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But typical rhythm games don't really suffer from this. If you click 6 times in a second when you should only be able to click 4, then one of the clicks must necessarily be a mistake, no way around it. Also, I see BPM already has a setting to make the rhythm check more strict, so you have to be closer to the beat for a successful shot/reload. I think the ability to change a song's pace would be a welcome one, even if we didn't have much freedom in how much we can speed it up or slow it down.