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For example if I had a song named “My song.wav” and it’s bpm is 115, I’d have to rename the file to “My song 115bpm.wav”
There is nothing complicated about this system. The devs made a video that can't be any clearer. It's not the devs fault if you are a child with little knowledge, or just plain stupid.
They showed what buttons to press, where to put the files, what filetype to use, why it might not work. Designing a feature that auto-detects rhythm in a song is ridiculously hard at the moment.
The human brain can distinquish what rhythm to follow from countless samples, but programming that is something we need an AI for.
There's plenty of games that do just fine well before this one.
Aside from that, you seem extremely aggressive and taking this personally. I never said it was hard to do, I said it was needlessly complicated due to how many rhythm games already exist where you don't need to do anything aside from choosing a song from a folder it's already in.
Work on your problems of insulting people and being aggressive for no reason.
I haven't played many rhythm-based games before, and my claims are based on intuition. I would love to know some rhythm games that have this "auto-detection" built in, because I love songs with alternating rhythm.
Also my comment is hardly aggressive. From my perspective, rhythm-auto-detection does not exist, or is very rare and you were expecting something unreasonable, whereas the system in BPM is quite simple. For example installing a trade-macro for Path of Exile is more complicated than this.
"It's not the devs fault if you are a child with little knowledge, or just plain stupid."
Seems completely unrelated and unneeded.
What a waste of time. Well I hope you use examples in your arguments in the future, so the other person you are messaging can take you seriously and the discussion achieves something.
I admit I should have phrased it like "It's not the devs fault if you have very little experience with computers and something like this is hard", but insinuating someone is dumb is the mildest form of verbal abuse. You need to grow a backbone on the internet, because there are disagreeable people like me, and then there are actual ♥♥♥♥♥♥♥♥.
This subject matter has me on edge, because your attitude screams "this game already has a better version of that, so let's discourage developers by ♥♥♥♥♥♥♥♥ on updates". Entitlement is rampant.
Just dig that hole.
STEPBACK 128bpm
But in-game, with custom music turned on there is no music audio. The Crosshair has the beat but nothing plays. Tried it with 10 other songs. Uninstalled/reinstalled still nothing. The tracks play on windows no problem. I'm going crazy. Also tried mp3's.
Beat Hazard and audiosurf both do to my memory.
But you're probably just gonna get pissy over nothing just for getting an answer.
Both Beat Hazard and Audiosurf do indeed analyze the custom music, but they do not (need to) do exact beat detection. They measure intensity of the music do create visual effects and such, but their concepts do not rely on exact timings. Audiosurf for example places rings around the track when there is something akin to beat, they you will often find them misplaced. Also it sometimes gives you a looping even though there isn't something intense going on in the song.
Those imprecisions are acceptable for those games as they have only visual effects, but do not impact the gameplay much. If you however rely on exact timings like BPM does, these would cause a huge frustration for the player.