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A workaround seems to be dropping the weapon, then having it picked up by the host, firing it once, then dropping it again to be picked up. This is a cumbersome and frustrating bug to say the least though.
I find it mind-boggling to see this bug (or many other issues like crashing on fast travelling) have not been patched yet.
In my my humble opinion this is a great game, let down by game breaking bugs that left us shelving it for the time being.
And you are clueless READ ABOVE!
mfs ♥♥♥♥♥♥♥♥ about the weapon as if devs cannot see if there are problems with the game
at first I had been thinking that it wont work but I did see that eventually my weapon's ammo went up assuming it was "repairing" so either ways the weapon will eventually break and will be gone.
*in addition to my comment, If you use your weapon but not let it overheat it will repair everytime*
The "breaking" gimmick is just supposed to trigger a long "repair" animation when overheating for too long. Much like a reload animation, just slower. The barrel, engine or whatever gets replaced and then you're back to shooting.
The skulldugger weapons are not working properly in TT, it is clearly a bug, you shouldn't just be able to see the weapon operating normally but shooting air and see the ammo not be used, it makes no sense.
If it's intended, then why the heck does dropping and picking the gun "fix" the "breaking" for a short period of time ? And why isn't the host affected by this ?
There is no answer to those question, because it's a bug. No one on their right mind would design an entire weapon archetype that could become unusable if shot for more than 10 seconds in a row in a game that is pretty much shooting 24/7.