Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Besides i dont really play anyone who have health because it can be increased up to 300hp +shields which removes the threat of death. Thats why Odr and Sangri were the only options for real challenges. Skuld and Helfjotur have interesting health, but they still can take more than one hit.
Hopefully next update will have characters with instant death and somewhat of an interesting things to offer
Run starts with random weapon, skills, items, and health/max/shield amount. You don't 'unlock' his abilities. That's why he's the variety guy to me.
Honestly, I beat Odr on Easy and Hard in very few runs (my first run and about 4 runs, respectively), and Sanngrior on Easy didn't take me that many runs either (20, I think).
But I'm up to 90 runs on Sanngrior Hard and I've only gotten to Helheim a handful of times. The majority of the threat comes from enemies that combine "total invulnerability" and "projectiles that lead you", that is when I'm not being instantly deleted by bats and scorpions within 1 second of entering a room.
Seems like people keep a count of runs, need to pick it up too. Took me about a 2 weeks for Hard Sangrior, one sessions per day, probably around 100+ runs total.
I only had a 2 levels that made me die frequently with her.
Svartelfheim 1 with tight rooms, ton of projectiles and clockwork ♥♥♥♥♥♥♥♥. Feels like that clockworks have got buffed with projectile speed and precision after the last update.
Helheim 1 there is only one threat - skeleton mages, there is one specific room with lava, and multiple Fly hives which makes you multitask like in none other room ever, flying Skeleton mages just an extra sauce here.
Some bosses are also annoying with non distinguishable attacks like that fatass in Vanaheim 1 with one whole room based attack, where you have to get into the circle quick. Odr had easy time teleporting to it, but her...
The game keeps the count of your current streak on the character select screen.