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You can't "Mod in" something as tremendous as multiplayer. Its not a small thing to add.
lots of great games with good ideas are rotten by the multiplayer
the multiplayer brings back all the young teenagers in need of conflict who are trying to find who has the biggest... it rots everything
i prefer a thousand times a good solo game with a good AI that will never have the flavor of the human opponent perhaps, but there is so much waste with the multiplayer...
so i prefer that the developers work on good solo than bad multiplayer
I'm sorry but exactly what part of this game reminds you of Company of Heroes, and are YOU sober?
Actual tactics games that are well designed and built require no multiplayer whatsoever. Cold Waters doesn't have it, Atlantic Fleet didn't have it, Rule the Waves doesn't have it. In fact, the one time I saw a naval tactics game add a multiplayer feature, in Ultimate Admiral Dreadnoughts, it caused the game to be delayed, waste development resources, and ultimately get scrapped by wasting time adding a feature no one wanted and cost more money.
So if you want to go play Company of Heroes with your friends, by all means go ahead, it sounds fun. But don't come in here and act like people are drunk or stupid when they tell you multiplayer is a feature they don't want, because they don't want it.
And for the record, I don't want it either.
Who is ready to spend 4 to 6 hours on a game without being able to pause or speed up transit times?
There will be no one on such an MP...
A system should be invented that would allow human enemies to decide together to speed up time when they agree, and if a player is reluctant, the game can clearly drag on.
This game is not made for MP and will have no audience for it when they understand that games last for hours.
THIS is the only real problem, time compression, not "toxic players" you can ban from your private MP sessions very easily.