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Edit: Final boss killed, and the ending is just as bad as BL3.
I absolutely adored the Tiny Tina DLC in B2; and the storyline of this game harks back to it a bit. There are quite a few callouts and subtle homages.
For me it's got a lot of replayability partly because
1-Combining the "classes" gives many more options than I had originally suspected - there are many pet builds (which is my personal fave)
2-there are a lot of really fun lines/scenes that mean more the "next" time I go through them
If you do not want to continue playing for so long i would advice looking for a refund as it takes a while to get to the end game part since legendaries do not drop at the same rate as bl3 so getting a refined build will take a long ass time.
No, the gameplay in TTW is 100% nothing like in Borderlands 3. At all. To start, the classes in TTW are hella basic and their skill trees are anemic compared to BL3. Not only each has only one skill tree rather than 4 like in BL3, but that skill tree has literally nothing in them that changes how that class plays or changes an skill or anything like, not only Bl3, but all the other games in the series, this is made even worse by the fact that the level cap is 40. Being able to use 2 classes really doesn't changes much as the second class pretty much needs to be a support for your main class, that means you graving a few passive and that's it.
This may sound like a minor thing, but it is massive: TTW doesn't have gore. Why is it massive? Because in BL1, 2, TPS and 3 if you headshot someone, their head explode, there's visual and audio feedback. Shotgun someone at point blank and they explode, lose arms, legs their torso, so on and forth. In TTW? They just fall into the ground or straight up disappear. The enemies, aside from screaming, don't react to your shots, that makes the main part of the game, shotting them, the blandest in the series.
TTW weapons don't have the punch nor force they should have. Shoot a shotgun or a revolver in BL3 and the sound, the kick of the gun and the feedback of hitting an enemy is great, in TTW they sound like pea shooters. TTW also removed entire manufacturers, that means a ton, a massive amount of weapons gone, which means piss poor variety.
Gameplay wise TTW is the worst in the series, even behind BL1 just for the simple fact that BL1 did had full classes with fully different skill trees plus more weapons models which led to more variety.
Fact had the feeling something was missing,
I've played almost 500 hours of bl3 and TTW feels very similar but i see where you are coming from. Changing the game to be from gritty shooter to fantasy wonderland means they had to strip a lot of what made borderlands borderlands to accommodate a fantasy setting so it feels like it isn't the same.
And yea, with a cap of 40 instead of 72 there is a lot less to do with skill trees, especially when they have been shortened in effort to make mixing with other classes reasonable.
but just like RogueBulbasaur said, if the discussion author tries the chaos chamber and does not enjoy it, there is little to do for the endgame. Each part of the borderlands game is different for everyone as some people get sick of the end game and just restart with a challenge run, or people play the game again as another vault hunter, or people just stop playing after the story.
For whether or not a game is worthwhile to keep playing will be different for everyone