STAR WARS™: The Old Republic™

STAR WARS™: The Old Republic™

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Level sync.
I'm only starting this discussion just to gauge if my assumption is correct that level sync is unwanted by what left of the swtor community.

level sync has turned me off from the game cause a lot of the time i want my own experience when it comes to starwars and not be forced to play with others to complete something especially in an rpg game.
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Showing 1-15 of 54 comments
kyle got fan May 31, 2021 @ 6:00am 
Wow gets boring without level syncg
Drakira May 31, 2021 @ 7:19am 
I prefer level sync. I remember the day people could 1 hit kill everything and solo the world bosses. At least now planets are active again. There was no incentive for a higher level player to return to old content prior to several changes (level sync and correct level rewards) At least now it offers xp and loot from lower bracket content if your level is higher than recommended. I even want a bit more difficult level scaling like in ESO. In ESO every zone is scaled to max level. So it requires people to keep their gear and skills up to date.
NavFamG May 31, 2021 @ 7:30am 
Level Sync works well here. While the game is easy any way, it would be so much worse without it. Just by doing your class story and planet arc you out level the planet anyway. Without level sync keeping you in check there'd really be no challenge at all after the first or second planet, you'd just be so super uber why bother playing.

What Drakira says is true, my son dropped back a couple of planets to play along side a new character I made and was getting lvl 35 gear drops and quest rewards for the few quests he hadn't done the first time around.

No, I don't think your assumption is correct that level sync is unwanted.
Jerichowolf99 May 31, 2021 @ 7:41am 
an yet someone like me who is free to play player i cant complete heroic mission and basically get one tapped by doing story when im forced to play at a level below what i have leveled up to. level 44 forced to level sync back to level 25 and am unable to do damage like i should.
kyle got fan May 31, 2021 @ 8:01am 
i got 7 heroic abilities from my other complted clases makes heroics and flashpoint easy
Drakira May 31, 2021 @ 8:12am 
Originally posted by Jerichowolf99:
an yet someone like me who is free to play player i cant complete heroic mission and basically get one tapped by doing story when im forced to play at a level below what i have leveled up to. level 44 forced to level sync back to level 25 and am unable to do damage like i should.



Sounds like you're new and could use some help. Swtorista offers great guides : https://swtorista.com/2021/
You really don't need to be way higher level to get things done in this game. Proper rotation goes a very long way.


Nerfing this game down even more would be a mistake. Reverting the game to the old ways and remove level scaling would make you op but you get the zero to none xp nor the gear rewards for it. It would make majority of the content a waste of time because there is no good reward for playing it. Level scaling made old content alive again. I prefer to have zero ghost planets and see and play with other people in the game. It's a mmo after all.


Last edited by Drakira; May 31, 2021 @ 8:13am
bri May 31, 2021 @ 8:17am 
Honestly it should be a voluntary thing. If I want to down level as an option it's fine, being forced to lose a sometimes significant chunk of my capability because I walked into a particular area is stupid.
phazonfreak May 31, 2021 @ 8:37am 
Your gauge is incorrect, the majority of the players that are left playing the game are in favor of level sync. While it is not the perfect solution to the problem that this particular game poses and it has some downsides, it is still the much better alternative compared to having no level sync at all.

The biggest issue that level sync fixes is the point that Drakira already made. You can still earn xp/rewards and complete quests on planets that you have already passed with your character level. Since this game has an extremely slow cycle of adding new content or major expansions due to the reduced staff that is still working on it, the amount of work needed to write and voice all new dialogue and the buggy engine, the game needs to have level sync so that you can participate in repeatable content.

We had the game without level sync before and let me tell you it was not good. Most of the players were only doing dailies on the planets for the latest expansions and all the earlier planets were completely empty except for the people that were doing their story missions. You had to be very lucky to even find 3 other players to do the old 4-man Heroics that demanded a full role trinity and knowledge about ability rotation and interrupts. The game was much harder back then, so the exact opposite of what you are looking for by removing level sync.
Last edited by phazonfreak; May 31, 2021 @ 8:40am
phazonfreak May 31, 2021 @ 8:45am 
Originally posted by bri:
Honestly it should be a voluntary thing. If I want to down level as an option it's fine, being forced to lose a sometimes significant chunk of my capability because I walked into a particular area is stupid.

If they made level sync optional, they would have to remove all the xp/quest/achievement rewards for the players that decided to deactivate it. I'm not sure that most players would appreciate that except maybe for role playing purposes.
Zero McDol May 31, 2021 @ 9:31am 
I mostly quit caring about level sync a long time ago. It's not as if it'll suddenly be removed or anything, so I just deal with it and move on.

Yea I may still mention it here and there, but I mostly just quit caring about it.
Last edited by Zero McDol; May 31, 2021 @ 9:33am
bri May 31, 2021 @ 12:24pm 
Originally posted by phazonfreak:
Originally posted by bri:
Honestly it should be a voluntary thing. If I want to down level as an option it's fine, being forced to lose a sometimes significant chunk of my capability because I walked into a particular area is stupid.

If they made level sync optional, they would have to remove all the xp/quest/achievement rewards for the players that decided to deactivate it. I'm not sure that most players would appreciate that except maybe for role playing purposes.

And how is that any different from when the game released and you got reduced rewards for doing things you out-leveled? It wouldn't surprise me if those mechanisms were still in place just no longer used because of the forced level sync. It's pretty standard across games where you get xp that you get little/none for beating trivial opposition...
phazonfreak May 31, 2021 @ 1:52pm 
Originally posted by bri:
And how is that any different from when the game released and you got reduced rewards for doing things you out-leveled? It wouldn't surprise me if those mechanisms were still in place just no longer used because of the forced level sync. It's pretty standard across games where you get xp that you get little/none for beating trivial opposition...

That's exactly it, it wouldn't be different from what we had before. I just put into question how many players would actually appreciate the option to deactivate level sync in exchange for not getting any rewards when doing anything on those planets. My guess would be very little and some of them not for good reasons.

You have to consider the fact that Conquest and Galactic Seasons is all about repeating old content across the galaxy and I can imagine the outcry we would get if the players with deactivated level sync started to farm the enemies in the open world that are required to finish those objectives. Even with level sync on it is sometimes very frustrating to complete them with that many other players competing for the kills.
Sir Calen May 31, 2021 @ 3:13pm 
Originally posted by Drakira:
In ESO every zone is scaled to max level. So it requires people to keep their gear and skills up to date.
That is the last thing the game need. Level scaling makes the game WAY too easy, which is way you can kill most thing in ESO with just auto attacks.
bri May 31, 2021 @ 3:30pm 
You have to consider the fact that Conquest and Galactic Seasons is all about repeating old content across the galaxy and I can imagine the outcry we would get if the players with deactivated level sync started to farm the enemies in the open world that are required to finish those objectives. Even with level sync on it is sometimes very frustrating to complete them with that many other players competing for the kills

But why would they do so if there weren't any rewards for it? Other than ^&*(ole griefers who a) can do it anyway even synced due to tagging mechanics and b) there are better ways to address that sort of behavior than asinine game mechanics.
Serendipity May 31, 2021 @ 10:03pm 
I love level sync, I actually think that it one of the best features this game has compared to WoW for example. It makes every content in the game relevant, you can go to do daily quests in older zones and stuff like that, but in WoW for example, every content is irrelevant except 5 newest zones in the shadowlands, since nothing else will scale to you.
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Date Posted: May 31, 2021 @ 5:56am
Posts: 54