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Bioware's License is part and parcel with the deal when Disney bought the rights to the Franchise. But as I said, Disney's deal with EA and their losses at Disney land, means they need all the money they can get from every Star Wars Franchise.
If cancelled, SWTOR would likely get private, none profit sites like with SW: Galaxies.
I really hope that one day the crate a Starship Space Combat to the game like in Star Trek Online.
As far as I know, the exclusive deal is for the exclusive creation (development) of star wars games from 2013 to 2023. In that case, the license of old star wars games are not part of the exclusive deal.
Counting on the expiration of game license is a lost cause anyway. Game development (that befit the IP) take years, and a gamble - no one knows whether it'll be a success or flop until too late. Not to mention the magnitude of difference - the whole EA's revenue barely matches that of a single Disneyland. Disney+ is, in comparison, the right way to catch the opportunities opened up by covid.
This is my theory. Though don't expect the factions and classes to be set up like in SWTOR. Maybe more like SWG at launch where you cant be a Jedi just because you want to, except this would be the case for the Sith. Unless it's before Darth Bane and the rule of two.
But we don't know exactly what the factions would be, because The High Republic hasn't started yet, so we dont know the nature of the conflict of that era.
When contracts to use IP's are done, it's always for a set period just like a house rental agreement. When it comes up for renewal the owner has to agree to a new contract.
The only way the license worked into the picture with SWG was LucasArt's didn't let SOE renew it when it expried.
Agree with you and add to it that I understand Lucas wants to regain creative control of the game (I am sure some may argue he has or some influence etc., no matter to what I am mentioning however). So if Disney fails to renegotiate it is like handing it to Lucas directly. I doubt they'll let that happen.
Additionally it is, to a small point, the number of players. To the larger point it's the number of people spending an average of XX$ to buy #,### Cartel coins and subscribers which auto renews. These numbers are where the "rubber meets the road" and in that the game appears to be doing well, well enough there's money being spent on areas of content, and likely mostly to address scripting issues and credit miners to maximize current gains and future plans for the game.
Oh and all of this while Steam gets its cut, and I am saying this as a positive. Steam's marketing and PR has earned them every penny they get, even if we may not agree with some things Steam does. Worth noting since EA products returned to availability on Steam this year.