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Bir çeviri sorunu bildirin
I like the description of "[t]hree major player factions form a delicate balance of power, with several NPC sub-factions creating situations of economic struggle, political intrigue and conflict. The completely persistent universe and detailed storyline add to the depth of immersion, resulting in a unique online experience."
I'm a little leery, however, when I read things like "there are currently 7,681 "sectors", with 256 sectors per solar system. Which indicates to me that there are only 30 solar systems.
The important thing, however, is how well it works with a group of four or five people who want to play together.
You can enter your friend's class ship, all it requires is for them to be the group's leader and for you to enter their hangar. Same rule as the class story mission applies if you are both the same class.
It depends on what you want, if y'all want to just play together casually then I would say that its fine just making your own guild but if you want to get into the endgame content its probably best to try and find yourselves an established guild.
Honestly I'd recommend SWTOR because while it can be played a single-player game as far as the story is concerned there are a lot of multiplayer activities a group of friends could do together. Though I'm obviously biased in favor of this game
I will certainly be recommending to my friends that they purchase a two month subscription before they install the game. After that, it is up to them, but they definitely do not want to play the free version.
agreed, STO is a little weird but it's way more accessible for free players compared to swtor. Yes, most ships are behind the cash shop but if you play a lot you can get free ships frequently. swtor on the other hand, good luck getting end-game gear if you're not a sub. It's not happening.
Any other type of missions the players from different classes, but in the same faction, can join your group and also gain experience from completing the mission. Right?
If we form our own guild just for casual play, could members also join other guilds for more end-game content? Or is it just one character, one guild sort of thing?
So you really only need to subscribe when they release a major update. There have only bee five major updates released since SWTOR was released in 2008, and the first three were free. So that is only one major update every 2.6 years.
There's a ton of stuff you get from being actively subbed to SWTOR.
While you keep some of it, you also lose some of it.
The biggest one being the credit cap, which didn't used to be an issue years ago, but the economy is now so inflated that the 1M "F2P" credit cap is basically unusable directly.
I'd personally never be able to play swtor F2P, but I'm also pretty much entirely interested in endgame, as the story aspect is... short, comparatively, and repetitive when you move on to subsequent characters.
While you can experience the entirety of the story as a preferred player, you straight up won't be able to do any endgame, from real PVP to Operations (raids), to cosmetic collecting, to basic dailies.
If you're interested in it from a story perspective: It's fine.
If you're interested in it as a more long-term and active thing, you're 100% going to need to either sub, or find someone willing to bankroll via in-game money the ridiculous amount of temporary unlocks every week that is subbed.
That said: I know of VERY few MMOs and F2P games that aren't like this...
But there is one.
And it's Sci-fi.
And you didn't mention it.
Warframe.
I expect my friends are going to be more casual PvE players, and not that much into end-game or PvP content. However, there may be one or two that are interested in pursuing the game further. If they could be in our casual guild and another guild that is more into end-game content the game may appeal to them more. If we can only join one guild, then we all need to join an existing guild that does both casual PvE and more hardcore PvP content.
I did look at Warframe briefly, however, it did not fit the MMORPG. The game is more of a third-person multiplayer co-op TPS with no role playing.
But if you really want an always changing Open-World SciFi MMORPG with tons of spaceship battles, there's Elite Dangerous to consider that has recently implemented ground pvp battles. It has over 100 billion systems to explore and going from one system to another can take several hours of flying in real life. Like Guild Wars, it's not F2P. I also don't play it anymore though as it's not friendly for solo players so feel free to look into it if it's something that interests you.
However, before you reach level 50 STO was a very strong contender, because it does allow for groups to join you on both space and ground PvE missions. However, it does not allow your group to become your bridge crew on your ship. Everyone has their own ship.
There is, however, a Star Trek Bridge Crew multiplayer VR game, that does allow friends to play as bridge crew, but the limit is four people total and the game did not get very good reviews.
I do like STO's open world (as opposed to SWTOR closed narrow corridor world), and combat is better (primarily because they still haven't fixed the mouse issue on SWTOR and it doesn't look like they ever will). I have not played in any space combat on SWTOR as yet, so I can't compare STO to SWTOR in that regard. I intend to give that a try today.
EVE Online was also not friendly to noobs. There was no "safe" spot in which to learn the game, so all the noobs were being raped by the more experienced players. That did not make for an enjoyable environment.
I'm not very keen about being forced to play lower levels and get lower value drops on certain planets in SWTOR. I will attribute it to piss-poor program design. Every other game adapts the monster's stats to correspond to the player. SWTOR is the only game that adapts the player's stats to correspond to the monster.
I want more than just a multiplayer PvP. I'm looking primarily at PvE since that is where the actual role-playing comes in. Which is why I ruled out Warframe and all other third-person shooters, because that is all that they are. Like Mass Effect 3 multiplayer, you just join a random team and kill things. That is not an RPG, or particularly fun to play with friends.
Elite Dangerous Horizons does looks very nice. I do like the fact that it isn't over a decade old. However, Elite Dangerous in Open also resembles EVE Online in that there is no "safe" space where noobs can learn the game, so they fall prey to the more experienced players.
Defiance or Defiance 2050. Both of these are pretty much same MMOs apart that first is on 32x and the second is made on 64x infrastructure with very minimal changes to graphic and unneded changes to gear.
As far as roleplay goes... Well there is none. But it's a mmo with i believe up to 4 people grouping, it's open world with mainly PvE content, third person shooter mechanics but without cover mechanic simple run and gun.
It's very mediocre mmo in the end, kinda dying but servers still seem to be up so i thought i will mention it. If you wanna know a bit more about setting of that mmo then check Defiance Tv series on which the game bases on.