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It's important to coordinate fire so that missiles all arrive roughly at the same time to actually overwhelm the defense though
Sounds kinda weird. Are you sure it was the AAA and not the Slava's SAMs (before she got hit) that took out the majority of those Harpoons?
I was wrong. Realistic is true balance, everything else just makes the game progressively easier for the player side.
The dual-purpose naval guns tend towards zero intercept chance, doesn't matter the caliber.
The AK-320 and AK-630 do a bit better, but still not anywhere near effective, hard to put an exact number as I didn't write down every test run, but probably in the ballpark of 5% intercept chance.
Many ships have fairly good coverage though, e.g. two AK-630 unmasked no matter the approach vector.
If you have a larger group of ships, missile defenses can be fairly effective, especially the SA-N-9 can save your skin as it can respond fairly quickly to missiles that got past your longer-range missile systems.
Generally speaking, the numerous shorter-range SAMs their ships tend to mount will give you somewhat of an advantage when letting the AI handle air defense, since those are typically ready to fire when the longer-range missiles failed and something got through, basically a built-in reserve for immediate threats to your ships that the AI can't waste with bad decision making.
The event log shows the Slava ciws downing 2 harpoons, the Udaloy ciws shooting 1, and 2 harpoon hits on the Slava. And that’s it, the rest of the harpoons just vanished, making me think this is a glitch.
That oddly seems they are self detonating in the final approach when they would pop up and come down because then they would travel slightly more than 65 nm. so don't fire at max range, more at 64-63 nm and they should reach the target.