BPM: BULLETS PER MINUTE

BPM: BULLETS PER MINUTE

View Stats:
Loot Goblino Sep 12, 2020 @ 3:30pm
a lot of the assets are reused assets from paragon
remove all of the paragon assets. the cover art for you game shouldn't be a character you didn't even make, its lazy and distasteful to people who actually enjoyed the game you snagged your assets from.
< >
Showing 1-15 of 27 comments
HopefullyHeroic Sep 12, 2020 @ 9:41pm 
Paragon assets were made available FOR people to use. No one is forcing you to play this game. I think it's unique enough of a game to certainly not be called "lazy" especially from a dude who probably has never made a single 3d model in his life.
Czech Sep 13, 2020 @ 1:26am 
Like the above poster said, Paragon assets were sold off on purpose after the game was intentionally shutdown (which sucks imho because I really liked it). Are you saying that we should just let them go to waste?
Loot Goblino Sep 13, 2020 @ 2:23am 
Originally posted by HopefullyHeroic:
Paragon assets were made available FOR people to use. No one is forcing you to play this game. I think it's unique enough of a game to certainly not be called "lazy" especially from a dude who probably has never made a single 3d model in his life.


Originally posted by Czech:
Like the above poster said, Paragon assets were sold off on purpose after the game was intentionally shutdown (which sucks imho because I really liked it). Are you saying that we should just let them go to waste?

there is literally a game doing the exact same thing that uses entirely original assets called Metal: Hellsinger. The uniqueness factor of this game no longer exists, and its safe to call this game lazy when there is a similar game of blatantly higher quality. this game is most likely a cashgrab to cash in on the hype of Metal: Hellsinger because it doesn't come out til 2021. Just watch the trailer for it to see the stark difference in quality.
karmik Sep 13, 2020 @ 2:59am 
Originally posted by Retardo Milos:

there is literally a game doing the exact same thing that uses entirely original assets called Metal: Hellsinger. The uniqueness factor of this game no longer exists, and its safe to call this game lazy when there is a similar game of blatantly higher quality. this game is most likely a cashgrab to cash in on the hype of Metal: Hellsinger because it doesn't come out til 2021. Just watch the trailer for it to see the stark difference in quality.

Hellsinger was announced in June - https://www.youtube.com/watch?v=KDdIGZES1Wc
BPM was announced before that in April - https://www.youtube.com/watch?v=8J_6CTHKbIg

So you are wrong here about cashgrab.
renboy Sep 13, 2020 @ 3:38am 
I'm happy that Paragon's excellent assets are being used in other games - it would have been a shame to just lose them forever. (also, it's completely legal and basically what Epic wanted people to do).
Tuhnu Sep 13, 2020 @ 4:04am 
Originally posted by Retardo Milos:
its safe to call this game lazy when there is a similar game of blatantly higher quality.
The games are very similar but I wouldn't call Hellsinger objectively higher quality.

Right now some of the weapons (sword) don't seem to sync with the music very well and that's gonna take you out of the experience pretty fast when your game is supposedly all about that. This can of course be fixed fairly easily though, I imagine.

More importantly the weapon sounds in general don't add anything to the music. You're just firing on the beat and even then the shotgun, for example, doesn't allow for any creativity with its steady slow rhythm. Compare that to how the first weapon you apparently get in BPM - the revolver - lets you actually play around with the music. That makes the start of the game a lot more interesting.
Last edited by Tuhnu; Sep 13, 2020 @ 4:09am
The magnum is a much more interesting gun than the first.
Doomdood Sep 13, 2020 @ 9:16am 
Game is out on skidrow. Its really bad. Bosses and character models, shop owners all lifted from paragon. No originality here. Im even 90% sure the music is royalty free as well
Vivianite Sep 13, 2020 @ 1:07pm 
at least they're gonna be put to use in a better game then a DOA game
Kptn Howdy Sep 13, 2020 @ 5:32pm 
Originally posted by Doomdood:
Game is out on skidrow. Its really bad. Bosses and character models, shop owners all lifted from paragon. No originality here. Im even 90% sure the music is royalty free as well
at least don't talk out your ass if you're gonna try to critcize a game
Half-Vampire Sep 13, 2020 @ 6:04pm 
Originally posted by Vivianite:
at least they're gonna be put to use in a better game then a DOA game
My thoughts exactly, at least it's not forgotten.
Hell+ Sep 14, 2020 @ 3:23am 
Here's the thing about asset use; it is in no way inherently lazy, games are incredibly hard to make and a small team who may not have the same amount of modelling experience to give their game the needed look they desire are completely in their rights to use assets. If an asset is properly credited and used with the proper permissions, which they are in this case, and sufficient things have been done to the game itself to allow it to be distinctive and not just a lazy cashgrab, which in this case has, then that's literally what assets are for. They allow creators to focus on their talents and make a better game faster than they otherwise would've been able to do. Even then Assets when used properly still require implementation, animation tweaking, programming logic and so on...to do it properly is not necessarily easy when you're trying to implement it into a game and keep consistency in art and so on.

The developers are not lazy, I think to accuse them of laziness is genuine ignorance at the work that has still gone into this game. Also claiming it's "distasteful" is just silly, Epic gave these assets to developers to allow the work to live on, to give the game a legacy beyond itself, yes it's sad that Paragon died, but Epic decided to let it live on in their engine through the work of others who lack their resources, stuff like this is why they did it in the first place.
super swede Sep 14, 2020 @ 3:57am 
Look the only problem i have with the game is the reload animations are kind of meh..have you seen the revolver animations when he reloads it ? the revolvers ammo stays in while he loaks in much tinier bullets if you check the animation.. ive seen the gameplay and it looks fine but the reload animations lokks abit...well they look bad..to be honest...its the same reload animation for the shotgun as well as the revolver...if the game devloper cant animate his own reload animations thats fine but outsurce it or make them at least abit better

i honestly usually dont have a problem with ingame animations but some things just bug me and ths when games use the same animation for different guns..i mean cmon..it doesnt look good at all

im going to check out the demo and play it a while and see if i like it and might buy it but thats what bugged me so far
Joey Sav Sep 14, 2020 @ 4:38am 
Are we really going to try and have a debate with a guy who's steam name is "retardo milos"
Joey Sav Sep 14, 2020 @ 4:40am 
Originally posted by Doomdood:
Game is out on skidrow. Its really bad. Bosses and character models, shop owners all lifted from paragon. No originality here. Im even 90% sure the music is royalty free as well

You go make a game and a unique concept and then get back to me......oh wait...
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: Sep 12, 2020 @ 3:30pm
Posts: 27