Tiny Tina's Wonderlands

Tiny Tina's Wonderlands

View Stats:
Runner Sep 7, 2024 @ 1:29am
Crashing with an OUT OF MEMORY report
Crashing right after the opening cutscene in character select, running in DX11, using commands to up the memory limit allows it to run for longer before crashing but barely gives a minute more time.
Lowlevelfatalerror
Ran out of memory allocating (amount)bytes with alignment 0
Originally posted by Phénomènes Mystiques:
it depends, this is a EU4 game and I have luck raising the VMem paging pool 1.5x the physical memory (you need the drive space) but I saw that error running DX11 but never on DX12, the issues I see there are different and seemingly running SFC, the game on fullscreen (not borderless) which actually changed my error from the d3d11on12.dll to the kernal exception violation and running the game .exe as administrator (I also disabled fullscreen optimizations for good measure) - these changes fixed every single issue I had but those issues were pertaining the d3d11on12.dll located on drive C (OS) and the external exception violation - I would run the game on DX12 - I hope this helps a bit. :csd2smile:

I use 32GB physical memory with an increased paging pool to 50GB (82GB total) and never see that issue anymore (also the actual UE4/5 game engine wants 64Gb, I use that flawlessly as well, sorta where I got the idea for the solution). :hype:

All Ik is, I had two errors today and now no more after doing the above things. :yetuhappy:

(Hardware used/tested for solution above: ASRock x370 - R7 1800X - NVIDIA GTX 1080Ti)
< >
Showing 1-9 of 9 comments
Runner Sep 7, 2024 @ 1:32am 
https://pasteboard.co/Vj8zmJqByZJ8.jpg
The crash log, looks the same everytime.
The author of this thread has indicated that this post answers the original topic.
it depends, this is a EU4 game and I have luck raising the VMem paging pool 1.5x the physical memory (you need the drive space) but I saw that error running DX11 but never on DX12, the issues I see there are different and seemingly running SFC, the game on fullscreen (not borderless) which actually changed my error from the d3d11on12.dll to the kernal exception violation and running the game .exe as administrator (I also disabled fullscreen optimizations for good measure) - these changes fixed every single issue I had but those issues were pertaining the d3d11on12.dll located on drive C (OS) and the external exception violation - I would run the game on DX12 - I hope this helps a bit. :csd2smile:

I use 32GB physical memory with an increased paging pool to 50GB (82GB total) and never see that issue anymore (also the actual UE4/5 game engine wants 64Gb, I use that flawlessly as well, sorta where I got the idea for the solution). :hype:

All Ik is, I had two errors today and now no more after doing the above things. :yetuhappy:

(Hardware used/tested for solution above: ASRock x370 - R7 1800X - NVIDIA GTX 1080Ti)
Last edited by Phénomènes Mystiques; Sep 8, 2024 @ 2:27pm
Wiesshund Sep 8, 2024 @ 9:04pm 
Odd, it should not do it in DX11 as the executable is 64bit so should not suffer from limited vram address space?

I think i only ran the game once in DX11 and decided it looked better in DX12
plus i wasnt seeing any advantage to DX11 in this game.

Some other UE games it does help due to poor DX12 implementation, but TTW seemed just fine in DX12
Runner Sep 8, 2024 @ 9:49pm 
Already refunded the game because of a lack of interest and having better alternatives (BL games owned already). Originally got it out of curiousty, this has burned it entirely.
On the other hand, this was caused by a PC memory leak by my driver. Clean installing my GPU driver and updating windows has fixed the leak.
Wiesshund Sep 10, 2024 @ 8:41pm 
Glad that you found the cause of and rectified the cause of the issue

Bummer you refunded the game.
No alternatives really, that i can think of

Tiny Tina lives in Borderlands, but Wonderlands is not really Borderlands
Kind of far from it, It just looks Borderland-ish, cause what other mental imagery could Tina possibly have?
Originally posted by Wiesshund:
Glad that you found the cause of and rectified the cause of the issue

Bummer you refunded the game.
No alternatives really, that i can think of

Tiny Tina lives in Borderlands, but Wonderlands is not really Borderlands
Kind of far from it, It just looks Borderland-ish, cause what other mental imagery could Tina possibly have?
I concur, but also nonconcur, I hate Borderlands to an extent and TTW is very, very close to all that backtracking stuff Borderlands has you doing and it gets tedious when you step into the wrong territories weaker than the enemies and have to go around then back and forth, grabbing guns that are not great, it's the same exact Borderlands template, same art, same everything. :chirp:
Wiesshund Sep 12, 2024 @ 12:52am 
Originally posted by WinterSolstice:
I concur, but also nonconcur, I hate Borderlands to an extent and TTW is very, very close to all that backtracking stuff Borderlands has you doing and it gets tedious when you step into the wrong territories weaker than the enemies and have to go around then back and forth, grabbing guns that are not great, it's the same exact Borderlands template, same art, same everything. :chirp:

Well, part of that is the genre itself, but i understand if you do not enjoy it.
Not unique to borderlands though, quite an old concept of sending you back and forth etc.

Same with the "looter" aspect, you always haul loads of trash for one pearl.
That is not unique to borderlands either, could go back nearly 40 years on that.
But again, i get it if that is not your thing

The Art?
Hehe yea, that is going to be same.
Tina is making up the game, Tina lives in Borderlands so it would seem rather weird if the game looked like Doom Eternal or something.
It might be cool, probably would not appear to Borderlands fans and would be hard to believe that it was coming out of TIna's mind.

There are other games though, where certain aspects are more linear and you dont sort through random piles of junk looking for the one good piece of equipment
Originally posted by Wiesshund:
Originally posted by WinterSolstice:
I concur, but also nonconcur, I hate Borderlands to an extent and TTW is very, very close to all that backtracking stuff Borderlands has you doing and it gets tedious when you step into the wrong territories weaker than the enemies and have to go around then back and forth, grabbing guns that are not great, it's the same exact Borderlands template, same art, same everything. :chirp:

Well, part of that is the genre itself, but i understand if you do not enjoy it.
Not unique to borderlands though, quite an old concept of sending you back and forth etc.

Same with the "looter" aspect, you always haul loads of trash for one pearl.
That is not unique to borderlands either, could go back nearly 40 years on that.
But again, i get it if that is not your thing

The Art?
Hehe yea, that is going to be same.
Tina is making up the game, Tina lives in Borderlands so it would seem rather weird if the game looked like Doom Eternal or something.
It might be cool, probably would not appear to Borderlands fans and would be hard to believe that it was coming out of TIna's mind.

There are other games though, where certain aspects are more linear and you dont sort through random piles of junk looking for the one good piece of equipment
It is just lazy concepts and the use of one template for several games is extremely lazy, but I get it if that is your thing but there are plenty of other games that are far better than "Borderlands". :csd2smile:
Wiesshund Sep 12, 2024 @ 11:32am 
Originally posted by WinterSolstice:
It is just lazy concepts and the use of one template for several games is extremely lazy, but I get it if that is your thing but there are plenty of other games that are far better than "Borderlands". :csd2smile:

Not really lazy
If a game is a certain type of game, irregardless of how one paints it and applies the window dressing, certain things will work a certain way, always.

Otherwise it is no longer that kind of game and will be something else.
Which is fine but you can no longer call it that kind of game.

There are no games that are "far better" because far better does not exist
it is an abstract subjective context.
You are only right until one other entity disagrees and then you are emphatically wrong.
< >
Showing 1-9 of 9 comments
Per page: 1530 50