BPM: BULLETS PER MINUTE

BPM: BULLETS PER MINUTE

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AWE INTERACTIVE  [utvikler] 16. sep. 2020 kl. 5.42
FEATURE REQUEST MEGA-THREAD
Hey guys, we think it would be helpful as we work on patch #1 to have one place for all the feature requests to go. So if you could check this thread for duplicates. Bug requests to go in the "BUG MEGA-THREAD".
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i don't know if anyone has said this but i would like either

A: a mod like the most recent guitar hero games, where we can add in our own songs

or

B: spotify integration so we can play to the beats of our favorites.

the first is definitely more likely and technically accessible for the actual software i would assume, but i would like either. think it would be fun.
Namz 11. juni 2021 kl. 15.17 
Not really a feature request but a request anyway: Please add "The Crypt" to the OST that can be bought for the game. Thanks!
Ko0bles 15. juni 2021 kl. 14.15 
Please, please, please rework the way the mouse sensitivity is set. In the current state the game is completely unplayable for me. I try to use the same sens for all games, but your lowest possible in BPM is way higher than my go to sens! Make it a scale of a hundred with your default somewhere in the middle to give room on both sides. Or add some sort of multiplier..
ErrorFound040 16. juni 2021 kl. 5.10 
I didn't know where to write that so I'll write it here : Skuld's weapon is not the same in the character selection and in-game.
The Dude 17. juni 2021 kl. 11.49 
Remove the inverted floor modifier. It is more tedious than fun.
o Homem sem Talento 19. juni 2021 kl. 7.39 
Very good game, but half of the weapons are not worth it and not satisfactory to use. The weapons of explosive projectiles, for instance, don't have a big enough radius on their explosive damage. Having to kill enemies individually with a rocket launcher sucks away all the fun of this weapon archetype. The shotguns also have a ridiculously short range and not enough spread to make them fun to use. Why risk using slow, short range weapons that force you to take more risk if you can use something else?

In regards to enemies, maybe buff the ground enemies and make the fliers less numerous.
Maybe buff the bosses so they don't die that fast too.
Nikolaier 24. juni 2021 kl. 21.54 
As others have stated before, adding The Crypt to the official OST would be great
Hazuki-chan 29. juni 2021 kl. 7.23 
I strongly feel that the health display should be changed from the FPS-default "numbers, with 100 as default" to a more roguelike graphical display, i.e. four hearts for Göll, one per actual hit point, and they are shown darkened/faded for missing (but healable) health. Similarly, shields for armor/steel "health". The reason is, enemy attacks nearly all deal 25 damage; a few deal 12.5, I believe (like the damage wall in certain chest rooms). The half-faded health hits could be represented by a half-missing heart/shield.

As a new player, the experience is just very... "Oh, cool, I have 100 health." ... "Oh, a fly farted on me twice, now I have 50 health. Huh." With health point icons, you would immediately think "Okay, so I can take that many hits. Good to know." And as a new player more accustomed to FPS games where health actually lasts a while, you'd feel less irked at dying after four hits - the game told you how much you actually had, after all.

The 100 health number implies enemies deal variable damage - like Doom or something, where a little demon or gun zombie might deal a little damage, while larger enemies might hit you for more damage. It's not really appropriate for a game where almost everything deals the same amount.
DadWentForCigs 1. juli 2021 kl. 2.51 
Very small minor want of (possibly keybind-able and very optional via settings) interrupt-able little/short unique hand gestures like with a *tsktsk* and a thumbs up with the index finger pointing for the dude that doesn't use guns, other animations for the others like playing with the gun or some other simple gesture/sounds - Only happens at starting the round and after the boss drops to the floor so no gameplay intrusion apart from the possibility of having it one a far away keybind. I feel like it kind of feel a bit more empowering yesyes, all good if that never happens. Think there already is a fair few good idle or play with gun animations as is so maybe even slap a keybind on them if possible.

Someones probably said it already but a new mode with more beats (that go to music possibly if we disregard how fast gun go bang/reload which the minigun kind of does overall so I don't see a huge problem in it) to the cross hair or alternating beats to the guns and abilities/powers having their own 'combo beat or/or movement to beats' you'd have to pull off all together to use it along side the more beats to tap to from gun alternation/game itself - I feel like that would the best game changer and add so much in a small way - still keep old classic beat style but I really can't play this for too long sometimes because of that simple cycle of beats even though it is so fun and already hard as balls sometimes.

I also don't even use Ultrawide support but if that hasn't been supported already - please make it happen. Pretty sure for the most part its simple enough to do, from what I've for people having to do it themselves when a Triple A title doesn't support it. Not comparing though just pointing out that happens and communities usually have to fix such a, usually small problem. Surely someone tell me if I'm wrong about it being simple as I'm not too sure, but modders and friends who have done it themselves would say otherwise to it being hard.

A setting to an optional gun to alternate to would be pog af... also ᵖˡᵉᵃˢᵉ ʷᵒʳᵏˢʰᵒᵖ ˢᵘᵖᵖᵒʳᵗ... ⁱᶠ ᵖᵒˢˢⁱᵇˡʸ, ᵖˡᵉᵃˢᵉˢ.

Thanks otherwise for these threads and great game, stay safes! :feste:
Sist redigert av DadWentForCigs; 1. juli 2021 kl. 6.07
idiot 4. juli 2021 kl. 4.45 
Multiplayer feature, i want it so hard. really looking forward to 2 player co-op in bigger room
Vanessa 4. juli 2021 kl. 4.49 
Opprinnelig skrevet av Resbik:
Multiplayer feature, i want it so hard. really looking forward to 2 player co-op in bigger room

Online co-op likely can't be done because of latency. Your co-op partner would be shooting offbeat or be massively desynced.
Outsmart Bullet 6. juli 2021 kl. 18.20 
Please consider creating a modding environment to work with - this game is so novel that unless you have big plans coming fast, the coolness of the product could live a lot longer
Sylpheed 7. juli 2021 kl. 8.54 
Mod support for custom music, models, etc,.
Araxiel 7. juli 2021 kl. 19.21 
Ammo counter near center of screen.

Have a remaining ammo counter near the center of the the screen, allowing you to see exactly how many shots you have left before having to reload. Have it be a toggle in the option's menu for those that don't want/need it.
Have it be either above or below the metronome in some fashion.
As is, one needs to take their eyes off the center of the screen where the action is happening, to the very very bottom right.

Auto-reload when entering new room.

I feel this one wouldn't actually be as necessary if one could more easily see/notice/be reminded of not having reloaded your weapon.
Sist redigert av Araxiel; 7. juli 2021 kl. 19.25
Terotrous 9. juli 2021 kl. 12.05 
I think it would be an interesting buff for Sangrior to start with the Skeleton Key. Still very obviously the worst by a huge margin, but it might make them a little more interesting to play.

I also think Barren as a floor modifier flat out shouldn't exist, it's basically just an instant restart if it appears near the start of a run.
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