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[Sanngriðr - Hellish] I'm in pain
I am currently attempting to obtain the last three achievements of the game by completing a run on hellish with Sanngriðr.
I have extensively played BPM in the last month or two and so far I had no issue understanding the mechanics of the game, the effects of various items, the attack patterns of the enemies and their weak points.
However, the -1189 losing streak with Sanngriðr, as well as the few times I got past Vanaheim 2, makes me think otherwise.

Hence, does anyone have any advice to give me that would help me complete a run with Sanngriðr on Hellish difficulty?
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Showing 1-12 of 12 comments
LukaLoginska May 12, 2022 @ 2:44am 
ouch, that's one heck of a losing streak, my condolences to your time spent
Generally Sanngriðr force you to learn how to position yourself better, and the secret art of predicting shots before they come.

Because of BPM's graphic style you sometimes can't see shots coming because they blend so well with the background, so you actually need to pre-empt shots, rather than react to incoming shots. I know it's weird but think about it.

Also, moving around in such a way to bunch up enemies in one spot is the most ideal strategy for getting yourself out of crazy situations where you're receiving shots from all angles. You want to reduce your vulnerable angles as much as possible, so walls and cover are your friend
Yuri Tarded May 12, 2022 @ 3:17am 
Originally posted by LukaLoginska:
ouch, that's one heck of a losing streak, my condolences to your time spent
Generally Sanngriðr force you to learn how to position yourself better, and the secret art of predicting shots before they come.

Because of BPM's graphic style you sometimes can't see shots coming because they blend so well with the background, so you actually need to pre-empt shots, rather than react to incoming shots. I know it's weird but think about it.

Also, moving around in such a way to bunch up enemies in one spot is the most ideal strategy for getting yourself out of crazy situations where you're receiving shots from all angles. You want to reduce your vulnerable angles as much as possible, so walls and cover are your friend

Thanks for the feedback LukaLoginska. If you do not mind I would like to follow up with some additional questions regarding the early game.

As of now, my main strategy is (ordered by priority):
1) Get a better weapon (literally everything but the shotgun pistol)
2) Start investing in Range and Damage
3) With the remaining money, buy useful items from the shop

Surely using a key to access Asgard Crypts is a high-risk high-reward strategy that in some of my previous runs (with other characters) has made the mid and end game much easier.
However, more often than not I get plowed by Vargr's fireballs. I have considered, as you said, to predict their shots and preemptively dodge but I cannot figure out their attack pattern.

Thus:
- Would you consider sharing an alternative early game strategy to the one I mentioned above?
- Should I invest some time getting familiar with the Asgard Crypts or straight up skip it?

Yours truly,
Tarded Yuri
Nyumich May 13, 2022 @ 8:44pm 
I managed to did it just earlier today, so I have some fresh tips for you:

In Asgard I, don't spend any money until you find your shop and your blacksmith (if he is there), since you can get the gauss cannon for 15coins or any other weapon with good range. Don't be afraid to do the first wave of the challenge room if you need 3-5 coins.

After a while, I never went to the Crypts. I never had difficulties to have decent stats or good items. I preferred to save my key for the library to have a chance to get the valkyrie's veil early (even though it never happened)
However it's up to you. I personally couldn't stand the Crypts since most of the time you're just way too weak to have a pleasant time but I can argue that skipping some of the ♥♥♥♥♥♥♥♥ modifier the first boss can have is a good thing.

Like you said, Range and Damage are really important and I would priorities items that gave me that unless the "Spacewalker" or "Angelic Boots" is available.

My best tip, is simply to be consistent during the early game. You should be able to reach Vanaheim I maybe 60% of the time without breaking much of a sweat and after a while even Vanaheim I-II is not that "hard" you mostly need Range by that point.
The rest of the game is more of the same, not that it's free by any mean but I feel like the first 4 stages are the hardest since, most of that time, you're the weakest.

In a nutshell, the longer you survive with an (below) average build, the better you get. The more Shops + Blacksmiths you find, the more chances you get to have a comfortable build to tackle the end game so you don't always rely on your first two items each run

I don't have much to add, watch other's gameplay you can always learn a thing or two.
It's easier said than done but try to stay calm and adapt to whatever the game throws at you.
You also have to accept that some losses are ♥♥♥♥♥♥♥♥ and others are simply your fault
Yuri Tarded May 13, 2022 @ 11:12pm 
Originally posted by Nyumich <3:
I managed to did it just earlier today, so I have some fresh tips for you:

In Asgard I, don't spend any money until you find your shop and your blacksmith (if he is there), since you can get the gauss cannon for 15coins or any other weapon with good range. Don't be afraid to do the first wave of the challenge room if you need 3-5 coins.

After a while, I never went to the Crypts. I never had difficulties to have decent stats or good items. I preferred to save my key for the library to have a chance to get the valkyrie's veil early (even though it never happened)
However it's up to you. I personally couldn't stand the Crypts since most of the time you're just way too weak to have a pleasant time but I can argue that skipping some of the ♥♥♥♥♥♥♥♥ modifier the first boss can have is a good thing.

Like you said, Range and Damage are really important and I would priorities items that gave me that unless the "Spacewalker" or "Angelic Boots" is available.

My best tip, is simply to be consistent during the early game. You should be able to reach Vanaheim I maybe 60% of the time without breaking much of a sweat and after a while even Vanaheim I-II is not that "hard" you mostly need Range by that point.
The rest of the game is more of the same, not that it's free by any mean but I feel like the first 4 stages are the hardest since, most of that time, you're the weakest.

In a nutshell, the longer you survive with an (below) average build, the better you get. The more Shops + Blacksmiths you find, the more chances you get to have a comfortable build to tackle the end game so you don't always rely on your first two items each run

I don't have much to add, watch other's gameplay you can always learn a thing or two.
It's easier said than done but try to stay calm and adapt to whatever the game throws at you.
You also have to accept that some losses are ♥♥♥♥♥♥♥♥ and others are simply your fault

Hey Nyumich, thanks a lot for your thorough reply and congrats on completing hellish difficulty with Sanngriðr.

I would say that I agree with most of what you have said. I would argue that Vanahelm I-II are the second-hardest zones in the game (after Hellheim of course) not only because in general the character is underequipped but also because they involve three of the toughest enemies in the game: Guardians, Clockwork souls and infinitely spawning flies (I am aware that the latter is not accurate, but, for the sake of the argument, let us pretend it is true). Let me clarify that the enemies by themselves are not that hard to defeat but a combination of them is surely challenging to face.
My main concern is not Asgard I or II which I know like the back of my hand, but rather getting out of Vanahelm.

Besides that you are completely right:
- Spacewalker is THE most important item to acquire and, oddly enough, I usually prefer it over the Lion Heart. This is because after that the game becomes a run of Odr which is arguably easier and the Vanahelm becomes a walk in a park.
- Valkyrie's Veil is OP but unfortunately I managed to find it maybe three times in all my attempts. (This was the main reason that led me to consider trying Asgard Crypts actually)
- I will definitely try to save up as much coins as possible in the early stage and only spend them when I cleared all the rooms or save them if there is no blacksmith.
- I will most certainly clear the first round of the challenge room in the early game.

Once again, thanks a bunch for your suggestions. I am sure they will serve me well.
Turn on auto rhythm and use Lion shield exploit, each time you get damage, lion shield will revive you and with that, restart run by simply going main menu and click continue
Yuri Tarded May 14, 2022 @ 5:30am 
Originally posted by D҉e҉m҉o҉n҉D҉r҉a҉g҉o҉n:
Turn on auto rhythm and use Lion shield exploit, each time you get damage, lion shield will revive you and with that, restart run by simply going main menu and click continue

Idk man, I kinda want to get the achievements in a legit way.
First and foremost, I do not endorse the use of auto rhythm since, in my humble opinion, it is a feature that is misplaced in a game centered around shooting, dodging and jumping on the beat. Plus I have extensively played the game (128 hours on record) and I do not really struggle to keep the multiplier maxed out.
I could care less if other people use it, but it is not my thing.

Secondly, completing the run using exploits (i.e. quitting the game when the lion heart shield gets depleted or using cheat engine to get an absurd amount of money in the bank as I have seen doing on youtube) will most definitely leave me unsatisfied.

Nonetheless. I appreciate your suggestions, I am sure someone else will find them useful
cheat engine? thats is beyond me, i had struggle with Helheim I, skeleton mages and beating heart (small room to dodge) soi find Leion shield usefull, auto rhythm is only option but sure off or on, your choice,
Btw Lucky you, today im still called cheater for using lion shield exploit, hey if that wasnt patched from begin and still its on, not my problem.
Yuri Tarded May 14, 2022 @ 6:05am 
Originally posted by D҉e҉m҉o҉n҉D҉r҉a҉g҉o҉n:
cheat engine? thats is beyond me, i had struggle with Helheim I, skeleton mages and beating heart (small room to dodge) soi find Leion shield usefull, auto rhythm is only option but sure off or on, your choice,
Btw Lucky you, today im still called cheater for using lion shield exploit, hey if that wasnt patched from begin and still its on, not my problem.

I just want to clarify that i don’t care if someone uses exploits. Nevertheless, the Lion Heart shield exploit is in the game and as such I would not label it as cheating. All things considered, it is a valid strategy that one can adopt.

The point that I was trying to make in my reply is that I have completed all characters so far playing the game as it was intended by the developers.
It feels pointless to throw away all the challenges that I faced and all the mechanical skill that I developed, just to get an achievement icon in my steam profile. (what I want when i finish the game is to look back at my journey and see how far I have come since I have first started playing the game)

All the best,
Yuri
I wish you best too, because Sanngriðr on hellish is way harder than any dark souls i ever had.
Nyumich May 14, 2022 @ 9:51am 
At first, I also thought that Vanaheim was impossible and pure bs without an insane build but the more I was able to get to it the more I was able to learn some kind of pattern for each room.
It's really a feeling you get, stay behind walls/pillars but don't stay too still either. You can run in circle in some rooms and others it's better to simply move left and right while jumping most of the time.
The key is to keep a good distance between you and the ennemies while keeping your back really close to a wall so you can simply react to what's in front of you.
That's why I said range is really important at that point to feel "safe" but I mostly repeating what LukaLoginska said.

I hate the Guardians but never be greedy or panic when they are present: Try to kill as many weak ennemies and/or flies as you can before the first wave of 4 attacks after that you either decide if you want to take him out quickly or you wait and kill even more ennemies

I would mostly say the same for the clockwork but jumping was key. You also can oneshot them if you hit their weakspot but it's not really reliable.
If you find one during Asgard you can try to clear the room by leaving him alive until the very end just to get a feel with him.

When the spawners are present, destroy one whenever you feel safe and don't hesitate to kill ennemies already close to you even if they respawn it's not worth the risk.
Those rooms are more of an endurance test.

Like I said once you are able to be somewhat consistant in Vanaheim, the more chances you have to get far into the run !



The run that made me win started with the Lever action, a weapon that I hate because of the reloading and shooting, but it has good range so I went with it, Six Shooter and Angelic Boots got maybe 4-5 damages when I left Asgard II and Helm Rage just before exiting it

Vanaheim I, I just got more stats and clips but during Vanaheim II I got the Veil, which was the second time I got it, and I found the Haunted Revolver in a chest which probably saved me from dying to the boss.

Finally found the Gauss Cannon in Hellheim I, in the blacksmith and after that It's was up to me to not choke.
I don't even remember having a shield maybe had the Beserker's Arm. Switch my boots to the Giant Slayer Boots for the final boss and that was it.

I got it twice so the Veil was definitly what made me win but the Angelic Boots really helped me get to it

All in all, don't forget that jumping is not tied to the beat and don't be afraid to dash away from ennemies. You have to be quick when analysing a room at any moment, you never know what ennemy is sneaking behind you.
Kill as many ennemies as you can during the small period of time where they are not really moving when you enter a room.
If you haven't, turn the saturation down to 50-60% for each levels so that you gain a bit of visibility.

Sanngrior on Hellish is way harder than any dark souls just because the balance is not quite there and they're not enough defensive items for her.
It may be a test of skill and patience but you have to stay almost perfect for 30-40min it's kind of insane.
The fact that a fly takes up to 5-6 shots to kill at the start is stupid and you can't always rely on hitting a weak spot because the "autoaim" is not reliable, it can make it even more frustrating.
Sometimes you just lose because you simply can't do anything with the early bosses' modifiers.
It's clearly not impossible but it takes quite a lot to do. Some adjustements should have been done to the difficulty to make it a bit fairer, in my opinion !
Yuri Tarded May 14, 2022 @ 10:47am 
Originally posted by Nyumich <3:
At first, I also thought that Vanaheim was impossible and pure bs without an insane build but the more I was able to get to it the more I was able to learn some kind of pattern for each room.
It's really a feeling you get, stay behind walls/pillars but don't stay too still either. You can run in circle in some rooms and others it's better to simply move left and right while jumping most of the time.
The key is to keep a good distance between you and the ennemies while keeping your back really close to a wall so you can simply react to what's in front of you.
That's why I said range is really important at that point to feel "safe" but I mostly repeating what LukaLoginska said.

I hate the Guardians but never be greedy or panic when they are present: Try to kill as many weak ennemies and/or flies as you can before the first wave of 4 attacks after that you either decide if you want to take him out quickly or you wait and kill even more ennemies

I would mostly say the same for the clockwork but jumping was key. You also can oneshot them if you hit their weakspot but it's not really reliable.
If you find one during Asgard you can try to clear the room by leaving him alive until the very end just to get a feel with him.

When the spawners are present, destroy one whenever you feel safe and don't hesitate to kill ennemies already close to you even if they respawn it's not worth the risk.
Those rooms are more of an endurance test.

Like I said once you are able to be somewhat consistant in Vanaheim, the more chances you have to get far into the run !



The run that made me win started with the Lever action, a weapon that I hate because of the reloading and shooting, but it has good range so I went with it, Six Shooter and Angelic Boots got maybe 4-5 damages when I left Asgard II and Helm Rage just before exiting it

Vanaheim I, I just got more stats and clips but during Vanaheim II I got the Veil, which was the second time I got it, and I found the Haunted Revolver in a chest which probably saved me from dying to the boss.

Finally found the Gauss Cannon in Hellheim I, in the blacksmith and after that It's was up to me to not choke.
I don't even remember having a shield maybe had the Beserker's Arm. Switch my boots to the Giant Slayer Boots for the final boss and that was it.

I got it twice so the Veil was definitly what made me win but the Angelic Boots really helped me get to it

All in all, don't forget that jumping is not tied to the beat and don't be afraid to dash away from ennemies. You have to be quick when analysing a room at any moment, you never know what ennemy is sneaking behind you.
Kill as many ennemies as you can during the small period of time where they are not really moving when you enter a room.
If you haven't, turn the saturation down to 50-60% for each levels so that you gain a bit of visibility.

Sanngrior on Hellish is way harder than any dark souls just because the balance is not quite there and they're not enough defensive items for her.
It may be a test of skill and patience but you have to stay almost perfect for 30-40min it's kind of insane.
The fact that a fly takes up to 5-6 shots to kill at the start is stupid and you can't always rely on hitting a weak spot because the "autoaim" is not reliable, it can make it even more frustrating.
Sometimes you just lose because you simply can't do anything with the early bosses' modifiers.
It's clearly not impossible but it takes quite a lot to do. Some adjustements should have been done to the difficulty to make it a bit fairer, in my opinion !

I definitely agree with all of the above. Especially all of what you have said about the clockwork soul.
Funny enough I actually rush to it whenever I find one on Asgard I-II and even though I am so close to it that I can punch it through the monitor, it sometimes take 2-3 shots before I hit the weak spot.
My impression is that its pattern is similar to the ice witch (where you just have to move slightly to the left/right), but idk the spinning animation throw me off guard sometimes (not to mention the awkward delay).

On the note of jumping not being tied to the beat, I do not completely agree: i’m assuming you are trying to say that you have to jump on the beat but at the same time you are able to either shoot or dodge, which does not happen when performing one of the latter actions.

Nonetheless, I appreciate you sharing your experience. I will make sure to try out all of your advice.

P.S. it would be actually interesting to have some kind of challenge (like the boss rush) where you can practice the timing with enemies of your choice. As of now I fill that my knowledge of enemies attack patterns is based mainly on sheer instincts.
Last edited by Yuri Tarded; May 14, 2022 @ 10:49am
Nyumich May 14, 2022 @ 2:35pm 
The problem with the Clockwork is that you never encounter him in a situation where his attack is easily dodgeable by simply moving a bit to the left or right and don't look at his animation you'll focus on everything else. You either have to focus on him early on or to kill everything around him. Since he can't aim up or down, double jumping to avoid its attack is still the easiest way to me.
Act like the whole game is a danmaku or any other rhythm game, watch a little bit ahead of you and not what's right in front of you so that you have the time to react and adapt.

About the jump, no I meant that you can jump whenever you want. It won't interfere with any of your actions

Yeah I agree, some sort of gauntlet mode using various layout in the game or simply being able to start at any level with the build of your choice because the Practice difficulty is only useful when you first start the game and want to get used to the timing.

Watch Graslu's run on xbox since the controls on a controller are a tad stiffer you can learn from his positioning.

I don't think I have much more to add, unless you have something specific to ask
Anyway, I wish you the best ! Try to still have fun with the game and I hope that one day you'll post a screen of your win here !
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