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Informar de un error de traducción
Example "Disco Descent - Danny Baranowsky - Necrodancer OST 115bpm"
I know I can turn on Rhythm-assist, but I want to play without it. Especially because some of the songs where it does that are my favorite and really fit the game well. Does anyone know why that happens and if there's possibly something that I can do in audacity to adjust that? The tempo itself is fine.
The song is on beat, but shooting is on the downbeat. For example the beat is "1 and 2 and 3 and 4." In order to shoot I'll have to click on the AND rather than the 1 otherwise it counts as a missed beat and it won't fire (as well as reset my multiplier).
I hope that makes sense.
You can try checking out the BPM Soundtrack DLC. I think even if you don't buy it, it at least shows you a list of the songs. You can probably also doublecheck on youtube.
My advice is to use audacity and round the BPM up to 85, that's what I typcically do
That's strange. It didn't seem to work for me. I tried using a 72.5 bpm song as `SONG NAME 145bpm.wav`, but there were just no beats when it played (So i couldn't attack or dash).
I slowed it down to 60 bpm as 120bpm.wav, which strangely didn't work either.
Finally, i sped it up to 80bpm, which worked at the end.
On that note, is there any hope for variable bpm support? As in, a song starts out at 80 bpm, then switches to 90 somewhere through?
Maybe custom soundtracks could handle this by having the user create an ini - or another type of config file - with the same name as the audio file, containing the bpm rates inside.
While it is possible to slow down or speed up parts of the song to a consistent bpm, to me it feels like it should be a last-ditch workaround, and not really a solution, as it somewhat ruins the music.