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For a Vigilant its much harder to hit consecutive shots since they have to spend more time adjusting their aim. A Barrage doesnt even need to get a direct hit in to deal damage.
It does when you are playing Barrage.
Meanwhile a deadeye shoots down several of them in the same time and uses their grenade on hordes when its off cd.
Meanwhile a Barrage can oneshot a group of them if they are good, or drop them out of the sky.
I dont know why you are assuming there's a specific other suit present just to devalue Barrage. That seems an awfully specific condition.
Not to mention its a bad situation to use as example. You get energy from blowing up those dinos and that could mean your Overdrive is up by the time you kill the big dino. You use it, and bam! The big dino dies a lot faster. Even in this situation you presented, Barrage doing his thing is good for the team.
I only started playing Barrage near the tailend of the story. It was a bit of a shock finding out just how stupidly good Barrage is. OP is not blowing it out of proportion.
That's nice on paper. But we all also have experience playing games, right?
What is your experience with clear speeds when using Barrage vs Vigilant vs Deadeye?
My experience tells me that Deadeye can have an edge in single target. (if Barrage Overdrive is not up) But is much weaker at hordes. Both Deadeye and Barrage are good at pvp.
However Barrage is also much easier to do well with in both pve and pvp. You dont have to be able to aim well. Whereas a Deadeye player has to have a really good aim even in pve if they want to try and keep up with a Barrage.
Vigilant? Coolest looking suit, bar none. Also the weakest suit, bar none. If you are picking Vigilant during pve section, you are basically inting/sandbagging. You'll be of more use picking a Skywave for dps.
why is it so hard to admit for some? The game can only get better if the devs work on the balance. shouldn't that be in everyone's interest?
okay, just naming the four other suits that can collect points just as easily doesn't solve the problem, does it?
the mvp system should be designed in such a way that it does not favor certain classes or playstyles. so everyone has the chance to win in the end. the whole thing should work as a reward system for everyone who contributes accordingly. the way it is set up at the moment, it is rather demotivating.
Good point, I must have overlooked that. but basically the calculation is not very accurate anyway because it only shows the theoretical damage per magazine and not the concrete DPS.
your videos on youtube are really good, i especially liked your guides for the suits. keep it up.
Points do not equal meaningful team contribution, what it does contribute to is your end game suit exp.
MVP status which is based on points also does not equal meaningful team contribution. Plenty of times I've seen a player on the losing team with significantly more points than the MVP.
Your team contribution is more nuanced than a bunch of numbers the game adds up for you.
Hi Troll,
Love to read false information (especially from you) the whole time.
Show me the 1 shot, I really want to see how Barrage 5k Ult or Murasame 4k Ult ONESHOT a 10k HP Dino :)
You really got either 0 knowledge of the game or never saw a Vigilant that knows what to do... Also, you want 2 Barrages? Then 1 will be completely useless cause only ONE burn is working, the other Barrage doesn´t get any burn on Dinos -> No Damage -> No Points.
But hey, you know everything right? ;)
I don't have a problem with my aim for that to be a problem. When a weak point isn't available I can still just shoot the non armored parts. It's hitscan so I'm not going to have a problem landing a shot on a moving dino, unlike barrage.
You make a many well thought out points.
I've levelled all my DPS past level 16. with just 2 other suits under 16. My experience is dead eye takes around the same time to deal with flying enemies as vigilant but falls behind when there's a neo flying variant.
In your hypothetical scenario barrage would have to already be in the correct position, when the pteradons spawn, and spawn clustered together. This happens in rare instances, I know because I've done it before.
I've had 170+ games, in games where there's a barrage and a murasame, I always see it happen. Murasame goes in for the round slash, then the block, and barrage thinks it's best to lob some grenades in because they're all clustered together. You're also overestimating how quickly you get overdrive charge, or the fact there can be multiple big dinos in a wave and the next wave will likely have a big dino if the current wave has one. Letting Murasame get charge is better for the team than barrage getting more points, don't forget Murasame has his own 5000 damage overdrive.
When you finish the story more scenarios will show up. These games will test you more and show you why chasing points doesn't earn you victory. I've been the barrage with the most points of any player on both teams many times, but at the same time been on the losing team. I know from experience it doesn't mean meaningful contribution.
Barrage is fun, easy to play and feel good about your playing. His Ult Deletes, but so does Deadeyes, and you don't need to suicide charge in for his.
I think this game has done a good job of play what you want.... Unless it is a Zone defense thing, then switch to a shooter and stand on the point like a good exofighter, and stop running away trying to farm raptors that you can afford to wait the 3 seconds until they arrive to you.