BPM: BULLETS PER MINUTE

BPM: BULLETS PER MINUTE

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Darkfafi Feb 14, 2021 @ 1:33am
Minigun is game breaking
2 times already I beat the game by having minigun + unlimited bullets.

It's not fun beating the game like this but also seems weird to throw away an instant win..

The minigun does not give the beat mechanic any justice and, along with the unlimited bullets buff, is just extremely broken.

You might say it does not increase the multiplier. But you can do that still with the weapon by first hitting some shots in an easy room, and then just forever holding the mouse button.

I would love to see this nerved / even the minigun to be removed, for it takes away the entire fun of the timing aspect of the game.
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Showing 1-11 of 11 comments
Stabbey Feb 14, 2021 @ 5:37am 
Here's a thought: If you don't like it, don't use it. It doesn't need to be removed from the game.
Darkfafi Feb 14, 2021 @ 6:24am 
Originally posted by Stabbey:
Here's a thought: If you don't like it, don't use it. It doesn't need to be removed from the game.
Why ever give feedback on a game if you can just avoid all you dislike about it, am I right?..
Sirus Feb 14, 2021 @ 6:32am 
I agree with OP, it is kinda broken as all get-out.

And yet, I appreciate it's position, as a "I just want to complete the run PLEASE" situation. Yeah don't use it if you want to appreciate the timing aspect. And for the rest of us, we can use it as cheating, basically.
Darkfafi Feb 14, 2021 @ 6:42am 
Originally posted by Sirus:
I agree with OP, it is kinda broken as all get-out.

And yet, I appreciate it's position, as a "I just want to complete the run PLEASE" situation. Yeah don't use it if you want to appreciate the timing aspect. And for the rest of us, we can use it as cheating, basically.

Valid argument.. Different playstyles might desire it.. But thats why I started this thread, to have a public agreement, or a public diversity of whether is has its place or not.
Stabbey Feb 14, 2021 @ 7:43am 
Originally posted by Darkfafi:
Why ever give feedback on a game if you can just avoid all you dislike about it, am I right?..

You were suggesting that the item be removed for all players. What about the players who DO find it fun to use the minigun?

The minigun is not an automatic "I win" button, you aren't always going to find the infinite ammo shield. Without infinite ammo, the minigun is a lot trickier and a lot less appealing. Any enemy which requires you to dodge to avoid damage means you need to stop shooting, which forces you to start up again.

Your problem is solved by not using that item combination if you think it isn't fun to use.

The minigun isn't even the first gun which comes to mind when I think of nerfs. The Haunted Revolver (square-barreled 4-shot pistol) is super-strong and doesn't need a second item to be powerful.
Last edited by Stabbey; Feb 14, 2021 @ 11:29am
Hazard Feb 14, 2021 @ 3:09pm 
So is infinte ammo with the big boy gun (no idea whats its called but it has like hitscan infinte range and only 3 shots without infinite ammo)

I just beat game on hellish in under 20 mins as soon as I had that with some other damage buffs (double shot + damage boost on rythm) it was GG. literally killed every boss before intro animation even finished.

Appreciate them adding hellish but game is still eitehr really hard early game and super easy late game sometimes as balance or lack there of is an issue.

I NEVER pick up minigun cos its super boring holding mouse 1 so agree
Last edited by Hazard; Feb 14, 2021 @ 3:09pm
Meirno Feb 16, 2021 @ 5:14am 
I think the minigun+infinite ammo is somewhat negated with guardians and the skeleton wizards, where unless you're at an immense range, you're forced to dodge. They don't allow you much firing time. However, I agree that it can be pretty over powered, however that's great for someone that isn't proficient in the game. You can watch Twitch streams all the time of first time or newbie players finding that fabled combination of gun and buff and they go crazy with it. That's the beauty of this game is it allows you all sorts of combinations of weapons to go for. You don't have to go for the minigun, it's never forced.
Darkfafi Feb 16, 2021 @ 10:15am 
Originally posted by Meir:
I think the minigun+infinite ammo is somewhat negated with guardians and the skeleton wizards, where unless you're at an immense range, you're forced to dodge. They don't allow you much firing time. However, I agree that it can be pretty over powered, however that's great for someone that isn't proficient in the game. You can watch Twitch streams all the time of first time or newbie players finding that fabled combination of gun and buff and they go crazy with it. That's the beauty of this game is it allows you all sorts of combinations of weapons to go for. You don't have to go for the minigun, it's never forced.

Well stated.. Seems that overall the opinion is "OP but happy that the option is there"
meterion Feb 16, 2021 @ 3:50pm 
Minigun definitely seems like it was thrown in as a handicap for not so great players so they could get the occasional win. I agree it is overpowered, especially since by the time more enemies that would force you to dodge come out you probably have enough range upgrades to laser them down across the room.

Responses of "just don't use it then" are missing the point IMO because I should be able to try to actually win and have the game still be challenging, not deliberately play worse to make it more "challenging". Like if I thought the charge pistol did way too much damage, the solution shouldn't be for me to only fire it half as quickly to lower its DPS. If one gun or item lets you instawin every run you pick it up in, then it should be nerfed or reworked, simple as that.
Stabbey Feb 16, 2021 @ 4:09pm 
Originally posted by Kagyume-sama:
Responses of "just don't use it then" are missing the point IMO because I should be able to try to actually win and have the game still be challenging, not deliberately play worse to make it more "challenging". Like if I thought the charge pistol did way too much damage, the solution shouldn't be for me to only fire it half as quickly to lower its DPS. If one gun or item lets you instawin every run you pick it up in, then it should be nerfed or reworked, simple as that.

There are a lot of things in the game which could be called imbalanced, but there is no bugfix for poor player willpower.

At no point is the player ever forced into taking that combination. The game has a lot of ways to remain challenging. Try one of them. Just because you do not like the combination does not give you standing to spoil the fun for players who do like the combination.

This is a rogue-like, randomness and good/bad luck are part of the genre.

If you start down the road of removing anything which might be strong, where will you stop? The suggestion to simply not use the item combination is absolutely correct.

EDIT: The Developers put the Minigun into the game in the first place. They also put in the "Full-Auto" challenge run, where you don't need to fire on the beat.
Last edited by Stabbey; Feb 16, 2021 @ 6:48pm
Darkfafi Feb 17, 2021 @ 2:28am 
Originally posted by Kagyume-sama:
Minigun definitely seems like it was thrown in as a handicap for not so great players so they could get the occasional win. I agree it is overpowered, especially since by the time more enemies that would force you to dodge come out you probably have enough range upgrades to laser them down across the room.

Responses of "just don't use it then" are missing the point IMO because I should be able to try to actually win and have the game still be challenging, not deliberately play worse to make it more "challenging". Like if I thought the charge pistol did way too much damage, the solution shouldn't be for me to only fire it half as quickly to lower its DPS. If one gun or item lets you instawin every run you pick it up in, then it should be nerfed or reworked, simple as that.

I agree with you. To have to play worse / avoid using powerful items affects the fun I have with a game. I like a forced challenge.
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Date Posted: Feb 14, 2021 @ 1:33am
Posts: 11