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There is a mod that fix this and ships became tougher.
But i agree with argument that there should be difficulty settings for big range of players.
I agree, but not just for this game, but most, if not all games that tries to mimic a realistic simulation, while i'm a huge fan of making a game that mimics reality as realistic as possible to a point that there is a limit to it in keeping it fun and playable, as it still is a game, as you still limited to games mechanics, physics and limitations of freedom, with the latter is, is it isn't made in the game, you cannot do it, while in reality.. well your imagination is the limit in what you can do, if its a smart thing to do is a whole other topic :D
Got 0.5 undetonated harpoon. Sunk
https://cimsec.org/wp-content/uploads/2022/06/Hundimiento_del_destructor_HMS_Sheffield-1-768x434.jpg
Got 0.5 harpoon. Miraculously did not sunk
https://cimsec.org/wp-content/uploads/2022/06/DGnp3s7.jpg
Big tought cruiser. Got 2 harpoons. Sunk
https://media-cldnry.s-nbcnews.com/image/upload/t_fit-1500w,f_auto,q_auto:best/rockcms/2022-05/220505-moskva-ship-sink-jm-1625-228284.jpg
Torpedo hits looks like
https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2F5awekxofe0051.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D419035a5432705fe052d42d677b21d1b572dcb25
https://i0.wp.com/dtulbdkej44uy.cloudfront.net/wp-content/uploads/2012/07/Royal-Australian-Navys-Submarine-Celebrates-Successful-Sinking-at-RIMPAC.jpg
Hit by soviet missile creates aircraft hangar in ship (filled with fire). Sometimes it creates 2 ship from 1.
There should be damage modifier switch. but dont post bulshittery please.
I didn’t see anything that suggests USA stronk either ruskie
You make my day dude. Good luck to you.
Some history photos don't need any description or source.
Right now the game seems to accelerate the damage spreading and DCs don't have enough time to do anything. That probably needs an adjustment, but we should also keep in mind all the repair time in the world isn't going to fix a wrecked engine room or destroyed sensors. So that ship you save, might not actually be worth anything in game.
It makes me wonder if there was a conscious decision to make more ships sink rather than be mission killed. May not be the case, but something to consider.
A tweak I think would greatly assist people in understanding the damage modeling, some kind of entry in the event log or damage panel to indicate what got it (i.e. magazine hit leading to immediate destruction).
It lmakes it more realistic and at least some (I repeat, some only) ships do survive now. Also makes damage control team useful now.
I would advise you try it
Not sure, but one 'problem' with ships sinking relatively easily is the fact that they don't clutter the battlefield.
Even a destroyed and sinking ship will act as a missile sponge, and reducing that gives an advantage to the attacking side.
Ships that are only 'mission killed' might still have some relevant systems operational that could affect some outcomes, e.g. CIWS, a short range SAM system, etc.
While the devs have said they're aware ships sink too fast, it is important to remember that SINKEX aren't really good examples of survivability in real combat. SINKEX ships have no ammo or fuel aboard, which in Sea Power and real life is the real danger. Look at USS Forrestal as an example.
Also, I'd argue it doesn't matter too much in the current scope of the game, since we lack a consistent campaign. Within the scope of a single mission, any ship hit is effectively dead. USS Stark for example, while an excellent example of American damage control, took over 24 hours to extinguish the fires caused by two ASHM hits (only one detonating) with three ships worth of damage control, and had to spend about three weeks in port recieving repairs to be sea-worthy enough to make it back to the US, where it was finally fully repaired.