BPM: BULLETS PER MINUTE

BPM: BULLETS PER MINUTE

Ez a téma zárolásra került
Range mechanic kinda ruins the game
I gotta say, while I like everything else about the game, giving your bullets a maximum range of a few yards before they do nothing is just about the worst mechanic I can think of in a FPS and kinda wrecks the whole experience. Why was this decision made?
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You can complete Sanngriðr pistol only with barely any range upgrades, this thread should just die now lol
I have found a way to fix the range mechanic
Press W
Yes, literally came to the steam discussions to complain about this really stupid design choice guns shoot further than 10 meters lol Everything else is great about this game this is the only thing that really ruins the experience for me, the point feels like it should be keep to beat and hit targets not be within arms reach of them makes every flying enemy a POS to deal with. Doesn't "add" anything fun to a game so shouldn't be a thing actually kinda just ruins it all together if anyones got a way to remove this please let me know. :steamfacepalm:
Lewd Senpai eredeti hozzászólása:
if anyones got a way to remove this please let me know. :steamfacepalm:

Yes - get a new one or range upgrades.

Or complete the run pistol only because you can... move.

/thread
Lewd Senpai eredeti hozzászólása:
if anyones got a way to remove this please let me know. :steamfacepalm:

Yes play Njord, Skul, or Herfjötur.
Or get a dwarven ring.
Or upgrade your range.

A game that requires a certain set of equips to play a certain playstyle... CRAZY
The one thing I would like to see regarding range would be a clear indicator of being out of range _before_ I shoot.
it would be way too easy, like come on, dev if you read that add a baby mode under the easy mode where no range is needed
Graslu00 eredeti hozzászólása:
Lewd Senpai eredeti hozzászólása:
if anyones got a way to remove this please let me know. :steamfacepalm:

Yes - get a new one or range upgrades.

Or complete the run pistol only because you can... move.

/thread

Calm down spaz
The Face eredeti hozzászólása:
Calm down spaz

who
I came to the forums to say the range mechanic kinda ruins the game for me too.
It's really bad that I simultaneously feel like the rooms are very claustrophobic AND the range of weapons can't hit things halfway across the small rooms.
Legutóbb szerkesztette: DaetherX; 2021. nov. 9., 13:57
I'll just say this. Maximum range with the bolt action rifle will reach the entire room size from where ever you are in the room. You can have maximum upgraded range but it also depends on your gun. A pistol is not a rifle, it's made for close range so it's not going to shoot far. But you can still get the range farther with the range upgrades you can find in rooms. Every normal room a stat booster that only costs 1 coin to raise the stat the statue raises.
People really need to play the game more before they criticize it's gameplay.
Legutóbb szerkesztette: ZeOliphant96; 2021. nov. 9., 15:51
I have no problem with a range limit but there is not enough in favor of the player for being within them. If at least 2 of these got added then I would have no problem with the limit.
-Remove actions needing to be on beat to come out. This one is more personal. But I find myself constantly shooting on every beat hoping that I am in range and wont miss out because I'm off beat. Instead, have being on beat be not just a score multiplier. But give you bonuses to range, damage, and luck (in that order) based on multiplier.

-Give feedback for what your current range is. Having a variable range limit like Binding of Issac work better because you can literally see your projectile range when as it hits the floor. Give the bullets a smoke or tracker trail when fired on the main beat. Have the crosshair invisible until anything shootable is in them, including walls.

-Minimize damage when out of range. Like 0.2x damage and no flinching. This one might be the best balance in the argument of "gun should have inf range". This way they do something instead of nothing.

-Higher melee ratio. Fights seems to have a higher priority, number wise, and tanky ranged foes vs the threat of melee based foes. This one might be more based on me just being ass at not getting further than the 2nd zone So perhaps the ratio changes with zone variety.

-Lower the number of stats. This would give a better chance to upgrade Range.
Precision, feels like it does nothing (Might be based on having different guns. I never find the blacksmith when I have coin).
Luck, may "feel" better consistency wise with current stage and consecutive beats.
Ability, having 3 prerequisites warped around one thing (chest room/spawn, key drop to unlock, chest dropping a skill) just for the skill to be weak because you haven't ran into enough Ability shrines isn't groovy.
I've never had a problem with range...
Then again, I have a tendency to actually MOVE in FPS games.

Doom Eternal does encourage you to get close to melee enemies better by rewarding you with ammo and recovery from Chainsaw/Glory kills, but it's really no problem here.

Upgrade your range, get a different weapon, or get closer. It's that simple.
LMAO I just played this for the first time and this topic describes exactly what I thought. No wonder it's being dumped on Humble Bundle. Instant uninstall.
Its amazing how many people seem to suck at this game.
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Közzétéve: 2020. szept. 15., 16:39
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