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BTW:
You are looking way to much into it. Seriously.
That is what you falsely read.
The topic is about SWTOR not getting any new big KOTFE/KOTET-style updates.
And no, hiring a few new VAs doesn't mean tons of new content, just that they will eventually have to replace some of the previous VAs due to health reasons or other unavailabilities.
1 Story chapter a year that you play through in 15 minutes is not what I call a big update.
SWTOR will still be around for some years, Maintenance Mode doesn't mean dead game, it means no large money investments into the developement of the game.
MMORPG-Developement is a very expensive matter, and right now there is no commitment to spend a few hundred million US Dollars for a new big SWTOR update, neither from EA, nor from Disney/LucasArts.
Meanwhile, Blizzard recently pushed out a new big WoW update with Shadowlands, and altho it is very dissapointing and could be seen as another flop of a company fallen from grace, they made big profits and they have shown that they actually keep investing into the games developement.
...and the content team? They pulled in a whole team to make new content! From a different game, to this one!
Also, adding new dungeons / operations every few months? That doesn't count?? Didn't we just get a dungeon in December, and now we're getting another one in an upcoming patch? (edited to add: it's on the PTR right now!)
They changed their model for delivering content; they are going with the Onslaught style, rather than the KOTFE style, because Onslaught lets people play together way better. The story in the chapter books was FANTASTIC, but it was mostly single-player.
No, it's not WoW and Shadowlands, but...it never has been. Let Star Wars: the Old Republic do Star Wars: the Old Republic. If I wanted to play Shadowlands, I'd...go play Shadowlands.
ETA: Like I seriously do not understand how "moved a team over" does not count as investing in the game. It's very clear that they're taking some focus from single player story and putting it on encouraging group / cooperative play, but this is an MMO, and that is absolutely not the end of the world.
More content would be nice..just would rather it be quality.
Comparing WoW to SWTOR will always have SWTOR losing, we never competed with the amount of content they released.
That the team was involved in Anthem has nothing to do with why I brought it up. Good or bad, it's a significant financial investment on the part of the studio. So is hiring the particular voice actors that they got. Studios do not make significant financial investments for maintenance mode -- they keep the servers up, so people can log in.
Beyond that, how often is everyone in your workplace a failure due to weird management decisions? Usually that can be attributed to the managers themselves, not your co-workers for doing what they need to do to keep their jobs. This is the same at the level of people we're talking about, here -- these are not executives, these are employees. They are not responsible for either the success or the failure of their previous projects, because they had no authority for them. The creative leadership at Star Wars has fairly consistently provided a game **I** enjoy, so giving them more employees with which to do their thing? It's a benefit that's pretty agnostic in relation to these peoples' resumes.
I guess but people are getting excited for a failed team it's like getting excited because your city now has the Bengals. I hope this game succeeds and I play it often but perspective and expectations should be set because this team clearly did things really wrong. You can blame who you want for bad performance and bad ideas/execution but this team did that. Those with talent likely left before the train wreck or left by now.
This is really just...not true. "Likely" means "I assume", and your assumptions are incorrect. You are coming to conclusions that have no basis in any reality, let alone the one we live in. People have children and need to pay the rent. They don't quit their jobs because of the creative direction of the project they're working on. That's ridiculous to the point of an outright stupid statement to make, especially given the job market in the industry right now.
eta: In the real world, you don't quit your job just because you disagree with your boss's decisions; you do what the boss says, because they're paying your paycheck, the paycheck is important, and "I think that we should add a new map" is not something you risk being uncertain about feeding your kids for.
All of these people were pulling a paycheck, regardless of the success of the project, so there is literally no reason for them to quit their jobs. We're talking about graphic artists, programmers, and writers here. These are not the people responsible for any flops. That's not how it works.
Anthem is all the basis in reality anyone needs... the rest of what you say is what you accuse me of baseless and wrong.
Plenty of people leave their job because they disagree with their boss/their vision to preserve their own careers when you get to the real world you'll see that a lot. If the map was the only thing wrong sure but Anthem did not fail from a map lack it was all around bad.
Everyone likes to root for the underdog but this team is not only an under dog but has a proven track record of failure.
You seem to make up things trying to prove some weird point I agree I hope they turn it around but putting faith in them without results or based on their track record is short sited and giving yourself false hope and trying to give the others the same false hope.
So I'll leave this here for future folks to see and ignore your troll attempts.
Not with how the industry works. Anthem's failure has zero to do with the graphic artists, programmers, and writers working on the project.
No, "plenty of people" don't. Those that do are outliers, particularly at the level we're talking about here. Quitting over creative direction of a project is stupid. It would make it harder to get a new job, because "I didn't like my boss's creative decisions" is not something that's going to make it through the next place's HR. Losing your medical insurance is a big deal over something that does not impact whether or not you're going to get paid or can do your job. This isn't McDonalds. They can't just go to another franchise location and get hired in a half hour.
Straight up untrue. Anthem's failure has zero to do with the graphic artists, programmers, and writers working on the project. It was poorly managed. That's not the fault of the guy making the assets.
What, precisely, am I making up? That people don't quit their jobs over things that don't impact their paycheck? What?
Troll attempts? Sweetheart, disagreeing with you and pointing out your false assumptions and outright misinformation is not trolling.