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If you have a depth charge it can armed as such.
It also has me thinking "but nuclearized weapons, like depth charges, are conventional weapons though, they were designed to be used conventionally."
I just thought the devs would be a little more realistic to the actual designs/roles and specifications of naval ships and their weapons. Oh well, I would have really loved to have found the naval sim i've been looking for (so close!).
https://www.youtube.com/watch?v=EV5q_mlhaiM
Only one test was made, but if combat ever broke out between the fascist soviets and US, these would be common use
My theory is that there will be a conventional use of them, and buildup of yield overtime long before any limited or full icbm exchange happens. The conventional use of nukes makes sense when you consider the yields and design of the weapon for the role it's being used for. War is always a slog of 'escalations', and Russia historically does them unprovoked anyway.
I'd just like to sim what these destroyers and launchers were designed for, that's the point of this game, i think? We made over 500 of these things and had over 200 warships (many were gearing's) equipped for them lol
That's interesting ,thanks. I'm looking less for 'big booms' and more for specifications of ships and weapons being put into the game as they were intended to be used.
So what's the preferred way to add/edit explosion assets and properties?
You just change those explosions to the bigger bada-boom, and also increase the Power= stat and ... you're done.
Probably won't be able to change the yield and depth from the sound of it, that'll all be static unless there's a way to make that more dynamic. I can live with that. Hope the devs add that though.