Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What Drakira says is true, my son dropped back a couple of planets to play along side a new character I made and was getting lvl 35 gear drops and quest rewards for the few quests he hadn't done the first time around.
No, I don't think your assumption is correct that level sync is unwanted.
Sounds like you're new and could use some help. Swtorista offers great guides : https://swtorista.com/2021/
You really don't need to be way higher level to get things done in this game. Proper rotation goes a very long way.
Nerfing this game down even more would be a mistake. Reverting the game to the old ways and remove level scaling would make you op but you get the zero to none xp nor the gear rewards for it. It would make majority of the content a waste of time because there is no good reward for playing it. Level scaling made old content alive again. I prefer to have zero ghost planets and see and play with other people in the game. It's a mmo after all.
The biggest issue that level sync fixes is the point that Drakira already made. You can still earn xp/rewards and complete quests on planets that you have already passed with your character level. Since this game has an extremely slow cycle of adding new content or major expansions due to the reduced staff that is still working on it, the amount of work needed to write and voice all new dialogue and the buggy engine, the game needs to have level sync so that you can participate in repeatable content.
We had the game without level sync before and let me tell you it was not good. Most of the players were only doing dailies on the planets for the latest expansions and all the earlier planets were completely empty except for the people that were doing their story missions. You had to be very lucky to even find 3 other players to do the old 4-man Heroics that demanded a full role trinity and knowledge about ability rotation and interrupts. The game was much harder back then, so the exact opposite of what you are looking for by removing level sync.
If they made level sync optional, they would have to remove all the xp/quest/achievement rewards for the players that decided to deactivate it. I'm not sure that most players would appreciate that except maybe for role playing purposes.
Yea I may still mention it here and there, but I mostly just quit caring about it.
And how is that any different from when the game released and you got reduced rewards for doing things you out-leveled? It wouldn't surprise me if those mechanisms were still in place just no longer used because of the forced level sync. It's pretty standard across games where you get xp that you get little/none for beating trivial opposition...
That's exactly it, it wouldn't be different from what we had before. I just put into question how many players would actually appreciate the option to deactivate level sync in exchange for not getting any rewards when doing anything on those planets. My guess would be very little and some of them not for good reasons.
You have to consider the fact that Conquest and Galactic Seasons is all about repeating old content across the galaxy and I can imagine the outcry we would get if the players with deactivated level sync started to farm the enemies in the open world that are required to finish those objectives. Even with level sync on it is sometimes very frustrating to complete them with that many other players competing for the kills.
But why would they do so if there weren't any rewards for it? Other than ^&*(ole griefers who a) can do it anyway even synced due to tagging mechanics and b) there are better ways to address that sort of behavior than asinine game mechanics.