Sea Power

Sea Power

Damage Conrol
I think only one damage control party can't do much in most cases and ship will die from one hit from missile, only from few shells. I hope we will have more damage control teams
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Showing 1-15 of 29 comments
_RAM_ Dec 13, 2024 @ 3:29am 
Originally posted by ✠Lavinia Falcone✠:
I think only one damage control party can't do much in most cases and ship will die from one hit from missile
Like they did IRL )
There is a mod that fix this and ships became tougher.
But i agree with argument that there should be difficulty settings for big range of players.
thunda Dec 13, 2024 @ 4:31am 
Originally posted by _RAM_:
Originally posted by ✠Lavinia Falcone✠:
I think only one damage control party can't do much in most cases and ship will die from one hit from missile
Like they did IRL )
There is a mod that fix this and ships became tougher.
But i agree with argument that there should be difficulty settings for big range of players.
But real life often doesnt translate well to an enjoyable video game experience
Enrico Pallazzo Dec 13, 2024 @ 4:35am 
Originally posted by thunda:
Originally posted by _RAM_:
Like they did IRL )
There is a mod that fix this and ships became tougher.
But i agree with argument that there should be difficulty settings for big range of players.
But real life often doesnt translate well to an enjoyable video game experience
I hate the "real life" argument for this game. In real life fighter pilots don't accidentally get stuck flying up to 100k or ignore enemies next to them to TRY attack an AWACS out of their fuel range but here we are.
Arran Chace Dec 13, 2024 @ 4:56am 
Originally posted by Fall Risk:
Originally posted by thunda:
But real life often doesnt translate well to an enjoyable video game experience
I hate the "real life" argument for this game. In real life fighter pilots don't accidentally get stuck flying up to 100k or ignore enemies next to them to TRY attack an AWACS out of their fuel range but here we are.

I agree, but not just for this game, but most, if not all games that tries to mimic a realistic simulation, while i'm a huge fan of making a game that mimics reality as realistic as possible to a point that there is a limit to it in keeping it fun and playable, as it still is a game, as you still limited to games mechanics, physics and limitations of freedom, with the latter is, is it isn't made in the game, you cannot do it, while in reality.. well your imagination is the limit in what you can do, if its a smart thing to do is a whole other topic :D
I dunno, you can watch us navy exercises, old oliver hazar perry without crew eat 3 harpoon from ships and 2 heavyweight torpedoes from submarine, and only after that was sunk. It seems you doesn't knew real life. US navy and some others navies always do the "sinkex" exercises, where they sink old vessels, you even can search on the youtube. But i think you just ignored and uneducated civy. You should can separate the wheat from the chaff. So one antiship missile never be a huge problem for modern frigate and experienced and high trained crew. Sure if your ship have eat 2 or more antiship missile, that's a problem, and your ship will be sunk
So i think it's need make a better survivability if you want make realistic game, now that just a gamie game
soldier6661111 Dec 13, 2024 @ 6:55am 
Originally posted by _RAM_:
Originally posted by ✠Lavinia Falcone✠:
murica stronk FAQ yeah !!

Got 0.5 undetonated harpoon. Sunk
https://cimsec.org/wp-content/uploads/2022/06/Hundimiento_del_destructor_HMS_Sheffield-1-768x434.jpg

Got 0.5 harpoon. Miraculously did not sunk
https://cimsec.org/wp-content/uploads/2022/06/DGnp3s7.jpg

Big tought cruiser. Got 2 harpoons. Sunk
https://media-cldnry.s-nbcnews.com/image/upload/t_fit-1500w,f_auto,q_auto:best/rockcms/2022-05/220505-moskva-ship-sink-jm-1625-228284.jpg

Torpedo hits looks like
https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2F5awekxofe0051.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D419035a5432705fe052d42d677b21d1b572dcb25

https://i0.wp.com/dtulbdkej44uy.cloudfront.net/wp-content/uploads/2012/07/Royal-Australian-Navys-Submarine-Celebrates-Successful-Sinking-at-RIMPAC.jpg

Hit by soviet missile creates aircraft hangar in ship (filled with fire). Sometimes it creates 2 ship from 1.

There should be damage modifier switch. but dont post bulshittery please.
Posts random photos instead of sources lmao.

I didn’t see anything that suggests USA stronk either ruskie
Last edited by soldier6661111; Dec 13, 2024 @ 6:55am
_RAM_ Dec 13, 2024 @ 7:49am 
"random photos instead of sources"
You make my day dude. Good luck to you.
Some history photos don't need any description or source.
supersound99ss Dec 13, 2024 @ 7:53am 
Not saying there aren't tweaks needed, but unlike real life you aren't going to see a ship mission killed either. Sure sometimes it takes a lot of hits to actually "sink" a ship IRL, but how operable would that ship have been after that 1st missile hit?

Right now the game seems to accelerate the damage spreading and DCs don't have enough time to do anything. That probably needs an adjustment, but we should also keep in mind all the repair time in the world isn't going to fix a wrecked engine room or destroyed sensors. So that ship you save, might not actually be worth anything in game.

It makes me wonder if there was a conscious decision to make more ships sink rather than be mission killed. May not be the case, but something to consider.

A tweak I think would greatly assist people in understanding the damage modeling, some kind of entry in the event log or damage panel to indicate what got it (i.e. magazine hit leading to immediate destruction).
soldier6661111 Dec 13, 2024 @ 9:36am 
Originally posted by _RAM_:
"random photos instead of sources"
You make my day dude. Good luck to you.
Some history photos don't need any description or source.
They do…you should provide reports on weapons used, dates, etc. random photos are not proof
supersound99ss Dec 13, 2024 @ 9:56am 
Originally posted by soldier6661111:
Originally posted by _RAM_:
"random photos instead of sources"
You make my day dude. Good luck to you.
Some history photos don't need any description or source.
They do…you should provide reports on weapons used, dates, etc. random photos are not proof
If you don't recognize the ships and history of the first 3, you probably shouldn't be commenting on damage control.
Vesperal Dec 13, 2024 @ 11:59am 
I personally can't play anymore without the mod that reduces ship fire and fire damage.
It lmakes it more realistic and at least some (I repeat, some only) ships do survive now. Also makes damage control team useful now.

I would advise you try it
Originally posted by supersound99ss:
It makes me wonder if there was a conscious decision to make more ships sink rather than be mission killed. May not be the case, but something to consider.

Not sure, but one 'problem' with ships sinking relatively easily is the fact that they don't clutter the battlefield.

Even a destroyed and sinking ship will act as a missile sponge, and reducing that gives an advantage to the attacking side.

Ships that are only 'mission killed' might still have some relevant systems operational that could affect some outcomes, e.g. CIWS, a short range SAM system, etc.
kimpromo2 Dec 13, 2024 @ 2:39pm 
Originally posted by ✠Lavinia Falcone✠:
I dunno, you can watch us navy exercises, old oliver hazar perry without crew eat 3 harpoon from ships and 2 heavyweight torpedoes from submarine, and only after that was sunk. It seems you doesn't knew real life. US navy and some others navies always do the "sinkex" exercises, where they sink old vessels, you even can search on the youtube. But i think you just ignored and uneducated civy. You should can separate the wheat from the chaff. So one antiship missile never be a huge problem for modern frigate and experienced and high trained crew. Sure if your ship have eat 2 or more antiship missile, that's a problem, and your ship will be sunk

While the devs have said they're aware ships sink too fast, it is important to remember that SINKEX aren't really good examples of survivability in real combat. SINKEX ships have no ammo or fuel aboard, which in Sea Power and real life is the real danger. Look at USS Forrestal as an example.

Also, I'd argue it doesn't matter too much in the current scope of the game, since we lack a consistent campaign. Within the scope of a single mission, any ship hit is effectively dead. USS Stark for example, while an excellent example of American damage control, took over 24 hours to extinguish the fires caused by two ASHM hits (only one detonating) with three ships worth of damage control, and had to spend about three weeks in port recieving repairs to be sea-worthy enough to make it back to the US, where it was finally fully repaired.
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Date Posted: Dec 13, 2024 @ 2:06am
Posts: 29