Sea Power

Sea Power

PC froze on scenario run
Hi, when I first ran the scenario the PC froze, second time the scenario ran for 1 minute and then froze. I have included user settings and the two crash logs. I also updated the driver on my graphic card between the first and second crashes. I am wondering if there is recommendations on drivers etc. Looking forward to getting to play this game.

Thanks
Adrian

[VideoSettings]
ScreenWidth=3840
ScreenHeight=2160
FullscreenMode=FullScreenWindow
RefreshRateNumerator=60
RefreshRateDenominator=1
TargetFrameRate=60
UiScale=1
[QualitySettings]
BaseQuality=5
AntiAliasing=4
VSync=0
OceanDetail=3
VegetationDetail=3
AutoGen=2
[Audio]
MasterVolume=1
SfxVolume=1
VoiceVolume=1
MusicVolume=1
EnvironmentVolume=1
[General]
Language=en
UseAssetBundles=False
RunInBackground=True
VisibleInBackground=False
HidePseWarning=False
Version=9
[Tactics]
VesselTransitTelegraph=3
SubmarineTransitTelegraph=3
VesselLoiterTelegraph=1
SubmarineLoiterTelegraph=1
RemoveEngageTaskAfter=1800
[Gameplay]
UseDatalinks=False
Difficulty=4
HideUnidentifiedIn3D=True
PlayerAutoAttackSurface=True
[UI]
DisplayWeaponNickname=False
DisplayWeaponType=False
[Debug]
LogLevelDebug=4
ShowVersionWatermark=False
DevMode=False
DevModeGUIScale=Auto
ScaleStep=0.1
WriteLogToFile=True
SendAnalytics=True
TerrainEnabled=True
AllowControlOfEnemyUnits=False
[World]
TerrainUnderWaterDepthFactor=1
HeightMultiplier=1
RebaseToOrigin=1000
[Camera]
ShakeEnabled=True
InvertY=True
[Autogen]
CityEnabled=True




crash log 2

[28-01-2025 07:20:25.643] Logging started
[28-01-2025 07:20:25.645] Sea Power v0.1.1.3.15678 (Stable #130)
[28-01-2025 07:20:25.645] Operating System: Windows Windows 11 (10.0.26100) 64bit
[28-01-2025 07:20:25.645] Device: Desktop Quantum Elite (PCSpecialist)
[28-01-2025 07:20:25.645] Processor: AMD Ryzen 9 7950X 16-Core Processor (32x 4.5GHz)
[28-01-2025 07:20:25.646] Memory: 63.1GB
[28-01-2025 07:20:25.646] Graphic Device: NVIDIA GeForce RTX 4090 (Direct3D11)
[28-01-2025 07:20:25.646] Graphic Memory: 23.6GB
[28-01-2025 07:20:25.646] [General] INFO: Entering Game... in BackgroundSceneController.cs: Awake (line 22)
[28-01-2025 07:20:26.215] [Analytics] HIGHLIGHT: Setting Send Analytics to True in OptionsManager.cs: SendAnalytics (line 67)
[28-01-2025 07:20:26.238] [Unity] INFO: SensorMetadataProvider.OnStart() in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:20:26.238] [Unity] INFO: UnitMetadataProvider.OnStart() in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:20:26.285] [Unity] INFO: LoadScreen.ExecuteLoadScreen() on [ShowWarning (2147483647), MusicManager LoadMusicAsync (8997), LoadInputData (8997), MusicManager CreateAudioSource (8996), VoiceMessage_LoadClips (8995), FileManager RefreshSearchDirectories (7000), SensorMetadataProvider LoadSensorMetadata (6500), UnitMetadataProvider LoadUnitMetadata (6000), EncyclopedicDataManager.GetMuseumEntries (5505), WaitWarning (100), LoadMainMenu (0)] in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:20:26.386] [Unity] INFO: INFO: Console attached to logging process. in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:20:32.415] [Unity] INFO: Music Loading time = 6.007479 in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:20:32.500] [Unity] INFO: Creating virtual_voice.ini current directories are [D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\user, D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original] in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:20:49.166] [Unity] INFO: FileManager.RefreshSearchDirectories() in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:20:49.183] [Unity] INFO: Creating virtual_sensors.ini current directories are [D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\user, D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original] in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:20:54.067] [Unity] INFO: Loaded sensor metadata in 4883ms! in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:20:54.084] [Unity] INFO: Creating virtual_aircraft_names.ini current directories are [D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\user, D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original] in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:20:54.219] [Unity] INFO: Creating virtual_weapons.ini current directories are [D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\user, D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original] in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:20:55.302] [Unity] INFO: Creating virtual_land_units_names.ini current directories are [D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\user, D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original] in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:20:57.252] [Unity] INFO: Creating virtual_vessel_names.ini current directories are [D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\user, D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original] in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:20:57.318] [General] ERROR: Unit vessels/a_sscv_caph.ini was entailed but no corresponding name in language_en/vessels_names.ini was found. in UnitMetadataProvider.cs: GetIniNames (line 920)
[28-01-2025 07:21:00.233] [Unity] INFO: Loaded unit metadata in 6150ms! in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.254] [Unity] INFO: Creating virtual_systemgroups.ini current directories are [D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\user, D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original] in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.271] [Unity] INFO: Creating virtual_ammunition_names.ini current directories are [D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\user, D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original] in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.444] [Unity] INFO: LoadScreen.ExecuteLoadScreen() Completed after: 34.15908s in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.569] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.569] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.569] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.569] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.569] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.570] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.570] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.570] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.570] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.570] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.571] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.571] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.571] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.571] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.571] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.571] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.571] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.572] [Unity] INFO: Host notified window close changed; DC in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:00.841] [Unity] INFO: [2101 - HTTPRequestCompleted] - 3 -- 1 -- True -- k_EHTTPStatusCode200OK -- 3374 in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:45.008] [Unity] WARNING: ScenarioMenuViewModel(): Fallen back to Engligh Language Description or Missing text for Volga Exercise in UnityLog.cs: HandleUnityLog (line 55)
[28-01-2025 07:21:45.010] [Unity] WARNING: ScenarioMenuViewModel(): Fallen back to Engligh Language Description or Missing text for Battle of Latakia in UnityLog.cs: HandleUnityLog (line 55)
[28-01-2025 07:21:45.012] [Unity] WARNING: ScenarioMenuViewModel(): Fallen back to Engligh Language Name or Filename for Mission Morvarid in UnityLog.cs: HandleUnityLog (line 55)
[28-01-2025 07:21:45.012] [Unity] WARNING: ScenarioMenuViewModel(): Fallen back to Engligh Language Description or Missing text for Morvarid in UnityLog.cs: HandleUnityLog (line 55)
[28-01-2025 07:21:49.150] [Unity] INFO: Selected changed SeapowerUI.ViewModels.Mission in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:49.151] [Unity] INFO: SelectedItem changed SeapowerUI.ViewModels.Mission in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:54.199] [Unity] INFO: Selected changed SeapowerUI.ViewModels.Mission in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:54.201] [Unity] INFO: SelectedItem changed SeapowerUI.ViewModels.Mission in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:55.651] [Unity] INFO: Globals._currentMissionFileName set to: D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original\missions\NATO\Don't Mess With Texas (Blue Side).ini in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:55.710] [Unity] INFO: LoadScreen.ExecuteLoadScreen() on [PreloadInis (99999), LoadMission (9999), CompleteLoadingMission (4), DEM Data (3), Terrain Chunks (2), SettingGameToPlay (1)] in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:55.747] [Unity] INFO: Creating virtual_cargo.ini current directories are [D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\user, D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original] in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:55.763] [Unity] INFO: Creating virtual_modules.ini current directories are [D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\user, D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original] in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:56.033] [Unity] WARNING: [Singleton] There should never be more than one Singleton of type SeaPower.TerrainManager in the scene, but 2 were found. The first instance found will be used, and all others will be destroyed. in UnityLog.cs: HandleUnityLog (line 55)
[28-01-2025 07:21:56.206] [Unity] INFO: Initializing MainGameView in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:56.212] [Unity] WARNING: [Singleton] There should never be more than one Singleton of type SeaPower.FileManager in the scene, but 2 were found. The first instance found will be used, and all others will be destroyed. in UnityLog.cs: HandleUnityLog (line 55)
[28-01-2025 07:21:56.212] [Unity] WARNING: [Singleton] There should never be more than one Singleton of type SeaPower.UnityLog in the scene, but 2 were found. The first instance found will be used, and all others will be destroyed. in UnityLog.cs: HandleUnityLog (line 55)
[28-01-2025 07:21:56.213] [Unity] WARNING: Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping. in UnityLog.cs: HandleUnityLog (line 55)
[28-01-2025 07:21:56.213] [Unity] WARNING: Initialization Warning: Pool 'Effects' contains a PrefabPool with no prefab reference. Skipping. in UnityLog.cs: HandleUnityLog (line 55)
[28-01-2025 07:21:56.215] [Unity] INFO: Added pool 'Effects' in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:56.216] [Unity] WARNING: DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. in UnityLog.cs: HandleUnityLog (line 55)
[28-01-2025 07:21:56.231] [General] INFO: Entering Game Initializer... in GameInitializer.cs: init (line 19)
[28-01-2025 07:21:56.234] [Analytics] HIGHLIGHT: Setting Send Analytics to True in OptionsManager.cs: SendAnalytics (line 67)
[28-01-2025 07:21:56.236] [Unity] INFO: AutogenManager.ApplyOptions() - Setting quality to Level2 from config.ini cities are on in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:56.237] [Unity] INFO: OceanManager.ApplyOptions() - Setting quality to Level3 from config.ini in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:56.260] [Unity] INFO: AutogenManager.ApplyOptions() - Setting quality to Level2 from config.ini cities are on in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:56.418] [Unity] INFO: Loading save file: D:\SteamLibrary\steamapps\common\Sea Power\Sea Power_Data\StreamingAssets\original\missions\NATO\Don't Mess With Texas (Blue Side).ini, session mode: Game in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:56.419] [General] WARNING: Save file version is not specified in LoadManager.cs: CheckFileVersion (line 20)
[28-01-2025 07:21:57.200] [General] INFO: ...initialization done in GameInitializer.cs: init (line 112)
[28-01-2025 07:21:57.247] [Unity] INFO: OceanManager.ApplyOptions() - Setting quality to Level3 from config.ini in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:21:57.251] [General] INFO: Startup time: 0.05 in GameMain.cs: Update (line 134)
[28-01-2025 07:21:57.306] [General] INFO: INFO: Second Monitor = False on Display Index = 1 in SecondDisplayMapHandler.cs: EnableSecondMonitor (line 71)
[28-01-2025 07:22:02.288] [Unity] INFO: MoveNext 1618 ms in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:22:05.019] [Unity] INFO: Biome switched or not inititalized, trying to reload city... in UnityLog.cs: HandleUnityLog (line 60)
[28-01-2025 07:22:05.418] [Unity] INFO: LoadScreen.ExecuteLoadScreen() Completed after: 9.707535s in UnityLog.cs: HandleUnityLog (line 60)