Sea Power

Sea Power

侧卫 Nov 17, 2024 @ 9:33pm
Missile should be able to be intercepted by aircraft
Seems anti ship missile cant be intercept by aircraft in the game right now, I think it should not be a problem.
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Showing 1-14 of 14 comments
Commissar [GSF] Nov 17, 2024 @ 10:43pm 
Originally posted by killjoy:
I think we all underestimated just how Early Access this game is. Pretty bad for being in dev for over 5 years.
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small team with a highly detailed product... it's pretty good for what it is.
Originally posted by killjoy:
I think we all underestimated just how Early Access this game is. Pretty bad for being in dev for over 5 years.
speak for yourself
Argonath Nov 18, 2024 @ 1:19am 
Maybe actually describe the issue in more depth ? A lot of variables involved in game to simply say "ASM cant be intercepted by aircraft"
侧卫 Dec 11, 2024 @ 7:17pm 
Originally posted by Argonath:
Maybe actually describe the issue in more depth ? A lot of variables involved in game to simply say "ASM cant be intercepted by aircraft"
You can order aircraft to attack ASM,but they cant actually shoot to ASM, just fly around them. I think subsonic missile such as AGM84,BGM109,P15 should be easily shoot down by aircraft using gun or missile.
Stix_09 Dec 11, 2024 @ 8:20pm 
very low sea skimming missiles (25 ft off the water) are not easy to shoot down neither are high speed ballistic missiles. even ships with much more powerful radar have problems doing this. planes typically also have far inferior illumination radar , even planes which are easier hit can evade missiles. there is only 1 aa missile thats even using active radar , they are all sarh missiles.

Provide a real life situation example in the cold war this is possible with current game units and weapons. I can't think of any myself.
Last edited by Stix_09; Dec 11, 2024 @ 8:25pm
Stix_09 Dec 11, 2024 @ 9:05pm 
Interesting
Using current beta build of the game (11-Dec-2024: 0.1.0.6 Build #107 (15228)


I was able to shoot down a AGM-84 with a f-15C AIM-9L , so it actually can be done, which surprised me. The AIM-9L is all aspect , but i hit the AGM-84 from rear aspect in the rocket motor.

https://steamcommunity.com/sharedfiles/filedetails/?id=3382888966

Also tried with an earlier AIM-9 on a phantom F-4J which is a rear aspect only heat seeker, and it said target was too low to get a lock so would not fire
Last edited by Stix_09; Dec 11, 2024 @ 9:14pm
Lax Dec 11, 2024 @ 10:17pm 
As a total newbie to naval warfare, what kind of weapons would aircraft carry to shoot down other missiles? would you use AA missiles to shoot down anti ship missiles? or AA missiles against other AA missiles?

Because before any of this is implemented, I can already envision a scenario where missiles get launched at max range, then, anti-missile missiles are counter launched when they get in range, followed up by shorter range missiles after that depending if the engagement continues. And I'm guessing the AI will need to be savvy enough to understand all of this while taking the terrain and logistics into account.

It's probably more nuanced than that but you get my meaning.
Last edited by Lax; Dec 11, 2024 @ 10:21pm
thunda Dec 12, 2024 @ 9:31am 
Originally posted by Commissar GSF:
Originally posted by killjoy:
I think we all underestimated just how Early Access this game is. Pretty bad for being in dev for over 5 years.
small team with a highly detailed product... it's pretty good for what it is.
Why do you defend overambitious project? theyre not your friends, its a business. 5 years, this game should be fully finished. But it just got into EA, where it will no doubt spend another 3-4 years minimum. Looking at 8-10 years total until this game is actually completed. Thats inexcusable. Bad project management
Last edited by thunda; Dec 12, 2024 @ 9:32am
supersound99ss Dec 12, 2024 @ 9:48am 
Originally posted by Stix_09:
very low sea skimming missiles (25 ft off the water) are not easy to shoot down neither are high speed ballistic missiles. even ships with much more powerful radar have problems doing this. planes typically also have far inferior illumination radar , even planes which are easier hit can evade missiles. there is only 1 aa missile thats even using active radar , they are all sarh missiles.

Provide a real life situation example in the cold war this is possible with current game units and weapons. I can't think of any myself.
The problem is not the radar, it's time to intercept coupled with calculating the intercept point. Basically getting the SAM or AAM to the right spot to meet the other missile. That's before you deal with any countermeasures it might have and the reliability of your own.

A plane can actually have more of an advantage because of altitude and positioning, assuming it has a look down, shoot down capability. With fighter radars, illumination and search are the same unit, so if they can see a target the usual limiting factor was the range of their own missiles, not any trouble with illuminating it.

The AIM-54C variant was upgraded with small cruise missiles in mind. When you think of something like a AS-4 or AS-6, easy to see how they could be effective against them as well. Also the RIM-7 (which is also designed for intercepting ASMs) is just a navalized variant of the AIM-7. Improvements from the AIM-7 directly trickled down to the RIM-7. So that should tell you any plane carrying an AIM-7, is just as effective as the shipboard mount.

Getting into weapon envelope is the biggest challenger for a plane.
Stix_09 Dec 12, 2024 @ 11:15am 
Originally posted by supersound99ss:
Getting into weapon envelope is the biggest challenger for a plane.

yes totally agree, even in game I had to setup that specific situation in the editor to pull it off.

We also only have the AIM-54A variant in game currently, the C variant however did enter service in 1986.

AIM-54C
The only improved model that was ever produced. It used digital electronics in the place of the analog electronics of the AIM-54A. This model had better abilities to shoot down low and high-altitude anti-ship missiles. It was designed for greater service life, reliability, and utilized less parts. It also included a built in self-test (BIST/BIT) and missile on-aircraft test capability.[14] This model took over from the AIM-54A beginning in 1986.

Rim-7: Being the target means u are in a position to shoot at the missiles also. It was also only a stopgap weapon too. Modified and replaced with better weapons , as anti ship weapons also improved.

The original RIM-7E was capable to fly at about Mach 2+, between 30 and 15,000 metres (98 and 49,213 ft), with a range of 15–22 kilometres (8.1–11.9 nmi) (depending on the target height). The RIM-7F enhanced the performances, but also the proximity fuse versus low flying targets, as the minimum altitude was reduced to 15 metres (49 ft) or less. The RIM-7M was able to strike targets at an altitude of 8 metres (26 ft), providing some capability against sea-skimming missiles such the Exocet
Last edited by Stix_09; Dec 12, 2024 @ 11:35am
supersound99ss Dec 12, 2024 @ 11:58am 
Yep no doubt it was a stop gap, but it had better point defense performance than the SM-1 and is still in use today. I think an AIM-7 intercept would definitely be worse unless head on intercept.
HofVanStrudel Dec 12, 2024 @ 12:57pm 
Originally posted by Argonath:
Maybe actually describe the issue in more depth ? A lot of variables involved in game to simply say "ASM cant be intercepted by aircraft"
they cant so why go in depth lol
Originally posted by HofVanStrudel:
Originally posted by Argonath:
Maybe actually describe the issue in more depth ? A lot of variables involved in game to simply say "ASM cant be intercepted by aircraft"
they cant so why go in depth lol

And yet we have a screenshot showing they actually can in this thread...
newparade Dec 12, 2024 @ 3:16pm 
I was able to target and hit AS-4 with AIM-54.
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Date Posted: Nov 17, 2024 @ 9:33pm
Posts: 15