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Best color option for visibility?
I messed around but couldn't find any sweet spot, often enemy projectiles blend with all the other colors, or entire enemies (Like a flying one that I absolutely have trouble seeing both it and its projectile)

Any tips for the color settings? I like everything about the game I just have trouble seeing some enemies and their projectiles.
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Showing 1-2 of 2 comments
[T]aKer Oct 3, 2022 @ 6:15pm 
Here's my settings. I see pretty much correctly everywhere, the most important being the Saturation / Gamma combo:
  • Gamma: 2.2 (there's still some darker spots but not in enemy rooms so it's fine for me)
  • Asgard: 60% Saturation - 2.5% Color (makes it a bit more yellow for a "castle" look)
  • Vanaheim: 60% Saturation - 5% Color (makes it green, it's a it's nature-themed)
  • Svartalfheim: 60% Saturation - 0% Color
  • Helheim: 80% Saturation - 0% Color (that one has a ton of noisy elements, it's hard to balance it, you'll have to play with the saturation to find what you prefer; Also that level still look decent with 0-2% color shift if you want something a bit different)
  • Crypt: 0% Satuartion (doesn't work) - 55% Color (55% color gives it a nice blue tint for a more unique "underground" feeling; for the saturation, it uses the "Asgard" value. You can have decent visibility with 10-20% Saturation but Asgard itself will look worse in my opinion.
MarkedMarkyMark Oct 3, 2022 @ 7:54pm 
Originally posted by TaKer:
Here's my settings. I see pretty much correctly everywhere, the most important being the Saturation / Gamma combo:
  • Gamma: 2.2 (there's still some darker spots but not in enemy rooms so it's fine for me)
  • Asgard: 60% Saturation - 2.5% Color (makes it a bit more yellow for a "castle" look)
  • Vanaheim: 60% Saturation - 5% Color (makes it green, it's a it's nature-themed)
  • Svartalfheim: 60% Saturation - 0% Color
  • Helheim: 80% Saturation - 0% Color (that one has a ton of noisy elements, it's hard to balance it, you'll have to play with the saturation to find what you prefer; Also that level still look decent with 0-2% color shift if you want something a bit different)
  • Crypt: 0% Satuartion (doesn't work) - 55% Color (55% color gives it a nice blue tint for a more unique "underground" feeling; for the saturation, it uses the "Asgard" value. You can have decent visibility with 10-20% Saturation but Asgard itself will look worse in my opinion.

This is helpful! Thank you, at the very least the first stage is a bit better, the Crypt kinda isn't cause it's too dark.

Honestly all my issues would be fixed if there was an outline option now that i think about it.
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