Sea Power
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Public Beta Branch
Dear all, we have set up a beta branch you all can check out. I've attached a short HowTo how to access it.

We have an internal develop branch which will tend to break and is visible for our internal beta team only.

Then we have a public beta branch which is kind of our release candidates so it's often ahead of the public branch. If you're interested feel free to use it. You can always switch between the official branch and this beta one. There is no drawback doing so (beside the download) but you could help us a lot with testing features and fixes upfront .

How to switch to the beta branch in Sea Power:

Open Steam and enter your Library. Right click on Sea Power and select “Properties”.
In the pop up go to Betas.

You should see the “stable – Beta branch” and can switch to it. This will patch your game. This stable Beta branch is used as a release candidate for the public release. So any fixes will be there available and if you like to give it a try to check if things have improved or not on your end it would help us a lot!

Thank you!
Τελευταία επεξεργασία από Triassic Games; 15 Μαρ, 0:27
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Εμφάνιση 31-45 από 51 σχόλια
New public beta build is up! And it has tons of changes and fixes.
05-Feb-2025: 0.1.1.4 Build #131 (15894) --------------------------------------- [FIX] AI formation vessel could stuck in Sprint&Drift state when made formation leader [FIX] Some weird altitude restriction on landing of planes like MiG-25 [FIX] Queuing multiple duplicate actions. Change Duplicate key to Ctrl+D [FIX] Mission Editor: Unit Types dropdown could contain units from wrong category when switched from and back to empty group [FIX] Terrain painter did not mark vertices correctly when being used on terrain chunk edges [FIX] Reduced Pegasus-Class 76mm Mk75 to have 400 rounds (down from 5000) [FIX] AGM-84 Launch range set to 65 nmi, down from 120 [FIX] Null refs [FIX] Aircraft no longer descend and acellerate to max on RTB [FIX] Collateral damage to torpedoes by chaff rebalance [FIX] TEST-71 torpedo could not be destroyed if exploded with debris creation [FIX] Some squadron names [FIX] Get full description for mods [FIX] Some bits in CreateMod [FIX] Temporary fix for IR visual system [FIX] Aircraft gun alignment could override bomb alignment which could prevent bomb drop [FIX] Attempt to make CIWS to be able to shoot down only intended target [FIX] Update VF-33 Callsign [FIX] More USN Callsigns merged [FIX] Updated meta files for profile images [FIX] Kitty Hawk cavitation particles [FIX] Variants loaded all sections, not just ones less than the number of variants field [FIX] Aircraft should no longer teleport on losing formation lead [FIX] Weapons could reveal positions of disappeared targets [FIX] Custom Air Group should now load from file [FIX] Mission Editor: Delete to remove group changed to Shift+Delete [FIX] Pause Menu in Mission Editor Mission [FIX] Torpedo TerminalApproach required target to be observed by shooter taskforce [FIX] Attempt to prevent torpedoes to fly overwater [FIX] Offset of container weapons like FFAR pods, when spawned far enough from center [FIX] Sverdlov ammunition numbers [FIX] rcs = 1 value for IR sensors moved to CalculateTargetIRValue method [FIX] CM-5 muzzle velocity [FIX] Incorrect Buket offensive ECM reference in sensors.ini [FIX] Head Lights radar colliders were too small that lead to invincibility against AGM-45 [FIX] Fixes for flightdeck filter system [FIX] List of colliders was formed only for systems of Vessels and Submarines [FIX] Helicopter flying to stratosphere during VID [FIX] Creation of new seeker while locked on countermeasure [FIX] Wrong Seeker band for some sensors [FIX] MSO Aggressive nav radar not rotating [FIX] Some voiceovers [FIX] Some of the formation presets in Mission Editor will do stuff now [FIX] Some animation state fixes for aircraft [FIX] Autogen: unecessary reloads of materials [FIX] Failsafe for aircraft waypoint arrival [FIX] Ammunition bound to containers (e.g. FFAR) was not listed in Unit Reference [FIX] Formation Editor stations moveable in Mission Editor again. Bonus! The preset formations now work in editor! [FIX] Jammer cone parameter [MOD] German, Chinese and Russian translations [MOD] Chaff rebalance [MOD] WIP on Jammers, Jamming is a soft kill now [MOD] Removed excessive variants of Yankee sub [MOD] No auto-sorting for gun weapons in BottomBar [MOD] Increased transmittion range of all sonobouys up to 30 NM [MOD] Radiation seeker weapons now don't retarget to another sensor system when distance to a target is less than 1nm left [MOD] Helicopter gun alignment improvements [MOD] Cobra gun tweaks [MOD] Isafjordur airbase [MOD] Radars tweaked after the nuclearstonk research [MOD] Seaskimming penalty increased [MOD] ELINT, RWR, DECM/OECM for wp planes [MOD] Autogen improvements [MOD] Tooltip font size set to 12 [MOD] Event log to stack in bottom right corner [MOD] RBU nerfed [MOD] Torpedo cm resistance lowered [MOD] Harpoon buffed due to now being jammable [MOD] WP and NATO ASM chaff resistance [MOD] RWR/ELINT/Jammer update aircraft [NEW] Allow loading of textures from file in variants.ini [NEW] Aircraft Turnaround times implemented outside of Editor. Base time 20 mins. Large aircraft 40 mins. Heavy bombers 80 mins default. Settable in aircraft and helicopter ini with [General]CoolDownTime. [NEW] WIP on Station Role in Mission Editor [NEW] Added station roles to US CVBG formation template [NEW] Template for Soviet CBG [NEW] Symbols for TargetLost, Chaffed and Jammed misseles on map [NEW] Make the tags list more pretty in Create Mod [NEW] Bomb drop distance in DM/Weapons (debug tool) [NEW] Show Depth below Keel for submarines [NEW] Various improvements for flightdeck, including ability to specify Takeoff Ground Run distance, ability prevent planes to takeoff before previous on runway and changing pending tasks to spawn planes consequently. Added mandatory spawn delay. [NEW] Add ability to position cavitation particles through ini file [NEW] Mission Editor: Air Group editing enabled [NEW] Active sonobouys to most ASW planes/helicopters [NEW] 3 more torpedoes to Tu-142m [NEW] Taxi interval values for helicopters. Landing pitch for soviet planes. Su-24A loadouts [NEW] MiG-23MS profile pic [NEW] Collider-based aimpoint for system [NEW] Debug tool to reload Linear Campaign Events [NEW] Some work on example Linear Campaign [NEW] "VeryLarge" plane category and flight deck filter [NEW] Modder request: SARH and RC missile launch range limited by FCR max range [NEW] Modder request: Max radar range cuts off missile connection [NEW] Fallback to English in trigger messages [NEW] More info on weapons in DM [NEW] Select All / Select None in Context Menu for ModManager [NEW] Soviet vessels RWR/ELINT/ECM [NEW] Ability to deploy sonobuoys to default, above and below layer depths via right-click context menu on bottom bar; depth of deployment for deployed sonobuoy; automatic regulation of deploy depth to avoid being set below bottom level
Τελευταία επεξεργασία από Triassic Games; 5 Φεβ, 11:16
New patch is live:
06-Feb-2025: 0.1.1.4 Build #133 (15905) --------------------------------------- [FIX] Huge mess up in Mission editor due to merge failure [FIX] EventLog now actually gets cleaned up on exiting a mission [FIX] Add Description to Morvarid [FIX] Typo in Borderline, make name less likely to trigger offence. [FIX] Landing failsafe was cancelling formation relative position tasks. [FIX] MiG-21 associated sensors key was wrong for the hardpoint, coould not use radar-guided missiles
New public beta is live, please give it a try!

11-Feb-2025: 0.1.1.4 Build #134 (15993) --------------------------------------- [FIX] Background data (e.g. ports) was not loaded anymore due to change to coroutines [FIX] Contact faded audio appends track number now for one track. [FIX] Fixedwing takeoff doesn't go supersonic [FIX] Aircraft stuck in engagement state [FIX] Refresh top level paths before calculating relative paths [FIX] Make it less likely for UI Context to get lost in CreateModMenu [FIX] Folder Creation will refresh search directories [FIX] Tu-16P Damage Models misnamed [FIX] Units with no texture or material definitin relying on models were not loading. [FIX] FileManager was causing game to halt on load if Steam Mod file was deleted. [FIX] Autogen: relaxed hard viewport culling and always render close up objects to avoid they disappear because projected pos outside viewport. [FIX] Change Task Force Trigger also moves formations over (if all units in the formation are in Action Units). [FIX] Tu-16k could not guide AS-2 [FIX] "ChargeWhileGuide" behaviour [FIX] Selection when control enemy units is on [FIX] Contact information window height correction [FIX] Saving/Loading: Fix absolute waypoints of non leader ships [FIX] Saving/Loading: fix local position for parented units (i.e. heli in hangar) [MOD] Disconnected terrain shader values from material and use shader values [MOD] Attached ComputeShader for vegetation to AutogenManager in Scene [MOD] Various autogen optimizations [MOD] Chaff rebalance [MOD] Updated Chinese translation [MOD] WIP: Aircraft continious attack [NEW] Enabled SSE4 for burst compiler [NEW] Automatic change of sonoboy deploy depth to different values when setting up Attack Waypoints (for Player only) [NEW] Ability to load materials from file using the format as below. Modding tool, untested. [Shader] Path=Marmoset/Bumped Specular IBL [Properties] ;ShaderPropertyName=Type,Value. The below will be set by default which are the normal values used by Marmoset _Color=Color,#808080 _SpecColor=Color,White _SpecInt=1 _Shininess=6.5 _Fresnel=0.75 [Textures] ;TextureSlot=TexturePath. The normal values for marmoset are below. No extension will load from resources. _MainTex=pathToFile _SpecTex=pathToFile.png _BumpMap=pathToFile.png [NEW] Add Reform and Disband Formation to Mission Editor. Should allow correct teleporting of formations [NEW] Intercept size bonuses are exposed in damage.ini
Here comes a new public beta:

17-Feb-2025: 0.1.1.4 Build #135 (16081) --------------------------------------- [FIX] Typo in DM panel "taget" [FIX] Delhi spelling mistake [FIX] Null refs [FIX] Having non-existent units types no longer crushes game on load, report an error instead [FIX] Target memory not working properly [FIX] Recalculate normals when there was a terrain modification [FIX] Trial of fix for 180° E/W location [FIX] Check for existing SOP blocked special "Random" unit type [FIX] Unsupported frequency band used for Cross Sword search radar [FIX] Saving/Loading: fix the relative waypoint for unit without a Formation (default position of spawned vehicle from carrier) [FIX] Saving/Loading: fix the Stations positions inside a Formation in save files [FIX] Saving/Loading: fix independant waypoint is saved when a unit is in formation [FIX] Saving/Loading: fix no waypoint is saved if in formation and no independant waypoint is set [FIX] Odd behaviour with layered UI in Linear Campaign. Essentially the extra UI layer hooking the mouse clicks. [FIX] It was possible to request identification from submerged submarine [MOD] Some more campaign testing and allowing access to profile and plan converters from text [MOD] Balancing: Unified aircraft and ship chaff system [MOD] Sonobouys deploy depth menu now selects deploy mode instead instant attack state init [MOD] Sonobouys mode context menu entries removed from GetSalvoSize method [MOD] Russian, German and Chinese translations [MOD] Update to linear campaign example [MOD] Linear Campaign Proto Update [MOD] Changed projectile logging to same style as missiles [MOD] F-14 radar split to common guidance system and Phoenix guidance system [MOD] WIP on aircraft multi engage [MOD] Saving/Loading: separate Air/Surface search radar states [NEW] Speed intercept calculations to VID task [NEW] Basic aircraft group attack [NEW] Intermittent depth deploy mode for sonobuoys [NEW] Current sonobuoy depth mode is now checked in the right-click context menu [NEW] Current sonobuoy mode display on the weapon entry tooltips [NEW] Aircraft group attack on missiles [NEW] Saving/Loading: added cavitation setting for submarines [NEW] Saving/Loading: Added RotatedWithLeader to support "relative position" Formations [NEW] local:NationToMilitaryFlag and local:NationToCivilFlag markup extensions for use in XML/XAML [NEW] Added LOD2 to generic "Nato Radar" and TPS-27 radar, TPS-27 inflatable dome smoothed out [NEW] Mission Editor: Trigger action area Height text field, should help to avoid aircrafts crash on spawn and submarines spawn on surface only [NEW] Bug reporting via pause menu
Small fix/addition for the last patch:

18-Feb-2025: 0.1.1.4 Build #136 (16089) --------------------------------------- [FIX] Dead vehicle was not updated with last truth info [FIX] Guns angles on japanese destroyers [FIX] RMB placed marker instead of canceling it [NEW] Turkey flag and nation [NEW] Cursors for drawing tools
New public beta is live:
20-Feb-2025: 0.1.1.4 Build #138 (16169) --------------------------------------- [FIX] F-14 had only 1 weapon channel for Sparrow [FIX] Saving/Loading: fix SonoDeployState both for units (heli, aircraft) as a launch setting and the [FIX] Saving/Loading: Added launch timer / deploy timer correct behavior for sonobuoy bombs [FIX] Saving/Loading: fix flightdeck loading messing with ObjectBase.UniqueID [FIX] Saving/Loading: fix sonobuoys [FIX] Saving/Loading: fix FlightDeck, fix heli OpenHangarDoor [FIX] Saving/Loading: fix LaunchTask object restore if already exists or to be created [FIX] Typo and text parsing in Material Ini [FIX] Sonobuoy deploy time was not reset if using sonobuoy from pooling [FIX] Incorrrect sonobuoy sensor depth on creation (above water) [FIX] Jamming state was carried over from afterlife [FIX] Jammed missile could retarget to some random target for unknown reason [FIX] Belknap GFCS orientation [FIX] Passive Sonar Guidance for ASW torpedoes didn't work [FIX] Fix for missile group and weapon time compression limit increase [FIX] Null refs [MOD] Chinese, German and Russian translation [MOD] Adjusted lots of terrain textures properties that were capped at 2k limit instead of their native 4k resolution [NEW] Saving/Loading: added a warning message box to ask confirmation if quick loading a different mission [NEW] Saving/Loading: added UI notification when a quick save is done [NEW] "no layer" status for sonobuoy
A new public beta is out! This is the first one where we've officially enabled saving/loading! Please give it a try regarding that and be so kind to report any issues with saving/loading. One thing which is currently still disabled is the saving and loading of the sensor state information aka what you see on the map.

26-Feb-2025: 0.1.1.8 Build #144 (16261) --------------------------------------- [FIX] Null refs [FIX] AS-4B was capable of attacking ships [FIX] SA-13 lack of spare reloads [FIX] Wrong barrels mesh deffinition for one of Iowa's 127mm guns [FIX] Aircraft stuck in VID submarine state [MOD] Greatly improved Autogen performance by implemented a dynamic dispatching mechanism. This optimization greatly reduced the unecessary amount of GPU dispatches by at least 50%. [MOD] WIP on aircraft group attack: - reworked attack code. again... - track of objects to destroy is now kept from UnitFormation class - exposed formation control style in ContextMenu [MOD] CeaseFire hotkey can be pressed up to 3 times: double tap will make every unit following formation to CeaseFire, triple tap will recall everyone back into formation and make everyone CeaseFire [MOD] Dock position in Breakthrough [NEW] Formation CeaseFire and Formation recall all buttons to Context menu [NEW] Profile pictures for some weapons [NEW] Saving/Loading enabled (currently without the sensor/map information)
New public beta is out with lots of fixes mainly in regards to saving/loading and some additions:

28-Feb-2025: 0.1.1.8 Build #146 (16315) --------------------------------------- [FIX] Saving/Loading: fix regression on leader waypoints [FIX] Saving/Loading: fix weapons orientation [FIX] Saving/Loading: fix Ship position from ini file at loading [FIX] Saving/Loading: fix launched hardpoint weapons not removed from unit weapon system [FIX] Saving/Loading: fix aircraft visual state when taxiing at loading [FIX] Saving/Loading: fix visual state of sunk Vessel: Damage model, Euler orientation, No crew [FIX] Saving/Loading: fix visual state of helicopter on carrier [FIX] Saving/Loading: fix hardening on heli parenting [FIX] Saving/Loading: fix heli pending launch task on Perry [FIX] Triple tap messed up formation leader waypoint [FIX] Too large Taxi interval for B-52 [FIX] Localisation fallback for LinearCampaign (it's a little slow to load. Optimisation needed). [FIX] Aircraft stuck in eternal circle while attacking surface target with gun [FIX] Possiblitity of multiple execution of sink event code [FIX] Tarantul animation [MOD] Polished: Formation Ceasefire function: - Double tap cancels engagement of all formation members (who follows the formation) who are not guiding weapon, but clears all consequent engage tasks. - Tripple tap cancels engagement for ALL formation members, regardless of what they are doing and recals them. [MOD] Middle Mouse Button no longer switches to formation leader while canceling AttackState [MOD] WIP on formations attacks [MOD] Encyclopedia sorts variants in alphabetical order [MOD] updated translations for Russian, German, Korean and French [NEW] Finland flag [NEW] Text message to FormationCeaseFire and FormationRecall [NEW] Saving/Loading: added AttackAtWaypoint task (sonobuoys planned drop) [NEW] Saving/Loading: added QuickAccess data (unit keyboard shortcuts) [NEW] TaxiInterval exposed in ini [NEW] Some basic formation attack of non-air units via Right Mouse Button [NEW] Sri Lanka nation [NEW] Change of cursor on drag and drop [NEW] Two Treeviews in the City view popup in Dynamic Campaign [NEW] Save files are now attached to the debug report for Sentry
A new public beta is out with some more fixes for saving/loading.

04-Mar-2025: 0.1.1.8 Build #147 (16372) --------------------------------------- [FIX] Autogen: - Fixed near clipping relaxation for when LOD0 distance is smaller than relaxation amount - Fixed potential flickering source at LOD edges: - Before flickering could happen at LOD transition edges, caused by CPU-GPU out of sync. Due to no meshLod data when trying to render current LOD, moment after transitioning from prev LOD. - Introduced artifial overdraw at LOD transition edges to prevent LOD switch flickering: - Smooth LOD transition by drawing both LODs around a thick band (like 20% of LOD distance) at the transition edges, while this could introduce some performance impact, it mitigates most of the LOD edge flickering. - Rare flickering could still occur during extreme, oscilating camera movements (Mk10-Mk100) [FIX] Improve loading of LinearCampaign, more JIT parsing of XAML assets etc to reduce initial loading [FIX] Saving/Loading: fix restoration of UniqueID messing with PT [FIX] Saving/Loading: fix sonar sensor active state restoring [FIX] Saving/Loading: fix of requested enable/disable on towed systems [FIX] Tico radar rest angles [FIX] Il-38 LOD pivots offset fix [MOD] Autogen: - Optimization: delayed recompute layout until after last dispatch of objects has been extracted, counted and rendered. - Introduced Adaptive Autogen Rendering: - Asynchronomousely fetch Autogen obj/LOD counts in the GPU buffers. - Using a exponential filter on prvious counts to estimate object counts in between GPU syncs. This enables adaptive rendering for mesh/lod variants, and make renders smoother. - Sort the obj count estimates to consume and render the objs with most count first. - Extended this render order and skipping mechanism from meshes to LODs as well, avoid computing unecessary LOD data. [MOD] Make FlightDeckEditor UI nicer (no red highlighting) [MOD] Mission Editor: _CustomMission.ini file now always refreshed when loading Mission Editor and created if not present [MOD] wp_airbases 1 to 5: new more faint decal textures, new (in fact older) decal meshes that leave no transparent band around runways and aprons etc [NEW] Add a context menu item to remove all aircraft [NEW] Formation Control Mode in Formation Manager for Air Units [NEW] Saving/Loading: added sensor enable/disable requests (changes made during pause)
Τελευταία επεξεργασία από Triassic Games; 4 Μαρ, 13:34
New public beta is live!
18-Mar-2025: 0.1.1.8 Build #149 (16545) --------------------------------------- [FIX] A more brutal approach to Formation ControlMode [FIX] Akureyri airbase decal mesh fix, should be back to good looking [FIX] Autogen: Found and fixed leaks of 2 tiny ComputeBuffers in AutogenManager. [FIX] Snorkel unable to function close to max allowed speed [FIX] NaN in MoveToEngagePosition calculations [FIX] Alligator missing ESM collider [FIX] All weapons except Guns and CIWS on non Air Units were unable to switch target point on LandUnit [FIX] Incorrect bomb aiming during dive attack [FIX] Kazbek has incorrect prop blade count information [FIX] Incorrect weapon attachment on RAF Rapier [FIX] Range and power of Top_Pair (MR-800) radar [FIX] Compartments data was not saved for submarines. Certain damage data was not saved during save/load. [FIX] Fix to make aircraft not die on own cluster bombs [FIX] Unkillable NATO radars [FIX] More relevant text for shallow sea level effect on convergence zones for DM panel [FIX] Missing localisation support for unable to raise snorkel mast messages (measurement units) [FIX] Objects height calculation called terrain utils function which could create "jobs called within jobs" error due to changes in terrain framework [FIX] Mission Editor: numerical submarine depth was read incorrectly from mission file [FIX] Small error in E15 description [FIX] Land units (e.g. airfields) sometimes did not position properly on the terrain [FIX] RWR works only on illuminated unit [FIX] Null refs [FIX] After loading a save, landing aircraft no longer explodes [FIX] Broken convoy reform caused chaos in neutral units movement in "Charlies" mission [FIX] Duplicate in Maverk ini [FIX] CIWS could attack not identified targets [FIX] It was possible to rebase other vehicles to Flight Deck while its vehicles were on cooldown or in air [FIX] Memory leak for new terrain loading when returning to the main menu [MOD] Remove ability to hide FormationManager to allow repurposing of function to start with it open or closed. [MOD] FormationManager is on by default [MOD] Missile group tweak [MOD] Polished more rules of sorting ammo in bottom bar [MOD] Concrete materials specularity adjustments -decrease highlights, smaller bumb value on concrete normalmap [MOD] Reykjavik airbase new "cut-out" decal mesh and adjusted alpha [MOD] Improve terrain loading performance & memory utilization [MOD] SU-24M loadouts upgrade [MOD] Updated translations [MOD] Major overhaul of terrain system and map [MOD] Pass on Vega sam site to make it less invincible [MOD] Unified seeker data display in DM for all weapons [MOD] WIP on polishing FlightDeck save/load [MOD] Camera uses unscaled delta time now for better zoom and movement in pause and slow motion mode [NEW] Reduced probability for consequent secondary explosions for 10 seconds [NEW] EXPERIMENTAL: Makeshift way to reduce fire spread [NEW] Add Layer Control to Context Menu without breaking engage button [NEW] Mission Editor: WIP on Objectives in Mission Editor [NEW] Mission Editor: Intel Items added [NEW] Mission Editor: Free Content Window Trigger [NEW] TPS-27 and FPS-177 radar stubs [NEW] SA-2 "modernized" SAM site [NEW] SA-3 Goa Sam site [NEW] Damage multiplier for weapon system [NEW] 1S91 Straight Flush radars for SA-6 Gainful [NEW] Ability to specify loadout for ship variants and air units [NEW] ARM targeting system - a type of ESM that creates tracks, but can't identify it or localize its position [NEW] Radar for SA-6. Setup SA-6 to operate with radar, like SA-10 [NEW] Own depth, Layer depth and target depth to sonar seeker info in DM [NEW] Added MBD3-U6-68 MER for soviet aircraft (Su-24 etc) [NEW] Auto save to debug report [NEW] Su-24a added gun to model, tweaked textures accordingly
New public beta is up! Changes:

04-Apr-2025: 0.1.1.8 Build #150 (16813) --------------------------------------- [FIX] Wrong text content for free content window [FIX] Failsafe: Auto end alignments of "isGuidingWeapon" type if said weapon is destroyed [FIX] Select Assets for Free Content now working [FIX] Intel Updates in Mission Editor should work now [FIX] Change Free Content window type to xml not xaml for alignment with Mission Briefing [FIX] Error in Damage Control flooding removal [FIX] Guns drops engagement if target is undetected [FIX] Formation with null leader prevented context menu from being created [FIX] Alvand's AWS-1 radar is now AirAndSurface [FIX] Null refs [FIX] Potential unwanted camera roll rotation which will be reset now when switching objects [FIX] Save/Load: Trigger Time condition saved incorrect time [FIX] Save/Load: Waypoint altitude info lost during save/load unless it is numerical [FIX] Save/Load: Information what object is currently selected in 3D was not saved [FIX] Save/Load: Target object for engage task could not be loaded at save load [FIX] Save/Load: Area label was not saved [FIX] Submodels that has "_crew" in their names are also hidden when object is destroyed [FIX] Partial pass on fixing LandUnits sound [FIX] Damage fallof for system was not applied due to raycast problem [FIX] Sovremenny colliders errors [FIX] MOSS still locked in USN SSN's magazines [FIX] Nullref in case of secondary CIWS attacking an land unit [FIX] Map: ground units faded out on load [FIX] Map: Units should be correctly positioned on load [FIX] Terrain Loader race conditions [FIX] Change the way the Pause Button is highlighted to see if it fixes highlighting not loading properly on loading a save game [FIX] Sloppy gun setup on soviet minesweepers [FIX] Encyclopedia weapon entry secondary target type display, launch altitudes display, attack altitudes display [FIX] Messages from different triggers could be shown simultaneously [FIX] Encyclopedia display of max range and empty mass for aircraft and helicopters [FIX] Weapon vehicle not destroyed in some cases when weapon is pulled by pooling system [FIX] Gun effects were not despawned [FIX] Knoxx can now use its mixed loadout for ASROC launcher - Harpoons and RURR-5. Thanks to nuclearstonk for investigating that it is possible. [FIX] T-72 updated NSVT gun model [FIX] 2S3 Akatsyia slightly updated model [FIX] Undesired effect auto destruction [FIX] Corner case for land unit rotation to alignment [FIX] Units of formation with OverrideSpawnPositions were moved to incorrect positions [FIX] WORKAROUND: IR capability was always "no" for visual sensors in Encyclopedia [FIX] Immobile land units in formation set max speed of formation to zero [FIX] D-10 cannon had better range than newer cannons [FIX] Indestructable radars [FIX] F-4D CAS loadoutdropped all clusters at once [MOD] Preset attack works against undetected enemy [MOD] All translations [MOD] Operation Praire Fire mission [MOD] Autogen major refactor [MOD] Min speed for carrier ops is 20knots [MOD] Created Mods default to Private [MOD] Temporary: Restrict AAM equipped aircraft to missiles only [MOD] Slightly adjusted profile cropping on ZU-23, Grad emplacement, M51 [MOD] Aircraft now can change altitude at RTB [MOD] Updated Noesis to 3.2.7 [MOD] US/NATO radars names made unique and easier to differenciate in mission editor and ingame [MOD] Fx tweaks: Krug boosters timing fix, added more smoke to separation and tweaked flames size and opacity a bit [MOD] Fx tweaks: shell hits - reworked effects using new spritesheets [MOD] Fx tweaks: bombs hits against ground and objects [MOD] Fx tweaks: new small vehicles smoke class to effects.ini + prefabs for future additions [MOD] Tweaks to nato radar + test custom effect for its smoke [MOD] All formations are able to use Lead/Sync/Local control scheme [NEW] Mission Editor: WIP on Mission Objectives [NEW] Mission Editor: WIP on save of Mission Objectives to the mission file [NEW] Mission Editor: WIP on the Action Objectives for Triggers [NEW] Add Intel to Triggers in Mission Editor [NEW] Additional condition for WH torpedoes to transit from ToBearing to SearchMode modes, aimpoint now required to be in 5 degree cone [NEW] Allow Free Content window to cause triggers to be executed [NEW] Group rebase for units [NEW] Sorting for Encyclopedia [NEW] Separate category for Helicopters in Encyclopedia [NEW] More events for the linear campaign [NEW] Linear Campaign Proto Noesis Studio files [NEW] Non linear damage falloff for systems [NEW] Units: TPS-43 and TPS-63 radars [NEW] Units: 1S19 "Straight Flush" radar [NEW] Units: "P-40 Long Track" radar [NEW] Units: Pat Hand radar (WIP, uses P-40 as stand in, awaits dedicated model) [NEW] Units: M51 Skysweeper AAA [NEW] Units: M270 MLRS rocket launcher + M26 rocket [NEW] Units: M110A1 artillery [NEW] Add a line entry to Event Log on raising a free content window by trigger, allows reopening of window from Event log [NEW] Disable autogen option to Options Menu [NEW] Method to allow reopening of Modal Dialog to see information again (in intel log) [NEW] Debug Panel: ability to stop sensor updates [NEW] Fx: Added large artillery firing dust effect for firing large land based guns like M100 BUT possibly also some others [MOD] Fx: Added medium artillery firing dust effect to KS-19 and M51 as rule of cool, replaced large arty effect with medium one for Paladin and Akatsyia reserving large one for guns of 175-200+ mm ranges [NEW] Fx: Added dust effect to launchers [NEW] Fx:Vehicle movement dust effect [NEW] Added gun to Su-24A, Su-24M
New public beta is up!

16-Apr-2025: 0.1.1.8 Build #151 (16983) --------------------------------------- [FIX] Incorrect ini key for loading intel from file [FIX] Dhows have oil slicks [FIX] Moskit changed to early variant 3M80 with 90km range [FIX] Vehicles were not properly deleted after unit/weapon deletion [FIX] Mission Editor: Precipitation and fog checkboxes remained checked from the previously loaded mission [FIX] Falling back to English will also allow briefings to show [FIX] DM will remain in previous state on screenshot [FIX] When unpausing the game sometimes the physics engine messed up and created fancy behavior of units as the physics loop doesn't run in paused mode [FIX] Aircraft fails to land if loaded from save while on Approach [FIX] Condition/Action Unit Add/Remove Buttons [FIX] Handle the case when an objectbase is destroyed, repooled, unpooled , and then a new vehicle is created for it in between sensor update pulses. Added a bunch of logging to provide more info when a related issue comes up again. [FIX] Make log writing async to avoid locking conditions [FIX] Prevent quick save/load while scene is still loading [FIX] Airfields SensorData [FIX] T-55 turret position [FIX] Aircraft was not trying to stay within launch altitudes when engaging air contact. Potential problem case: attacking target directly above and above max launch alt - will result in aircraft softlock [FIX] CIWS can intercept multiiple targets at once [FIX] Missing texts for Objectives in Mission Editor for various languages [FIX] Iraq MD500 swashplate and weapons [FIX] Null refs [MOD] translations [MOD] Chaff cloud lifetime tweak [MOD] Torpedo, bomb water splashes reworked [MOD] Fx tweaks: Water Spike Animater 1 and 2 material "lit" pass brightness toned down, was overexposed during day [MOD] Harpoon rebalance CHANGED: Harpoons split into A, B, C and D variants ADDED: AGM-84A, AGM-84D, RGM-84A, RGM-84C, UBM-84B ADDED: New parameters for pop-up setup REPLACED: noname Harpoons with A,B, C and D variants [MOD] Polished: SON-9 FCR [MOD] Adjusted SON-9 aka Fire Can radar gain to get 55 km detection range against Small targets [MOD] Ability to setup night brightness via DM (mainly for streaming purposes) [MOD] Linear Campaign Mission Briefings [MOD] TPS-43, TPS-63 windows texture fx adjustment [MOD] Autogen refactor in preparation of vegetation update [MOD] Speed and altitude are restored to pre-engage values for aircraft. (for helis - only altitude) [MOD] Airstrike tweaks [NEW] splash_bomb_small for smaller bombs around 50-100kg range [NEW] Mission Editor: WIP on Mission Objectives loading [NEW] Mission Editor: Objective side now assigned properly on Load; small adjustments [NEW] Mission Editor: Handlers for removal of objectives from Triggers' lists [NEW] Mission Editor: Load of Action_Objectives for Triggers from mission file [NEW] Mission Editor: Save of Objectives to complete and fail for Triggers [NEW] Mission Editor: Disposal of Objectives [NEW] Map night mode [NEW] Unit filename backwards compatibility to Mission Editor [NEW] RIM-24B Tartar [NEW] AGM-78 Standard ARM [NEW] Oerlikon GDF 35mm AAA [NEW] WIP on AAV7 amphibian [NEW] Basic TacView support [NEW] Error Messages to Load Screen [NEW] Auto Saving including options menu to change the interval
Happy Easter! New public beta is live:

20-Apr-2025: 0.1.1.8 Build #152 (17010) --------------------------------------- [FIX] FlightDeck: aircraft was not aliginin on elevators [FIX] Kilo bowplanes animations [FIX] Saving/Loading: Helicopter moving if loaded in PreFlightAnimations state [FIX] Saving/Loading: FlightDeck save/load missing management data for elevators, launch points and recovery points [FIX] Saving/Loading: Aircraft motioncontroller velocity spike while loading in ClearRunway state [FIX] TacView: excessive time logging even though no updates were made [FIX] TacView: Carrier launches were not tracked correctly [FIX] Slava's helicopter clipping through hangar roof [FIX] Non-wrapped value of elevator rotation angle lead to inability of vehicles to leave EmbarkElevator state of Flight Deck [MOD] TacView: only log destroyed events if the object is an actual unit [MOD] Translations [MOD] SA-13 stats update [NEW] UGM-84A
New public beta is live:

24-Apr-2025: 0.1.1.8 Build #153 (17030) --------------------------------------- [FIX] Typo in Kresta-class names [FIX] Suppressed exception caused by change of weather caused by the trigger action [FIX] Mission Editor: Red side intel updates could not be loaded if there were no Blue side updates (wrong iterator in the for loop) [MOD] Autogen refactoring work [MOD] wp_radar_trailers textures updated with more track and wheel bits [NEW] Mission Editor: Supresssed object reference exceptions when unit group is loaded from json file with Simple Object Parameters being null [NEW] Mission Editor: Error message window for faulty units when loading Unit Group from json file
Dear all, a new public beta is live!

Beside fixes one of the main changes is the setup as a development build which will allow us to get better results for crash investigation. It might have some impact on performance though but we highly encourage you to use it as it helps us to fix random crashes! Thank you!

06-May-2025: 0.1.2.3-b1 (17189) ------------------------------- [FIX] Formations of vessels could not restore previous speed when MaxFormationSpeed.Value was lowered previously (e.g. by sea state) [FIX] Limit size of buttons and flag in bottom bar [FIX] Mk34 Rounds Loaded to 5 [FIX] Alter names of screenshot files to be more unique [FIX] Null refs [FIX] Incorrect deletion of waypoints [FIX] Phoenix ressuply category [FIX] Tachikaze ASROK had no reloads [FIX] ASROC reload time was set to 30 sec [FIX] Chaff system on Lutjens and Adams [FIX] DASH launch sequence on Minegumo and Takatsuki [FIX] MiG-23 AA-8 APU positions [FIX] Su-15, MiG-25P, MiG-25PD and MiG-25RB ground pivots [FIX] Wrong ESM name for Tachikaze and Haruna [FIX] Forrestall launch point positions so E-2C does not clip through blast deflectors [FIX] Reykjavik traffic jam [MOD] Enabled development build for better crash investigation [MOD] More night mode map support [MOD] Battle class DD updated inis thanks to [@noah please find the streamer name so we can add him to thank you section!!!] added missing squid magazine collider, everything seems to be working fine now [MOD] WIP Collision Avoidance rework [MOD] MiG-21, MiG-17/Lim-6 tweaks [NEW] Hotkeys info to Debug Panel
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