Sea Power

Sea Power

Harpoon 180
I'm wondering if anyone else having issues with Harpoons getting to within 10-30 nm of the target and then doing a 180 and tracking an aircraft 80-120 nm away? I'm having a ton of strange bugs with them since the last patch, yet haven't seen anyone else mentioning this.

It's not jamming, to my understanding. Or is it jamming? :VGRUMPY:

I tested this on various ships both with and without defensive jamming systems. Various sized ships from civilian to cruiser. 62 of 64 Harpoons, over two games either did the 180 or suddenly made a hard left or right and flew off into the sunset; between 30-90 degrees. Some even detonate mid way to the target, before even getting the chance to go wildcat and track aircraft.

Yes 62 of 64 missiles.

I tested this both with and without EA-6B jamming. the cone directly behind my missiles. Missile aspect to enemy ship varied but I did both broad side and bow on.

On the map, the weapon's search cone looks to be just ahead of all the targets.

Harpoons both air launched from S-3s, A-6s, and ships.

I downloaded NTU for the improved Harpoons but I encounter the same issue of the missiles going wildcat. Just doing whatever they want. It's pandemonium out there.

This is clearly user error if no one else is talking about it. Go ahead, lay into me with what I'm obviously overlooking.
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Showing 1-6 of 6 comments
axisslyr Dec 16, 2024 @ 5:47pm 
Yes the same thing happened to me but with the SS-N-22 Sunburns(the one on the sovremenny class dd). The log said defensive jamming but imo the defensive jamming is too op in this build.
IRememberJeep Dec 16, 2024 @ 5:58pm 
Ok, this is good to know. Thank you. I didn't even make it to the Soviet vessels yet.

I'll have to go back, run another test, and actually check the logs. So foolish I didn't do that yesterday.

I would argue we need a hotfix, if this is indeed a jamming value error. I was 3 for 3 in borked out missile scenarios.

I'll run some more tests and post the logs for the community/devs if I encounter it again.
axisslyr Dec 17, 2024 @ 1:42am 
Update: it seems now the SS-N-22 Sunburns literally drop out of the air and crash into the water on itself several meters from the target it was supposed to hit. This is definetly not intended and it seems the devs put too much value on the defensive ECM. Same thing happens with the SS-N-19 Shipwreck and SS-N-12 Sandbox although not as often.
Originally posted by axisslyr:
Update: it seems now the SS-N-22 Sunburns literally drop out of the air and crash into the water on itself several meters from the target it was supposed to hit. This is definetly not intended and it seems the devs put too much value on the defensive ECM. Same thing happens with the SS-N-19 Shipwreck and SS-N-12 Sandbox although not as often.

Dropping into the sea is just the way the game shows defensive ECM spoofing effect, it is basically just additional deviation based on RNG roll, same for anti-air missiles.

Yes, the advanced Soviet missiles featuring heavy ECCM are a bit too susceptible to spoofing at the moment, but I figure that will be adjusted at some point.
IRememberJeep Dec 18, 2024 @ 3:18am 
I'm starting to think amount of units, distance, and game length is having some really odd effects. I'm not having the same level of issues on other missions, it almost seems localized to this homebrew mission.

For my part, the jamming is not nearly as bad as I thought. It could use some tweaks though.
IAmTheWarchief Dec 18, 2024 @ 5:57am 
I'm encountering similar issues since the patch, and the fact that its -since the patch- and on the same missions has me thinking its not user error. I've fired 3 harpoons each against a group of what should be nearly defenseless targets like Nanuchkas and only had 1 hit. I once swapped camera back to my cloud of harpoons to watch their attack, only to see all 3 spontaneously detonate far from any targets, spoofing, or defensive fire. There's definitely something weird happening
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Date Posted: Dec 16, 2024 @ 5:43pm
Posts: 6