STAR WARS™: The Old Republic™

STAR WARS™: The Old Republic™

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Crew Skills plans?
When buying every plan from the trainer are there any more important plans missing I can only get by deconstructing things or finding as loot from bosses?
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Showing 1-3 of 3 comments
CrackeR Aug 22, 2020 @ 7:58am 
Yes
Jordan_Peterson Aug 22, 2020 @ 8:03am 
Originally posted by CrackeR:
Yes
For example?
your.sheepy Aug 22, 2020 @ 8:45am 
Originally posted by Rebecca:
Originally posted by CrackeR:
Yes
For example?
For example, if you have 680 Synthweaving you can learn the blue Critical Augment 73 (IR 276), which you can then craft and disassemble to learn the purple Advanced Critical Augment 74 (IR 286), which requires 700 Synth and is the current best in class.

As for drops, it depends. For example we were required to farm Nathema Conspiracy flashpoint two years ago to get the then latest schematics.

Generally speaking, after many years of crafting expansions in varying directions and designs, each differ from the last, with assorted materials to force grinding of each ex-latest content, the whole system is a Frankenstein that is hard to work with, much less comprehend.

If you have read the livestream transcript, they promised a change to crafting, but I fear that it'd only be to fix the imbalance material consumption we have in the latest tier, instead of a systematic revamp of the sad system.

Good luck. Hope you have lots of credits, materials, and brain cells to burn. You'll need them.
Last edited by your.sheepy; Aug 22, 2020 @ 8:48am
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Date Posted: Aug 22, 2020 @ 7:42am
Posts: 3