BPM: BULLETS PER MINUTE

BPM: BULLETS PER MINUTE

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Tumppe Oct 5, 2022 @ 4:06am
Cant do anything with custom music
Tried both .mp3 and .wav and neither work
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Showing 1-13 of 13 comments
Ip Oct 5, 2022 @ 12:08pm 
Did you add “___bpm” to the file name? You need to add an integer representing the song’s bpm to the file name.

For example if I had a song named “My song.wav” and it’s bpm is 115, I’d have to rename the file to “My song 115bpm.wav”
CURSEDNUGGS Oct 7, 2022 @ 10:06am 
check if you didn't add a space in the bpm part as well. If it is written like "120 bpm" it won't work.
Tumppe Oct 7, 2022 @ 11:03am 
Originally posted by DRGNDST:
check if you didn't add a space in the bpm part as well. If it is written like "120 bpm" it won't work.
Thank you so much!
KounterFIT Oct 9, 2022 @ 1:46am 
What a needlessly complicated system.
Zachmark571 Oct 9, 2022 @ 1:56am 
Originally posted by KounterFIT:
What a needlessly complicated system.

There is nothing complicated about this system. The devs made a video that can't be any clearer. It's not the devs fault if you are a child with little knowledge, or just plain stupid.

They showed what buttons to press, where to put the files, what filetype to use, why it might not work. Designing a feature that auto-detects rhythm in a song is ridiculously hard at the moment.

The human brain can distinquish what rhythm to follow from countless samples, but programming that is something we need an AI for.
KounterFIT Oct 9, 2022 @ 2:00am 
Originally posted by Zachmark571:
Originally posted by KounterFIT:
What a needlessly complicated system.

Designing a feature that auto-detects rhythm in a song is ridiculously hard at the moment.

There's plenty of games that do just fine well before this one.

Aside from that, you seem extremely aggressive and taking this personally. I never said it was hard to do, I said it was needlessly complicated due to how many rhythm games already exist where you don't need to do anything aside from choosing a song from a folder it's already in.

Work on your problems of insulting people and being aggressive for no reason.
Zachmark571 Oct 9, 2022 @ 2:18am 
Originally posted by KounterFIT:
Originally posted by Zachmark571:

Designing a feature that auto-detects rhythm in a song is ridiculously hard at the moment.

There's plenty of games that do just fine well before this one.

I said it was needlessly complicated due to how many rhythm games already exist where you don't need to do anything aside from choosing a song from a folder it's already in.

Work on your problems of insulting people and being aggressive for no reason.

I haven't played many rhythm-based games before, and my claims are based on intuition. I would love to know some rhythm games that have this "auto-detection" built in, because I love songs with alternating rhythm.

Also my comment is hardly aggressive. From my perspective, rhythm-auto-detection does not exist, or is very rare and you were expecting something unreasonable, whereas the system in BPM is quite simple. For example installing a trade-macro for Path of Exile is more complicated than this.
KounterFIT Oct 9, 2022 @ 2:36am 
Originally posted by Zachmark571:
Originally posted by KounterFIT:

There's plenty of games that do just fine well before this one.

I said it was needlessly complicated due to how many rhythm games already exist where you don't need to do anything aside from choosing a song from a folder it's already in.

Work on your problems of insulting people and being aggressive for no reason.

Also my comment is hardly aggressive..

"It's not the devs fault if you are a child with little knowledge, or just plain stupid."

Seems completely unrelated and unneeded.
Last edited by KounterFIT; Oct 9, 2022 @ 2:37am
Zachmark571 Oct 9, 2022 @ 2:59am 
Originally posted by KounterFIT:
Originally posted by Zachmark571:

Also my comment is hardly aggressive..

"It's not the devs fault if you are a child with little knowledge, or just plain stupid."

Seems completely unrelated and unneeded.

What a waste of time. Well I hope you use examples in your arguments in the future, so the other person you are messaging can take you seriously and the discussion achieves something.

I admit I should have phrased it like "It's not the devs fault if you have very little experience with computers and something like this is hard", but insinuating someone is dumb is the mildest form of verbal abuse. You need to grow a backbone on the internet, because there are disagreeable people like me, and then there are actual ♥♥♥♥♥♥♥♥.

This subject matter has me on edge, because your attitude screams "this game already has a better version of that, so let's discourage developers by ♥♥♥♥♥♥♥♥ on updates". Entitlement is rampant.
KounterFIT Oct 9, 2022 @ 3:07am 
Originally posted by Zachmark571:
Originally posted by KounterFIT:

"It's not the devs fault if you are a child with little knowledge, or just plain stupid."

Seems completely unrelated and unneeded.

What a waste of time. Well I hope you use examples in your arguments in the future, so the other person you are messaging can take you seriously and the discussion achieves something.

I admit I should have phrased it like "It's not the devs fault if you have very little experience with computers and something like this is hard", but insinuating someone is dumb is the mildest form of verbal abuse. You need to grow a backbone on the internet, because there are disagreeable people like me, and then there are actual ♥♥♥♥♥♥♥♥.

This subject matter has me on edge, because your attitude screams "this game already has a better version of that, so let's discourage developers by ♥♥♥♥♥♥♥♥ on updates". Entitlement is rampant.

Just dig that hole.
Crusty Oct 11, 2022 @ 12:24am 
Okay. So I have my .wav file in the default folder. and its name exactly is

STEPBACK 128bpm

But in-game, with custom music turned on there is no music audio. The Crosshair has the beat but nothing plays. Tried it with 10 other songs. Uninstalled/reinstalled still nothing. The tracks play on windows no problem. I'm going crazy. Also tried mp3's.
GooseKing0420 Oct 15, 2022 @ 11:34pm 
Originally posted by Zachmark571:
Originally posted by KounterFIT:

There's plenty of games that do just fine well before this one.

I said it was needlessly complicated due to how many rhythm games already exist where you don't need to do anything aside from choosing a song from a folder it's already in.

Work on your problems of insulting people and being aggressive for no reason.

I haven't played many rhythm-based games before, and my claims are based on intuition. I would love to know some rhythm games that have this "auto-detection" built in, because I love songs with alternating rhythm.

Also my comment is hardly aggressive. From my perspective, rhythm-auto-detection does not exist, or is very rare and you were expecting something unreasonable, whereas the system in BPM is quite simple. For example installing a trade-macro for Path of Exile is more complicated than this.

Beat Hazard and audiosurf both do to my memory.
But you're probably just gonna get pissy over nothing just for getting an answer. :steammocking:
Gordin Oct 16, 2022 @ 5:17am 
Originally posted by GooseKing0420:
Beat Hazard and audiosurf both do to my memory.

Both Beat Hazard and Audiosurf do indeed analyze the custom music, but they do not (need to) do exact beat detection. They measure intensity of the music do create visual effects and such, but their concepts do not rely on exact timings. Audiosurf for example places rings around the track when there is something akin to beat, they you will often find them misplaced. Also it sometimes gives you a looping even though there isn't something intense going on in the song.

Those imprecisions are acceptable for those games as they have only visual effects, but do not impact the gameplay much. If you however rely on exact timings like BPM does, these would cause a huge frustration for the player.
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