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The crash log, looks the same everytime.
I use 32GB physical memory with an increased paging pool to 50GB (82GB total) and never see that issue anymore (also the actual UE4/5 game engine wants 64Gb, I use that flawlessly as well, sorta where I got the idea for the solution).
All Ik is, I had two errors today and now no more after doing the above things.
(Hardware used/tested for solution above: ASRock x370 - R7 1800X - NVIDIA GTX 1080Ti)
I think i only ran the game once in DX11 and decided it looked better in DX12
plus i wasnt seeing any advantage to DX11 in this game.
Some other UE games it does help due to poor DX12 implementation, but TTW seemed just fine in DX12
On the other hand, this was caused by a PC memory leak by my driver. Clean installing my GPU driver and updating windows has fixed the leak.
Bummer you refunded the game.
No alternatives really, that i can think of
Tiny Tina lives in Borderlands, but Wonderlands is not really Borderlands
Kind of far from it, It just looks Borderland-ish, cause what other mental imagery could Tina possibly have?
Well, part of that is the genre itself, but i understand if you do not enjoy it.
Not unique to borderlands though, quite an old concept of sending you back and forth etc.
Same with the "looter" aspect, you always haul loads of trash for one pearl.
That is not unique to borderlands either, could go back nearly 40 years on that.
But again, i get it if that is not your thing
The Art?
Hehe yea, that is going to be same.
Tina is making up the game, Tina lives in Borderlands so it would seem rather weird if the game looked like Doom Eternal or something.
It might be cool, probably would not appear to Borderlands fans and would be hard to believe that it was coming out of TIna's mind.
There are other games though, where certain aspects are more linear and you dont sort through random piles of junk looking for the one good piece of equipment
Not really lazy
If a game is a certain type of game, irregardless of how one paints it and applies the window dressing, certain things will work a certain way, always.
Otherwise it is no longer that kind of game and will be something else.
Which is fine but you can no longer call it that kind of game.
There are no games that are "far better" because far better does not exist
it is an abstract subjective context.
You are only right until one other entity disagrees and then you are emphatically wrong.