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The thing is that other players are not looking for a challenge when they experience the story. Best example atm is the Spirit of Vengeance story flashpoint, which was too difficult to do for a lot of players so much so that BioWare had to tone it down two times now and it is still too difficult for some.
Doesn't need to be anything over-the-top, just something that would make you actually use your class skills properly.
A bit of a pity because I'm a healer, so it's sorta of counter-productive, but well.