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I would like to ask some clarifying questions here. Going to move this topic to the bug channel if I can..
- Zelos
Triassic Games
2. When mission goes on for over 2-3 hrs, you can also notice lags. Note these missions typically have an aircraft carrier of the Small US Base mod.
3. I'm running on i5-9600KF with 16GB RAM and GTX 3060 12GB.
Do you not recommend increasing time compression when game lags?
Cheers.
Edit: When game lags, CPU usage is below 65-70% but RAM is 85%.
Also observerd if TF has more than 7 units and they launch missiles on surface and land units same time, this also creates lag.
I shall try not to compress time if possible except some missions run over 3 hours, and cause game to freeze on exit.
There is definitely an issue with it, hope you guys know it and work on a fix
I believe aircraft carriers are not designed to have all 4 lifts operating same time as this causes memory leaks or lags when you have too many aircrafts and missiles in the air. If you use the NTU Nimitz 89, this will prevents 2 lifts operating allowing aircrafts to land before new ones can take off - restricting the number of aircrafts in the air. More units operating = lag and memory leaks.