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The the item "comparison" is not done right. They should have gone with DPS calc instead of Damage since which means nothing due to the fire rate and magazine variants
The spell isnt well explained so you need to keep testing whatever you dropped until you figure the system
The cometics drop not automatically activating doesnt make sense
I'm having much fun with the game (14 hours so far) but these could certainly be improved for QOL
I know you said "for you" but this game is very far from being on par with Borderlands or Borderlands 2. It's not even close. I do agree that there's a bit too much yapping, and some of the dialogue is very "cringe."
Yeah, the spell system could, and should, not be so obfuscated. Some spells clearly detail what they do, some don't. No reason for it.
I would not prefer a DPS calculation over seeing the damage value because knowing the per hit damage is often more important than knowing the DPS when it comes to making certain builds. They could, of course, have BOTH and then everyone would be happy.
The word bloody is repeated dozens of times in the first few hours by Paladin Mike. There ARE other words they could have substituted to make listening to Mike slightly less grating but, for some reason, they chose not to use them. I've been playing a fair bit lately, trying out all the classes, and I'm getting awfully tired of hearing "Fatemakaaah" over and over and over. I think the writers were too busy patting themselves on the back over the plethora of extremely lame "jokes" that they came up with to realise how bad the story and dialogue really is. The writing is not even close to acceptable and the more I play the worse it gets. I really have no idea how they thought that it was anywhere near good enough.
Then there's this from the Steam store page:
“Tiny Tina's Wonderlands is Gearbox Software's best game.”
9.5/10 – Game Informer
This game is certainly nowhere near a 9.5/10, it's maybe a 6/10 at most and that is only if I'm being very generous. This is not Gearbox Software's best game, but it's definitely a solid contender for their worst.
... and then there's this:
“Excellent, laugh-out-loud writing”
8/10 – IGN
No. Again, this is a 6/10 at most. Definitely not an 8/10. There's no excellence in the writing here at all, and it's almost never "laugh-out-loud" funny. Yes, there's the occasional line that is actually funny, but overall the dialogue and story are very, very, very poorly written and not funny at all.
And then there's my arch nemesis - Paladin Mike.
The horrible accent is grating on my nerves. The delivery of the voice lines makes me cringe. The low quality of Mike's dialogue (it's roughly a 1/10 in case you are wondering) which would be slightly higher if not for - yes, you guessed it - the word bloody being used way, way, way too often. I really have no idea what they were thinking or how this made it out of the studio in this state. It's not a terrible game overall but it absolutely has more than a few terrible components that are dragging it down. I think I was too generous saying this was a 6/10 at most. It's more like a 4/10. I'm glad I waited on a really deep discount before buying this one.
Doesn't mean I don't enjoy it, still do, still get a few chuckles. However, I gotta say, acting like we aren't just enjoying the shooting and looting and instead sitting on our reading chairs with a cigar and a book instead of a mouse and keyboard, is just absurd. These games have always been very very satisfying to play, and visually great to look. I recommend it! - Also the writing does it's job, immerses you and you have a good time.
The writing in some of the Borderlands games does what it's supposed to do. It does not do its job in this game, quite the opposite, and that's one of the biggest issues with this game. It kills the immersion, isn't fun, isn't funny, adds nothing, makes it harder to enjoy...
If you think this game is equal to the first 2 in the series in any way, particularly the writing, then you're just lying to yourself or your standards are pretty low, or a bit of both. Borderlands 2 is the best of the bunch by far and in every way possible, but it's not what I would call the gold standard of whizzbang bang loot game writing, whatever that's supposed to mean. It's just the best game of the lot overall.
The pre-sequel had a few good lines here and there but in general it was mediocre. Haven't loaded up BL3 yet, sad to hear it's bad... hopefully it's not quite as horrible as this game's writing.
There are aspects of it that work well, but overall it's a mediocre entry in the series at best. Still better than this game by quite a bit, but overall it's still pretty meh.
Sadly, this feedback was either not noticed or just flat out ignored.
It's the same in Borderlands 3.
Why not do a compromise: "force" the player to suffer through all this cringe, but only on first play? And then "unlock" a "feature" of having an option for a cutscene/dialogue skip, perhaps even automatic, after completing a story once?
There is absolutely no reason to force someone to go through it at all, even on the first playthrough, but... a restricted skip option would be better than no skip options at all.
The main problem that's happened here is that the team that made this, and especially the writers, sat around congratulating themselves a bit too much. They were clearly a bit too happy with what they churned out and decided it's so good that everyone needs to sit through it all repeatedly. They also seem to think that more is more when it came to the dialogue, when in reality less is more. A few quality jokes, a few good voice lines, a couple good dialogues trumps a mound of poorly written dialogue, jokes that aren't funny, and over-used words or phrases that you hear constantly. The "funny" dialogue the skeletons are constantly spewing, for example, is poorly written and the majority completely fails to be funny. It would be less annoying if they weren't almost constantly yapping and the fact that it's not funny or well written would not stand out as much if they didn't spew the same handful of lines over and over.
We really didn't need the long, drawn out, and largely pointless dialogues from Paladin Mike in the early stages of the game. The vast majority of Paladin Mike's dialogue is nothing more than the writers shoehorning another lame joke that isn't funny or awkwardly insert some "witty dialogue" that isn't witty at all, and two or three more repetitions of the word bloody, into the game.