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A lot of the assets are from paragon, serath, narbash, sevarog, twinblast are all in the trailer but slightly tweaked visually.
Predecessor *COUGH*
It's not an "Asset Flip". Asset flips tend to be scam games that are made with 0 effort or care to make a quick buck. Yes the game uses a lot of Assets but the entire point of Assets is that they allow smaller teams who may not have as much modelling or art experience to legally have high quality models and so on. They still need to be implemented properly and even then it's still about how they are used; but it really is no different from outsourcing your art asset, at the end of the day someone has to make them and if you can use them legally and it works for your purposes there's nothing wrong with that.
Asset flippers have given a bad name to something that, under the right usage, is completely fine. Paragon's assets don't have synced rhythm AI, they don't just by default do the attacks and so on that they do in this, and to make a game like this work takes way more than just slapping some things in a store and calling it a day; this game has clearly had the effort and care put in. Yes, it uses Unreal engine assets, but that is literally why those assets exist in the first place.
They also said a huge update is coming within the next 2 weeks and will focus on bringing the game to Steam after that.
Seeing how heavily the assets have been altered this is definitely not an asset flip. These devs used the unreal market place the way it was meant to.