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Edit: Since this is at the top, I’ll add what @rgreat added in another comment. Just hitting W/S apparently doesn’t give you manual control but if you hit A/D and instigate a turn it will.
Groups don't work for submarines.
With real US light weight torpedos they are programmed to avoid the surface zone where friendly surface ships are. This allows them to be launched in the middle of a convoy or task group.
I said periscope depth? Where?
In my case, my sub was at max depth, and i ordered it to surface, the closer it came to the surface, the slower it went, getting hit just a few seconds from being surfaced.
Near the surface a helo drops close ish to you. You do not want to go deep at 6 knots so override the set speed by taking control and max out speed and dive deep. they already know you are there so get the hell of of the way of the initial drop. You can then do a 90 / 180 turn when deep and creep back up to find where the helo launched from, assuming you don't already know. Of course, if something has got close enough to launch a helo that has found you, if you don't know what it was, you are already in trouble, they know you are there and are going to prosecute or turn away. Either way, your mission just got a whole lot harder.
My only question now is does the game model knuckles?
"How to force a submarine ignore cavitation and go faster?
Is it 6 knots max at periscope depth?! Can't it go faster?"