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but seriously permanent upgrades is not the baseline of roguelike games, those are roguelite games. Roguelikes are built around your understanding of the game: what items go good together, what order you should kill the enemies, how the boss moves. The more you understand the game the easier the game becomes until it gets to a point where it's almost too easy and it's hard to imagine ever having any difficulty on level one. It's all about mastery of the game.
It's legit a skill issue and you need to get good.
Also you've beaten it once in 5 attempts? That's actually very good for a rogue-like. You really need to understand what rogue-likes are. :o What you've described was a rogue-LITE.
Also Overwatch and CS:GO are extremely different games. I've played like 1.5k hrs of Overwatch and still sucked at BPM when I started.
That's the whole idea of rogue-likes... to just die... and repeat until you get better.
Overwatch, CSGO, and WoW are all easy baby games btw. So is BPM for the record. I can understand not liking the game based on it's artwork and very limited replayability, but bashing it because you can't beat it first try? That's worthy of a Lol. Perhaps even a LMAO.
Late, but just want to point out how silly this is. You've already made up your mind, it doesn't matter if you're in the wrong. You don't want to hear other's critique but you want to state yours.
Go ahead, leave your negative review. Our feelings are so grievously hurt by it, how will we ever recover?
Anyway, BPM is a movement shooter - it severely punishes lack of awareness and bad dodging; Your sick aim skillz alone won't carry you to victory.
Once you git gud, the sense of accomplishment here is unironically the best thing ever, and the characters you unlock are a ton of fun! :D
starting with the pistol does suck tbh
Any given aspect of BPM isn't difficult, but you do need to understand ALL aspects of the game to survive.
You must shoot and dash to the beat, while being aware that all enemies attack to the beat, in order to not die. Spamming keys won't work.
You must be aware of the level design to not dash into a corner and get stuck.
You must be aware of weakpoints and other vulnerabilities to kill things in a timely fashion. Some enemies are outright invincible if you don't know their weakpoints. Check a guide if you need help figuring it out.