Sea Power

Sea Power

Pinkygen Nov 15, 2024 @ 12:41pm
This Game is Simply Not Playable
I realize it's early access and there's bugs. But I've played multiple scenarios, and each time there's a bug that simply makes it unplayable - largely because ships completely stop responding to commands.

For example, I played Hormuz (regular). Halfway through my cruiser stopped listening to commands, would only steer if I took direct control, and would not fire when I told it to. I tried cancelling commands/ceasefire and that did not work. I quit halfway through and tried again, and the same issue with the cruiser. I eventually completed it with keeping manual control the entire time.

Now I tried Hormuz with the Tarawa, and same issue - this time with multiple ships. My destroyer would not stay in formation, required direct control, and stopped firing when I told it to. My cobra helicopters would not raise or lower theiraltitude as requested, and would not fire their sidewinders - most got pasted by Iranian F-5's when they wouldn't defend themselves. They also keep going from weapons free to weapons tight without me ordering that.

My harriers landed the first few times for re-arming, but after their 3rd mission they circled the Tarawa incessantly with landing, and no new planes could get launched either. So I had no air cover. Then the Tarawa itself stopped following commands to turn through the straight, and just beelining to the Iranian coast. I quit in frustration after more than hour in a scenario.

Maybe after a few weeks these bugs will sort itself out, but this is simply not fun or playable right now. I cannot completely a scenario because my ships/planes will simply not listen.
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Showing 1-10 of 10 comments
SoldadØ Nov 15, 2024 @ 12:47pm 
Well, I have 12 hours of gameplay, I finished some shorter missions and managed to create others in editor mode. The game is on EA and has several bugs but is not unplayable in any way.
Seldkam Nov 15, 2024 @ 12:49pm 
Originally posted by ViperØne:
Well, I have 12 hours of gameplay, I finished some shorter missions and managed to create others in editor mode. The game is on EA and has several bugs but is not unplayable in any way.
When you built your mission, do the enemy AI ships also just drive forward and ignore waypoints until they detect an enemy? That's what happens for me...
SoldadØ Nov 15, 2024 @ 12:52pm 
Originally posted by Seldkam:
Originally posted by ViperØne:
Well, I have 12 hours of gameplay, I finished some shorter missions and managed to create others in editor mode. The game is on EA and has several bugs but is not unplayable in any way.
When you built your mission, do the enemy AI ships also just drive forward and ignore waypoints until they detect an enemy? That's what happens for me...

I haven't had this problem yet. Are you creating triggers? Perhaps there may be some conflict happening over this.
Wagon Wheel Nov 15, 2024 @ 12:52pm 
Originally posted by ViperØne:
Originally posted by Seldkam:
When you built your mission, do the enemy AI ships also just drive forward and ignore waypoints until they detect an enemy? That's what happens for me...

I haven't had this problem yet. Are you creating triggers? Perhaps there may be some conflict happening over this.


Do triggers work now? All of them?
Petrus Romanus Nov 15, 2024 @ 12:53pm 
Yeah, I've had quite a few pathfinding headaches.

Try going into the formation editor and editing positions slightly. Another thing to try (if you haven't already) is go into the individual ship's context (right click) menu, go to Formation and there's a command to the effect of "Rejoin Formation".

That seems to work. But... yeah, formation pathfinding and obstacle avoidance is definitely an area that needs quite a bit of work from what I've seen.
SoldadØ Nov 15, 2024 @ 12:54pm 
Originally posted by Rabbit Ears:
Originally posted by ViperØne:

I haven't had this problem yet. Are you creating triggers? Perhaps there may be some conflict happening over this.


Do triggers work now? All of them?

I created a few, related to time and loss of units. They're working.
Pinkygen Nov 15, 2024 @ 1:01pm 
Originally posted by Petrus Romanus:
Yeah, I've had quite a few pathfinding headaches.

Try going into the formation editor and editing positions slightly. Another thing to try (if you haven't already) is go into the individual ship's context (right click) menu, go to Formation and there's a command to the effect of "Rejoin Formation".

That seems to work. But... yeah, formation pathfinding and obstacle avoidance is definitely an area that needs quite a bit of work from what I've seen.

Thanks. This doesn't seem to be the issue though, since the ship stops firing on command as well. I've also tried editing position, and also just tried taking ships out of formation so I can give indidividual commands without having to manually steer them.
M3RL1N87 Nov 15, 2024 @ 1:15pm 
I have a massive sandbox mission I'm progressively working on that includes alot of various units and assets that will allow me to observe various behaviors of the units. Since AI and "Mission" logic is not present at the moment, everything g has to be heavily "scripted" at the moment.

With that said, multitasking is not vary feasible at the moment. A ship will perform it's task only under optimal conditions. So depending on what weapons it has, it will not fire until it's achieved it's minimum requirements and maneuver to do so. All movement orders will be ignored until the first order is terminated.

I'm a formation, subordinate units will mimic the behavior and actions of the lead unit. So, if your formation is lead by a carrier, they will mimick its movements until the Carrier has completed its tasks. Thus is where conflicts start to occure as various units will struggle to optimally move or use it's weapons while trying to mimics the leader.

Additionally, a quick I found silly is when trying to issue orders Conan entire formation in the unit manager, the units will not respond as a whole. You must select the lead unit and then issue orders.

Most often, these conflicts will occur when unitsnare in "Weapkns Free" or "Weapons Tight" state which can cause alot of micro/macro management issues. Especially if your trying to engage more precisely or in full confrontation.

So in essence, the game does work. By testing you can observe the rules we have to follow in order to make it perform somewhat correctly. Albiet, it's not what we want exactly, but that's why it's in EA and needs constant testing after every patch and update. L

Hope this helps.
drunkblackstar Nov 15, 2024 @ 1:28pm 
Originally posted by Pinkygen:
I realize it's early access and there's bugs. But I've played multiple scenarios, and each time there's a bug that simply makes it unplayable - largely because ships completely stop responding to commands.

For example, I played Hormuz (regular). Halfway through my cruiser stopped listening to commands, would only steer if I took direct control, and would not fire when I told it to. I tried cancelling commands/ceasefire and that did not work. I quit halfway through and tried again, and the same issue with the cruiser. I eventually completed it with keeping manual control the entire time.

Now I tried Hormuz with the Tarawa, and same issue - this time with multiple ships. My destroyer would not stay in formation, required direct control, and stopped firing when I told it to. My cobra helicopters would not raise or lower theiraltitude as requested, and would not fire their sidewinders - most got pasted by Iranian F-5's when they wouldn't defend themselves. They also keep going from weapons free to weapons tight without me ordering that.

My harriers landed the first few times for re-arming, but after their 3rd mission they circled the Tarawa incessantly with landing, and no new planes could get launched either. So I had no air cover. Then the Tarawa itself stopped following commands to turn through the straight, and just beelining to the Iranian coast. I quit in frustration after more than hour in a scenario.

Maybe after a few weeks these bugs will sort itself out, but this is simply not fun or playable right now. I cannot completely a scenario because my ships/planes will simply not listen.

Pressing "wheapons hold" and then unpressing it helps resolve this issue
Leeji Datri Nov 15, 2024 @ 1:50pm 
When this happens I disband the formation and they return to normal, you have to issue orders individually.
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Date Posted: Nov 15, 2024 @ 12:41pm
Posts: 10