once something is gotten sued to... bam, they change it again....

I mean, I like this game and have stuck with it since 2015 but sheesh bioware, make a decision and stick to it.


edit:
The 3.0 era will always be my favorite time for this game. Wish I could downgrade this game, honestly.
Legutóbb szerkesztette: Zero McDol; 2022. okt. 13., 7:09
they need to pump out high quality story instead of long waits for small garbage

might be cos they spend the whole budget on the opening movies
Drysyn eredeti hozzászólása:
not since they screwed the player base over with the resource grind for upgrading gear, they should have left it how it ******* was
The old system was awful, dude. You grind to 306 in a week and then there was no reward for ever running any content on any difficulty. Hammer Station had the same rewards as nightmare operations. Progression raiding was dead. The entire end game was farming Toborro's Courtyard for tech frags. 6.X was the absolute worst version of this game.
Hao Zhao eredeti hozzászólása:
Drysyn eredeti hozzászólása:
not since they screwed the player base over with the resource grind for upgrading gear, they should have left it how it ******* was
The old system was awful, dude. You grind to 306 in a week and then there was no reward for ever running any content on any difficulty. Hammer Station had the same rewards as nightmare operations. Progression raiding was dead. The entire end game was farming Toborro's Courtyard for tech frags. 6.X was the absolute worst version of this game.
Depends on who you ask really.

There's people that hated getting to 306 was so easy because it was down to dumb luck.
Now people hate the grind because to get to 306 you need to do Ops with a team of extremely sweaty players that know exactly what they're doing (elitists) to get through the content because it's incredibly harder to do.

Bioware needs to find a middle ground IMO

I also dislike a lot of the changes to the companion system that was taken out of the game in prior updates to cater towards more casuals. Especially certain companions which were kill-able through wrong choices.

But I don't think any of these kill the game by any means, that's just a huge over-exaggeration from salt.
over time the Dev add more salt to the food dish after 30 yrs it heaping on salt it's 5 mile hipping with salt it un-eatable today stander . basic they over kill it
Game needs a drastic FF14 rework to bring it back, it's been deceased for a few yrs now. 107.59K daily equals a dead game in cash cow mode for an MMO.

https://mmo-population.com/compare/swtor/wow/#:~:text=World%20of%20Warcraft%20Data%201%20Subscribers%3A%20121%2C105%2C320%202,Multiplayer%204%20Platforms%3A%20PC%2C%20macOS%205%20Released%3A%202004-11-23
Grey Lensman eredeti hozzászólása:
Game needs a drastic FF14 rework to bring it back, it's been deceased for a few yrs now. 107.59K daily equals a dead game in cash cow mode for an MMO.

https://mmo-population.com/compare/swtor/wow/#:~:text=World%20of%20Warcraft%20Data%201%20Subscribers%3A%20121%2C105%2C320%202,Multiplayer%204%20Platforms%3A%20PC%2C%20macOS%205%20Released%3A%202004-11-23

You should look at how that site gets its numbers.
Qrazy eredeti hozzászólása:
Grey Lensman eredeti hozzászólása:
Game needs a drastic FF14 rework to bring it back, it's been deceased for a few yrs now. 107.59K daily equals a dead game in cash cow mode for an MMO.

https://mmo-population.com/compare/swtor/wow/#:~:text=World%20of%20Warcraft%20Data%201%20Subscribers%3A%20121%2C105%2C320%202,Multiplayer%204%20Platforms%3A%20PC%2C%20macOS%205%20Released%3A%202004-11-23

You should look at how that site gets its numbers.

I do, and steam acounts for 5 to 15k of those.

https://steamcharts.com/app/1286830
Legutóbb szerkesztette: Grey Lensman; 2022. okt. 16., 8:41
Grey Lensman eredeti hozzászólása:
Qrazy eredeti hozzászólása:

You should look at how that site gets its numbers.

I do, and steam acounts for 5 to 15k of those.

https://steamcharts.com/app/1286830
Good, then you know its not even remotely accurate.
so some media site has their say, uh huh. Stack rack 'em and pack 'em.
SWTOR has been in its decline since after Onslaught launched, a lot of this is old news.
tathen eredeti hozzászólása:
they need to pump out high quality story instead of long waits for small garbage

might be cos they spend the whole budget on the opening movies

this
Games all about cosmetics just like LOTRO
Grey Lensman eredeti hozzászólása:
Qrazy eredeti hozzászólása:

You should look at how that site gets its numbers.

I do, and steam acounts for 5 to 15k of those.

https://steamcharts.com/app/1286830
Steam charts isn't accurate. It can only track public steam accounts for one, so any private accounts or accounts that lock their games privacy setting can't be registered by that site and for two, most of the playerbase plays on the official SWTOR client because a lot of users have issues with SWTOR on steam.

So both of those aren't even accurate in the slightest. It's also nigh impossible to get accurate player number data since the only real way to do so is to long in multiple times a day and collect the data yourself.

On planets you'll see a moderate amount of players per planet but the majority of the playerbase will be on your factions fleet. It's also fairly important to note that SWTOR is also a lot more solo player friendly up until end game so on the planets where a majority of the questing is taken place you'll see the moderate amount of players spread out across the large tilesets.

So taking all of that into account would give you REAL accurate player data. Which by the way that other site you mentioned was confirmed as fake a long time ago. https://www.reddit.com/r/MMORPG/comments/fbo431/can_mmopopulationcom_be_used_to_gauge_the_size_of/

The way it gets its information is very shady, they even once said Wildstar had 13k players daily yet the game was shutdown for years prior and there wasn't even private servers available then. Apart from that comparing WoW, the literal largest mmo of all time to SWTOR a mmo that used to be considered a competitior to WoW on its launch but now in its own place.. yeah that's just a very unfair comparison entirely.

FFXIV compared to WoW is a maybe considering they're wildly popular and 2 of the most popular mmo's right now but comparing SWTOR to WoW is like comparing Star Wars to Elder Scrolls or Apples to Oranges or Halo to Battlefield. Sure they're similar in game design and that's about it. They are fundamentally completely different games with different player numbers and a completely different type of playerbase.
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115/21 megjegyzés mutatása
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Közzétéve: 2022. okt. 11., 11:39
Hozzászólások: 21